Interesting topic, homework? Chronicling the algorithm for an awesome fight? or just curiosity?
I'd say the last, given most fights i think you guys have number 2 figured out.
I am disappointed though, various good suggestions and fights, but does it dig deep? Into what is awesome and undeniably cool? Does it punch the viewer with a cold hard punch of Destructive un-reality?
ehh...maybe. MY opinion :
A lot can be said about a fight that you are not meant to win, but offers every opportunity to do so, Fluffy is that fight.
Fluffy. yes, that one, not the SMUDD but the titan fight with Sepulchre riding his Dracolich companion (also, note to general public Photobucket isnt doing 3rd party image hosting anymore so... yeah) It is the general and simple equation of : Awesome + Awesome= Awesome to the MAX! and it delivers, that cutscene where we witness the small baby Dracolich turn titan size, the back and forth banter between hero and villain, even the disappointing failure is rewarded with a helmet that is still in my inventory (vault). It works, how many times did i replay that quest when it was first released? 5 times, 10 times? 20? 30? How many times was i close to victory? How many times did Baron Dante win (probably all of them, thats why it got buffed)
That fight was a combination of ideas that hasnt been repeated until Merged Akriloth (add a fusion of Xan and Drakonnan to the mix and you have generic fanfiction) yes an Undead Akriloth controlled by Xan was kinda cool, but it wasnt Merged Akriolth cool, or even Fluffy+Sepulchre kinda cool.
Before Xan, before the fall of Falconreach, The Irismancer existed. Popular enough to get his own duplicate weapon ingame, and appearing in a minigame starring Valencia (Golf Clap) they are a fight to be enjoyed. Few people may remember, but that war? That war had a contest, and the winning entry was, you guessed it the Irismancer, the fact that it was a fan who created (or inspired) this boss fight is mind-blowing to a degree, and as i've previously mentioned the dialogue afterword? Due to its generic content, it can be applied to Book 1, 2 and 3, while remaining true and current. (Bonus points for a rare Sub-species type enemy, my collector spirit dues have its weaknesses.)
Big Fat Whale Tongue and Draydenfish Zombie.
A perfect example of needlessly strange fight done right. Your fighting a tongue. If im not mistaken it is the only time you fight a tongue, and its a whale tongue. (Props to the Pinocchio reference) What gets me every time is the fact that the Tongue can be shrunken, the fight is so ridiculous it works out so beautifully (especially with a shrunken tongue). As for the zombies: Half Fish, Half Zombie, Half Sneevil, so basically a ReverseMermaid-Sneevil Zombie, or Draydenfish Zombie for short. Once limited to the Sir Koffagus quest it has expanded it locations, a ridiculous enemy that has my sympathy for looking like a sneevil, and being undead, but dumb enough to attack me like a fish. (Splash is ineffective, have you learned nothing from the time you were alive Magikarp?)
Look at it! It is epic by itself, the fact that it is a titan fight that can be reached by a time travel booth only enhances that aspect. Along with Corundum and Zards, they become a throwback to my old AQ days and it delivers nostalgia in all its forms.
Simas Prime + Kordana 13.0
Mech fights. That is all.
Big Moglin, Little Staff. You know a Big guy tiny Fez kinda deal, the fact that he doesnt summon undead or do more magic based attacks only adds to the humor of the exchange of punches (or Love taps)
A memorable fight is much more than a memorable villain or difficult fight, it involves animation, feeling, that unseen love behind every frame (and sometimes the exchange of dialogue if any) I feel that the above do so in such a way that i can not and have not forgotten them.
Most of Tomixs Saga have done that (its why i didnt add them here, if you didnt enjoy his Saga you did it wrong, go play it again, now!),
The most memorable part of his saga, was not a fight, but a death. Not Tomixs, heroes die every day, but a childs death. Needless. Pointless. Evil. Truly the work of a villain (the action of placing the child as a lock mechanism, not the writing, that was a job well done, it stimulated the reader to feel a "passion" towards the story)
Catiff? No, just no. Yes they are memorable, both as a villain and a fight, however their creation was filled with such sentiment that drove a portion of the playerbase away, i can not deny what they feel or felt. The fight , the last one, was filled with rage and hate, my keyboard is lucky it didnt break, i was not able to truly enjoy the fight with Catiff, i was simply filled with hate and sadness.
In the end, all fights are the variation of the same fight we've always fought: Enraged Gorillaphant due to Moglin being punted in their Face, and you know what? I'm okay with that.
In case I don't see ya: Good afternoon, good evening, and good night!