@dm: Well... impossible might be a bit much. The dumbest cheese strat can actually beat even the highest-tier Merged Akriloth, as well as Partiest Merged Akriloth.
@dark garuda: I'm not sure how Arnice would be better than the DragonKnight set against Dragons though. Those set every hit to 175%, combined with Exo being able to hit a ridiculous number of times per turn (Only second to the original Chickencow armor, but that thing gets nothing else, no defence or anything). Of course, defence becomes less important if you bring yourself a few meatshields, but personally, I like to use kind of a tiered level of strategies. You start with nothing but yourself and standard gameplay, and then you add more and more stuff there until you can beat whatever is in your way. That includes guests, of course. The end of that is, naturally, original DoomKnight.
So when it comes to me dealing with Hard Triple Trouble eventually, my plan is to start off without guests. The end tier will be DS, since there's no way it can't do it, one way or another.
As far as going to Dragonoid blind, that sort of relies on you not killing the close one first. If you do that, you end up in a bad spot. And of course, you don't necessarily know at that point that you're supposed to remove the other one before getting nuked several times. And of course, the respawn has taken people by surprise since the Dragonspawn now hit you with unreasonable DoTs.
You'll probably pick it up in a few runs though, and then it'll hopefully be doable.
That aside, I like how someone finally gave a good explanation to why I saw some awful healing in this fight early on. I never ended up encountering it again because I just take out the closer Spawn first, and the second immediately after. That definitely would make the fight easier, knowing you can remove one of the Spawns immediately. And, when they respawn, if you have the patience (And a class that can survive), you could do that again. I'm not sure if I agree with removing the shield first though. You want both of these things out anyways, so removing the one that makes the boss hit harder feels like the more important factor. Sure, you may lose a few turns waiting for the shield to wear off after they're dead, but you can use that to set up defences and heal if needed.
In unrelated news, I have now confirmed I can do Dragonoid on Hard Mode, so I'll hopefully be able to do a video on that tomorrow.