Hello Forums, it's been a while. Life sucks :L
Let me start by saying I enjoy Nulgath Farming (except AFDL, for reasons...). I love the grind, the "deals" (ripoffs), and how many different reagents it has. Also, unlike Legion farming, Nulgath farming takes you all across Lore. I've farmed almost everything in Nulgath except the newly released Void Spartan.
Okay, so first is the "Kiss the Void" quest. I've farmed that quest over 100 times, probably more, and never got the x2 BGs. However when I did it on the testing servers, it dropped x2 BGs... So it's either bugged or horrendously low drop rate.
Secondly, if it is possible, could the "Gem of Nulgath" farm pet be reworked a bit to be more viable? It is already a feat to get the "Receipt of Nulgath" however the "Gem of Nulgath" is sub-par to normal farming means. I'm not saying to make it overpowered, but could it be tweaked to be on par with other farming methods? I understand that the "Gem of Nulgath" is an 'alternative' way to farm stuff. But it would be nice if it were better than it is now, as you need membership and a "Receipt of Nulgath" to access the pet.
Thirdly, is Drudgen being accessible from Nulgath's Shop a bug or intentional?
Fourth, I agree with the others on this thread, that there should be a singular item that allows you to move through Tercessuinotlim freely, without needing the other 6-8 items in inventory. You could even make it a 1% drop on a hardcore farming quest, it would still be great to have. It would free up inventory, which is a major problem for people who want to farm Nulgath.
Fifth, would it be possible to make house items of the Evolved Orbs, and Farming pets (Drudgen, Hanzo Orb, CVKS, Betrayal Blades), so that they can 'float' around the house and we can just access them from there? Like how that bank house item works? It would be really neat and would save further inventory space.
Sixth and final(I know huge wall of text), RNG. Yep, classic RNG, always screwing you over and creating salt for the oceans. So my opinion of this is that there needs to be a balance. Most in this thread and on the forums saw the fallout AFDL caused. The final goal was pretty much RNG-locked with players needing to complete a rather hard quest for most of the time nothing. Personally it was very frustrating (maybe that was your intention >.>). Now fast forward to the future and we have VHL. VHL is a very straightforward farm, with little to no RNG involved. It's just a complete mind-numbing grind. I believe that there should be a balance between RNG and grind. I know that RNG is a signature part of Nulgath farming, but it should not be be so overloaded in a quest chain as it was in AFDL.
To end off, I'd like to thank you, Asuka, for setting up this thread and allowing us players to express our opinions. It's very reassuring that our voices are heard and there is communication between the Developers and playerbase. Keep up with the great content, I thoroughly enjoy the farms, and thanks again. ;D
< Message edited by Valtorous -- 9/7/2017 2:27:45 >