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7/13/2017 8:33:42   
Bu Kek Siansu
Member

Weapons:







Armors:





Armor 01: Ultimate Dragonhide Armour

Taken examples toggleable/resistances/defences/effects from
Sweater Dragon Mount / High Communicant's Zeal / Nocturnal Knight Rider /
Pyromancer Bloodmage / Hydromancer Bloodmage / Goggernaut Helmet.

Essentially as an improvement of Dragonhide Armour.

MC: Elemental modifiers change to defend against a Dragon's base element.

Fully Defensive lean and Fully Offensive lean, 2 armors in one. *2.2 price since it's effectively 2 armors in one.

Just to make the armor(s) more useful, and as far as I know this effect doesn't need a bonus:
  • Effect: Whenever you cast a spell, you pay HP equal to [HPCost] and the spell deals +50% damage.
    This doesn't affect Heal-element spells.
    Note: Spells including Void and Harm spells deal +50% damage for the listed HPCost.

  • You can click on it to switch between Fully Defensive lean and Fully Offensive lean.

    Some adjustments:
    Normal attack is four hits instead of two hits
    55 Melee/Ranged/Magic defences instead of 49 Melee/Ranged/Magic defences.
    38% Main resistance if it's possible or 39% Main resistance would just be fine.
    ??% Ally resistances.
  • To reduce a penalty and to pay for anything else, all other resistances become 100%.

    The armor also provides every single attack on the field a global +10 BtH.
    This works for all attacks [weapon/special/spell/skill/pet/guest/monster attacks].
    Note: All attacks including Void and Harm attacks.
    [+10 BTH isn't affected by attack type. It's +10 BTH for spells, +10 BTH for all weapon attacks, etc.]



    Ultimate Dragonhide Armour

    «Fully Defensive Earth armour. Mastercraft; elemental modifiers change to defend against a Dragon's base element. You can switch between Fully Defensive lean. Effect; Spells deal increased damage at the cost of some HP. The armor provides every single attack on the field a global +10 BTH.»

    Location: ??
    Element: Earth
    Type	G
    Level	150
    PowLvl	153 MC
    
    Price	?? 
    Sell	??
    COMBAT DEFENCE
    Melee	55
    Ranged	55
    Magic	55
    ELEMENT MODIFIER
    Fire	??
    Water	100
    Wind	100
    Ice	100
    Earth	38 or 39
    Energy	100
    Light	100
    Dark	??
    ATTACK
    Hits: 4
    Type: «As Weapon»
    Element: «As Weapon»

    EFFECT
  • You receive Armour Lean x0.8.
  • You can click on it to switch between Fully Defensive lean and Fully Offensive lean.
  • When fighting a Dragon, the Elemental Modifiers shuffle to best defend against that Dragon's base element, following the Elemental Wheel.
  • The armor also provides every single attack on the field a global +10 BtH.
    This works for all attacks [weapon/special/spell/skill/pet/guest/monster attacks].
    Note: All attacks including Void and Harm attacks.
    [+10 BTH isn't affected by attack type. It's +10 BTH for spells, +10 BTH for all weapon attacks, etc.]
  • Spells including Void and Harm spells deal +50% boosted damage. You pay HP equal to:
    HPCost	151
    Note 1: Does not apply to Heal-element spells.
    Note 2: Does not boost damage if the player cannot pay the HP cost.

    DESCRIPTION
    The ultimate version of Dragonhide Armour. This armour normally provides great Earth resistance, but when fighting a Dragon, it will alter itself and become more resistant to that Dragon's element!

    Image: ?? or just use an existing armor? Dragonhide Armour





    Ultimate Dragonhide Armour

    «Fully Offensive Earth armour. Mastercraft; elemental modifiers change to defend against a Dragon's base element. You can switch between Fully Defensive lean and Fully Offensive lean. Effect; Spells deal increased damage at the cost of some HP. The armor provides every single attack on the field a global +10 BTH.»

