Mysterious Stranger remains a mystery for a decade. Ancient Evils rebooted. Drakath on-hold. Book of Monsters on-hold. Tara on-hold. ToD not currently relevant. Desolich scrapped. 13 Dragons forgotten. Faust and Vaxen forgotten. Zorbak raising army of dracoliches forgotten. Fae scrapped. Exos and Dreamweaver forgotten. Xan forgotten. Sepulchure on-hold. Allies against QoM on-hold (ToD, Tyndarius, Karok, Kyanos, Malorie, Nevanna, etc). 5 months until 7DD ends.
And the most mismanaged of all, the concept of Elemental Planes/Avatars/Titans/Champions. They were going to incorporate all of these in Ancient Evils, which sounds amazing on paper; but the meaning and significance of these concepts needed to be the driving focus of the story. Without that focus, people were just playing through BrightOak, Firestorm Onslaught, etc (very high-quality releases), with no understanding of the plot, apart from "do the quests, find boss Gaiazor, kill boss, do next quests". I hate how the Frostval events namedropped Kyanos as the Avatar of Ice with no explanation, as if everyone has played DF and knows what that is. And during Book of Monsters, we see that Aria is the "Champion of Nature", and I guarantee 99% of players do not understand this and forget about it. I don't even understand it, because there is no explained "Avatar of Nature" (Kolyaban?).
I enjoy the finished stories, and wish they would finish existing stories more often.
On another note, combat is stale and always has been. Boss fights should make some use of movement and positioning, like displaying enemy skills with "red-carpets" before they're used; but I know that player/enemy position is updated client-side, which leads to errors sometimes. If movement can't be utilised at all, I'd prefer they just remove it from boss battles or hardcore bosses ("Do what DragonFable does" is pretty much a meme at this point). so DF combat with a bit of structure & scripted events, but with AQW's classes and cooldown system (instead of turn-based), and maybe allow class-changing in the middle of a fight, with a long cast-time/cooldown. Only way I can think of, for new server to make the current combat more engaging.
< Message edited by Loftyz -- 8/14/2017 16:22:18 >