So, I haven't exactly had a chance to test the changes out in practice, but I do have some queries on the changes.
Firstly, the LUK Crit damage increase:
Does it round down?
Like, do I effectively get 0,01 extra Crit damage for each 10 points of LUK, or so I get 0,001 per 1 point in LUK?
It's a small difference, but it makes a difference in properly minmaxing, as you could potentially save up to 9 stat points if it's the former.
Secondly, (And all of this comes from the viewpoint of an endgame player, so it may or may not apply to most players) the MPM nerf (And potentially BDP in general), I feel, has a bit of an issue to it. Previously, you could get 81 Magic resistance (And less for the others). That would, under ideal circumstances, translate to ~80% damage reduction, without taking anything else into account.
With 180, that same number would fall below 50%. (~45%)
I want to put this into a bit of contrast. Resistances can get up to 50 against anything (You can get 50 All resistance at most currently). That's essentially 50% damage reduction, again, in a bit of a vacuum.
So, one of the three defenses can be, at best, close to par with basically any resistance, with most of them being much better. The only thing MPM would really have over resistances here is on-hit nerfs, and potentially not hindering your healing.
Now, I don't think there's any problem with resistances as they are now (And considering they weren't changed, it seems Verly would agree), but they illustrate the point that MPM was nerfed a bit too hard to be worth it. I'm not sure how well BDP stacks on this front, but it has it's own share of issues like being unable to shield you from stuns at all, which even resistances potentially do.
I do want to stress the point that primarily, resistances are supposed to either kind of happen naturally while you focus on something else, or as a specialization tool, where you focus on a specific elements, and for normal gameplay, that's not exactly a viable strategy, since you need literally dozens and dozens of items to do it right. But because All resistance can go as high as it does, that can make it not a specialization tool, and with MPM being nerfed, it's now a very viable option.
< Message edited by Baron Dante -- 9/2/2017 0:52:12 >