    Location: ??
    Element: Earth
    Type	G
    Level	150
    PowLvl	153 MC
    
    Price	?? 
    Sell	??
    COMBAT DEFENCE
    Melee	55
    Ranged	55
    Magic	55
    ELEMENT MODIFIER
    Fire	??
    Water	100
    Wind	100
    Ice	100
    Earth	38 or 39
    Energy	100
    Light	100
    Dark	??
    ATTACK
    Hits: 4
    Type: «As Weapon»
    Element: «As Weapon»

    EFFECT
  • You receive Armour Lean x1.25.
  • You can click on it to switch between Fully Defensive lean and Fully Offensive lean.
  • When fighting a Dragon, the Elemental Modifiers shuffle to best defend against that Dragon's base element, following the Elemental Wheel.
  • The armor also provides every single attack on the field a global +10 BtH.
    This works for all attacks [weapon/special/spell/skill/pet/guest/monster attacks].
    Note: All attacks including Void and Harm attacks.
    [+10 BTH isn't affected by attack type. It's +10 BTH for spells, +10 BTH for all weapon attacks, etc.]
  • Spells including Void and Harm spells deal +50% boosted damage. You pay HP equal to:
    HPCost	151
    Note 1: Does not apply to Heal-element spells.
    Note 2: Does not boost damage if the player cannot pay the HP cost.

    DESCRIPTION
    The ultimate version of Dragonhide Armour. This armour normally provides great Earth resistance, but when fighting a Dragon, it will alter itself and become more resistant to that Dragon's element!

    Image: ?? or just use an existing armor? Dragonhide Armour







    Shields:







    Pets / Guests:







    Miscs:





    Misc 01: The Ultimate Dragon God's Ring

    This misc is inspired from The Ultimate Dragon.

    Essentially as an improvement of
    Cyclops' Eye / Cyclops' Day - Legendary Shadow Crystal V2 /
    ZardAde / Underarmour / Cozy Fire Orb /
    Divine Yasakani Jewel / Goggernaut Helmet.

    As an example +GoldCost to reduce the SPCost taken from Nezujimbo.

    It's priced as *2.2 misc price to boost something or to reduce a penalty.

    In addition, like "Nezujimbo", it has a (high) +GoldCost to reduce the SPCost.

    MC: Gives a bonus to something or reduces a penalty.

    For the level 150, it focuses on Mult *0.5 instead of Mult *0.6.

    The misc also gives every single attack on the field a global +10 BtH.
    This works for all attacks [weapon/special/spell/skill/pet/guest/monster attacks].
    Note: All attacks including Void and Harm attacks.
    [+10 BTH isn't affected by attack type. It's +10 BTH for spells, +10 BTH for all weapon attacks, etc.]



    The Ultimate Dragon God's Ring

    «Mastercraft Neutral misc that gives every single attack on the field a global +10 BTH, improves END and CHA, defends against whichever element the monster attacks.»

    Location: ?? or Golden Giftboxes - Rare Shop
    Element: Neutral
    Type	G
    Level	150
    PowLvl	153 MC
    MPLvl	152
    
    Price	??
    Sell	??
    Activation: 0 turns
    Cost: «SPCost» SP for activation and for every turn with the item equipped.

    EFFECT
  • After being hit with an attack, the misc sets itself to that element.
    All later attacks of that element are multiplied by the listed amount.
    The set element remains until the player is hit by another element, but can shift only once per turn.
  • The misc also gives every single attack on the field a global +10 BtH.
    This works for all attacks [weapon/special/spell/skill/pet/guest/monster attacks].
    Note: All attacks including Void and Harm attacks.
    [+10 BTH isn't affected by attack type. It's +10 BTH for spells, +10 BTH for all weapon attacks, etc.]
  • If you unequip the misc, the SPCost and GoldCost (listed as GdCost) are refunded.
    Mult	0.5
    
    END	+50
    CHA	+50
    
    BTH	+10
    
    SPCost	??
    
    GdCost	??
    DESCRIPTION
    Zebulon Crossworth was given this magical Ring from Rakon "The Ultimate Dragon God" to improve
    a whole lot of power things and to protect from whichever element the monster attacks.


    Image: The Ultimate Dragon God's Ring





    Misc 02: Ultimate Blood Contract

    This misc is inspired from Blood Contract.

    Essentially as an improvement of Blood Contract and Goggernaut Helmet.

    As an example +GoldCost to reduce the SPCost taken from Nezujimbo.

    It's priced as *2.2 misc price to boost something or to reduce a penalty.

    In addition, like "Nezujimbo", it has a (high) +GoldCost to reduce the SPCost.

    MC: Gives a bonus to something or reduces a penalty.

    Has HPCost1 to reduce the SPCost or to reduce a penalty.

    Has HPCost2 to give a bonus to something or to reduce a penalty.

