Nah, I mean as in like the player does learning new skills as they go.
Speaking of skills, rooting through the design notes to find what I'm talking about a skill and skill trainer is mentioned in September 2006. Although that could very well be talking about classes.
EDIT: Unrelated, but some things from November 2006.
Armor making, Weapon making, Cooking, Jewlery Making.... you name it. Get a high enough skill, then use the merger to create new items! For example: The Broken Blade + Dragonite x 30 (used at a forge) = Magical GreatSword of DragonKabobing. OMG... that that weapon has a 50% to crit against Dragons....
Earn tokens for battling enemies that are near your level and get special armor and weapons. We could have tournaments, special types of fights (endurance matches, barefisted fights, no potions, 1 hp, multiple opponents "surrounded!"). Perhaps even have a PvP item closet that you can unlock special perks from and new types of challenges.
EDIT2: After rooting through three years of Design Notes, I can't find beans. It could be further in, but it is strenuous going through a veritable rainbow of text or I'm a jerk and seeing things that aren't there or in this case, remembering things that never happened.
< Message edited by NagisaXIkari -- 6/30/2017 10:28:51 >