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How to bring a business proposition to artix entertainment?

 
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7/29/2017 16:08:24   
tech shaman
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What I'm trying to do here is get a game made by Artix Entertainment, with my full funding of course, and have a sort of project manager assigned to my future game ideas. I have quite a few simple game ideas that could be cheap to make, and could be very addicting to some people. These ideas almost always come with a hook for money that doesn't make people feel like they "need" to spend money on it, but will still make them want to spend money on it.

Thanks to a lawsuit which details I shouldn't really talk about, I've been all but guaranteed enough money to start my own indie game company, starting with a game I'm told can be made in a month easy if there's just one developer working at 15 hours a week and 1 artist working an unknown amount of time.... So I guesstimated what it would take if I had a pretty good team and I figured I can keep it funded for at least 3 months if there's no revenue at all coming from the game.
The thing is, I either go in blind, or use my money to fund a company that I know will turn my concept into something nice and spectacular... and the only company I think will be able to do that without charging me a fortune just because they can, is Artix Entertainment, who has earned my trust through years of dedication and stuff. The game I'm trying to make is in a style that is known to be really easy to play and really addicting as well as super mobile compatible, with the simple "2 joystick" control and no need for any button mashing. I have also worked in a few design ideas for making back the money that goes into the production in a way that isn't overly "pay to win".... by that I mean it's not pay to win at all, but some angry kids will always call it pay to win if you're putting money into the game to receive any kind of reward what so ever...
And one more thing.... it's multiplayer.
Post #: 1
7/31/2017 12:45:11   
Rickyb20

Pika-Knight
AQW Q&A/Sugg


Hi there tech shaman.

I sent you a PM regarding this post, please check your inbox. Thanks!
AQW  Post #: 2
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