    The misc gives every single attack on the field a global +50% damage.
    This works for all attacks [weapon/special/spell/skill/pet/guest/monster attacks].
    Note: All attacks including Void and Harm attacks.
    [+50% damage isn't affected by attack type. It's +50% damage for spells, +50% damage for all weapon attacks, etc.]

    The misc gives every single attack on the field a global +10 BtH.
    This works for all attacks [weapon/special/spell/skill/pet/guest/monster attacks].
    Note: All attacks including Void and Harm attacks.
    [+10 BTH isn't affected by attack type. It's +10 BTH for spells, +10 BTH for all weapon attacks, etc.]

    The misc gives every single attack on the field a global +10 BtH lean.
    This works for all attacks [weapon/special/spell/skill/pet/guest/monster attacks].
    Note: All attacks including Void and Harm attacks.
    [+10 BTH lean isn't affected by attack type. It's +10 BTH lean for spells, +10 BTH lean for all weapon attacks, etc.]



    Ultimate Blood Contract

    «Mastercraft Neutral misc that gives every single attack on the field a global +50% damage, +10 BTH, +10 BTH lean.»

    Location: ?? or Golden Giftboxes - Rare Shop
    Element: Neutral
    Type	G
    Level	150
    PowLvl	153 MC
    MPLvl	152
    
    Price	??
    Sell	??
    Activation: 0 turns
    Cost: «SPCost» SP for activation and for every turn with the item equipped.

    EFFECT
  • The misc gives every single attack on the field a global +50% damage.
    This works for all attacks [weapon/special/spell/skill/pet/guest/monster attacks].
    Note: All attacks including Void and Harm attacks.
    [+50% damage isn't affected by attack type. It's +50% damage for spells, +50% damage for all weapon attacks, etc.]
  • The misc gives every single attack on the field a global +10 BtH.
    This works for all attacks [weapon/special/spell/skill/pet/guest/monster attacks].
    Note: All attacks including Void and Harm attacks.
    [+10 BTH isn't affected by attack type. It's +10 BTH for spells, +10 BTH for all weapon attacks, etc.]
  • The misc gives every single attack on the field a global +10 BtH lean.
    This works for all attacks [weapon/special/spell/skill/pet/guest/monster attacks].
    Note: All attacks including Void and Harm attacks.
    [+10 BTH lean isn't affected by attack type. It's +10 BTH lean for spells, +10 BTH lean for all weapon attacks, etc.]
  • If you unequip the misc, the HPCost1, HPCost2, SPCost and GoldCost (listed as GdCost) are refunded.
    Dmg	1.5
    
    BTH	+10
    
    BTHLean	+10
    
    HPCost1	??
    
    HPCost2	??
    
    SPCost	??
    
    GdCost	??
    DESCRIPTION
    An ultimate arcane contract promising to grant great power. Just sign your name, and it will
    greatly increase every single attack on the field a global +50% damage, +10 BTH, +10 BTH lean.


    Image: Ultimate Blood Contract






    < Message edited by Bu Kek Siansu -- 8/30/2017 2:29:46 >
  • Post #: 1
    7/15/2017 8:23:46   
    Bu Kek Siansu
    Member

    Adjusted "The Ultimate Dragon God's Ring" and added "Ultimate Dragonhide Armour"!
    Post #: 2
    8/15/2017 2:23:37   
    Bu Kek Siansu
    Member

    Updated, and added "Ultimate Blood Contract".
    Post #: 3
    8/15/2017 16:16:08   
    Deaf of Destiny
    Member

    quote:

    Updated, and added "Ultimate Blood Contract"


    nah we dont need it. it is too much, we already have some good misc for wariror.
    Post #: 4
    8/16/2017 10:32:10   
    ss2195
    How We Roll Winner
    Nov14


    quote:

    ELEMENT MODIFIER
    Fire 95
    Water 100
    Wind 100
    Ice 100
    Earth 38
    Energy 100
    Light 100
    Dark 95


    The lowest it can go under the current lean system is 39%, so that sort of resistances aren't possible.

    quote:

    EFFECT
    You receive Armour Lean x0.8.
  • If you're a Guardian, you can click on it to switch between Fully Defensive lean and Fully Offensive lean. *
  • When fighting a Dragon, the Elemental Modifiers shuffle to best defend against that Dragon's base element, following the Elemental Wheel.
  • The armor also provides every single attack on the field a global +10 BtH.
  • This works for all attacks [weapon/special/spell/skill/pet/guest/monster attacks].
  • Note: All attacks including Void and Harm attacks.
    [+10 BTH isn't affected by attack type. It's +10 BTH for spells, +10 BTH for all weapon attacks, etc.]


  • *I don't think type switching costs an MC so you don't need a bonus for that



    < Message edited by ss2195 -- 8/16/2017 10:37:41 >
    AQ DF AQW  Post #: 5
    8/16/2017 15:01:55   
    Bu Kek Siansu
    Member

    Thanks for your response, ss2195. :)

    quote:

    Some adjustments:
    Normal attack is four hits instead of two hits
    55 Melee/Ranged/Magic defences instead of 49 Melee/Ranged/Magic defences
    38% Main resistance instead of 39% Main resistance
    95% Ally resistances (or more/less as possible) instead of 48% Ally resistances

  • To reduce a penalty and to pay for all that above, all other resistances become 100%.

  • quote:

    The lowest it can go under the current lean system is 39%, so that sort of resistances aren't possible.

    How about Eternal Twilight's Mantle with 38% Darkness and High Communicant's Zeal with 38% Light?

    quote:

    Eternal Twilight's Mantle

    COMBAT DEFENCE
    Melee: +54
    Ranged: +54
    Magic: +47

    ELEMENT MODIFIERS
    Fire: 69%
    Water: 69%
    Wind: 69%
    Ice: 69%
    Earth: 69%
    Energy: 69%
    Light: 55%
    Darkness: 38%

    quote:

    High Communicant's Zeal

    COMBAT DEFENCE
    Melee: +45
    Ranged: +45
    Magic: +45

    ELEMENT MODIFIERS
    Fire: 59%
    Water: 59%
    Wind: 59%
    Ice: 59%
    Earth: 59%
    Energy: 59%
    Light: 38%
    Darkness: 60%

    Otherwise, it would just be fine with 39% Main resistance.



    quote:

    nah we dont need it. it is too much, we already have some good misc for wariror.

    No comment ... Thanks anyway for your response.

    < Message edited by Bu Kek Siansu -- 8/16/2017 15:21:54 >
    Post #: 6
    8/16/2017 15:45:08   
    afterlifex

    X of the AQ Q&A/EC/BS


    Both of thous pre date the current status effect lean system.
    AQ DF MQ AQW Epic  Post #: 7
    8/19/2017 14:27:58   
    Bu Kek Siansu
    Member

    Thanks again, ss2195. Thanks afterlifex for your response.

    quote:

    The lowest it can go under the current lean system is 39%, so that sort of resistances aren't possible.

    quote:

    How about Eternal Twilight's Mantle with 38% Darkness and High Communicant's Zeal with 38% Light?

    quote:

    Both of thous pre date the current status effect lean system.

    Some adjustments:
    Normal attack is four hits instead of two hits
    55 Melee/Ranged/Magic defences instead of 49 Melee/Ranged/Magic defences.
    38% Main resistance if it's possible or 39% Main resistance would just be fine.
    ??% Ally resistances.
  • To reduce a penalty and to pay for anything else, all other resistances become 100%.

    quote:

    *I don't think type switching costs an MC so you don't need a bonus for that

    Removed the Guardian bonus from this:
    Guardian Bonus: Guardians can click on it to switch between Fully Defensive lean and Fully Offensive lean.
    EFFECT
  • If you're a Guardian, you can click on it to switch between Fully Defensive lean and Fully Offensive lean.

    Adjusted to:
    You can click on it to switch between Fully Defensive lean and Fully Offensive lean.
    EFFECT
  • You can click on it to switch between Fully Defensive lean and Fully Offensive lean.



    Armor 01: Ultimate Dragonhide Armour

    Taken examples toggleable/resistances/defences/effects from
    Sweater Dragon Mount / High Communicant's Zeal / Nocturnal Knight Rider /
    Pyromancer Bloodmage / Hydromancer Bloodmage / Goggernaut Helmet.

    Essentially as an improvement of Dragonhide Armour.

    MC: Elemental modifiers change to defend against a Dragon's base element.

    Fully Defensive lean and Fully Offensive lean, 2 armors in one. *2.2 price since it's effectively 2 armors in one.

    Just to make the armor(s) more useful, and as far as I know this effect doesn't need a bonus:
  • Effect: Whenever you cast a spell, you pay HP equal to [HPCost] and the spell deals +50% damage.
    This doesn't affect Heal-element spells.
    Note: Spells including Void and Harm spells deal +50% damage for the listed HPCost.

  • You can click on it to switch between Fully Defensive lean and Fully Offensive lean.

    Some adjustments:
    Normal attack is four hits instead of two hits
    55 Melee/Ranged/Magic defences instead of 49 Melee/Ranged/Magic defences.
    38% Main resistance if it's possible or 39% Main resistance would just be fine.
    ??% Ally resistances.
  • To reduce a penalty and to pay for anything else, all other resistances become 100%.

    The armor also provides every single attack on the field a global +10 BtH.
    This works for all attacks [weapon/special/spell/skill/pet/guest/monster attacks].
    Note: All attacks including Void and Harm attacks.
    [+10 BTH isn't affected by attack type. It's +10 BTH for spells, +10 BTH for all weapon attacks, etc.]



    Ultimate Dragonhide Armour

    «Fully Defensive Earth armour. Mastercraft; elemental modifiers change to defend against a Dragon's base element. You can switch between Fully Defensive lean and Fully Offensive lean. Effect; Spells deal increased damage at the cost of some HP. The armor provides every single attack on the field a global +10 BTH.»

    Location: ??
    Element: Earth
    Type	G
    Level	150
    PowLvl	153 MC
    
    Price	?? 
    Sell	??
    COMBAT DEFENCE
    Melee	55
    Ranged	55
    Magic	55
    ELEMENT MODIFIER
    Fire	??
    Water	100
    Wind	100
    Ice	100
    Earth	38 or 39
    Energy	100
    Light	100
    Dark	??
    ATTACK
    Hits: 4
    Type: «As Weapon»
    Element: «As Weapon»

    EFFECT
  • You receive Armour Lean x0.8.
  • You can click on it to switch between Fully Defensive lean and Fully Offensive lean.
  • When fighting a Dragon, the Elemental Modifiers shuffle to best defend against that Dragon's base element, following the Elemental Wheel.
  • The armor also provides every single attack on the field a global +10 BtH.
    This works for all attacks [weapon/special/spell/skill/pet/guest/monster attacks].
    Note: All attacks including Void and Harm attacks.
    [+10 BTH isn't affected by attack type. It's +10 BTH for spells, +10 BTH for all weapon attacks, etc.]
  • Spells including Void and Harm spells deal +50% boosted damage. You pay HP equal to:
    HPCost	151
    Note 1: Does not apply to Heal-element spells.
    Note 2: Does not boost damage if the player cannot pay the HP cost.



    NOTES

    I wish and I'll do as best as I can to be the first winner or one of the winners of the next new "Raffle contest".
    I know, there would not be a Custom armor as a prize for a winner.
    So, I'll just use a Custom weapon to summon the "Ultimate Dragonhide Armour"
    that you can switch between FD lean and FO lean.
    *3.3 price since it's effectively 1 weapon + 2 armors in one.

  • This weapon, "Mighty Dragon Sword" will be added soon.

    Taken as examples from Goggernaut Helmet and Peta Dragon Buster which are not MCed.

    Mighty Dragon Sword

    «0% Proc Magic Earth sword. Mastercraft; you can summon the "Ultimate Dragonhide Armour" that you can switch between FD lean and FO lean. You can switch between Melee, Ranged and Magic mode. Triggers against Dragons and Dragonkin. The weapon provides every single attack on the field a global +10 BtH.»

    TRIGGER
    Against the following Monster Categories. None of these are factored in:
  • Dragons: Deals 119.90% damage and element seeks from among the eight standard elements.
  • Drakel or Dragonkin: Deals 114.45% damage and element seeks from among the eight standard elements.
  • Anything Else: Deals 103.55% damage.

  • The weapon provides every single attack on the field a global +10 BtH.
    This works for all attacks [weapon/special/spell/skill/pet/guest/monster attacks].
    Note: All attacks including Void and Harm attacks.

    Analysis

    Against the following Monster Categories:
  • Dragons: Deals 110% damage
  • Drakel or Dragonkin: Deals 105% damage
  • Anything Else: Deals 95% damage

    Regardless of Triggers, the weapon does an additional 109% damage due to not having a special.

  • The weapon and the armor(s) as well will be available to everyone.

    If it's impossible to have the weapon and the armor(s) as a prize, then at least the weapon or the armor(s).

    Note: I'm versatile in many cases.
    I mean, I do as best as I can to suggest something that can be used
    for Mages, Warriors and Rangers like this weapon, the armors, miscs, etc.

    < Message edited by Bu Kek Siansu -- 8/19/2017 16:20:45 >
  • Post #: 8
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