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WAR! What is it good for?

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10/6/2017 9:37:16   


"Camp Gonnagetcha" opens to the public

We are putting the Campy back in the iconic "B-Horror" Camp experience
Join a cabin (side)... the Drickens or the Frogzards
Battle in our first ever FACTION WAR to unlock special rewards

War is coming to AQ3D. And prehaps the most important war ever fought in any AE game to boot: Drickens Or Frogzards?

But... we don't actualy know anything about how wars will work yet.

I have heard from some staff's twitter that they want AQ3D's wars to be the best ones yet. That the So called Battleon War Of Ashfall (or whatever we should call it) was not a actual war in war terms but just something thrown together, and that the real war system will be a lot better.

But... we don't really know anything ABOUT AQ3D wars.

In AE games, wars range from the silly to the serious, from the meaningless to deciding the fate of the universe. We have had great victories... and horrific losses. But we don't actualy know what direction wars will take in AQ3D. I mean let's be honest, it's probably both, and that is a good thing. But there's other questions too.

For example, for all you loot hoarders: How will rewards/loot work? I know in other games war loot would often go rare. But AE have made it clear they want as few perm rares as possible in this game. (I agree with this but whether you do or not is not the point here). So how will war loot work here? Will it go rare? Will it rotate, or have a growing cataloge added to each war? Will such a cataloge';s items represent the war EG Dracolich Armor for a Dracolich Invasion? Wuill there be special war tags or something? How will wars reward people who were there at the time? Most importantly can I still get my Dark Knight Set?

I recall seeing a DN once that I've not been able to find since regarding wars, about how the team wanted to have them change the landscape and political climate of Lore. In a 2D game you just need the art assests drawn, but I'm not sure how that would happen here. Updating 3D maps to change throughout a war seems much harder then a 2D one.

Really, I'm curious about how a lot of war systems in AQ3D will work, since it seems many of AQ3D's otherwise normal conventions wreck havoc with the idea of them.

So I ask you all, staff, players, whatever: How do you see war working? WHat is it good for in AQ3D?

< Message edited by megakyle777 -- 10/6/2017 9:41:21 >
DF  Post #: 1
10/10/2017 23:13:02   

Hopefully this answers a few questions!

Now for the question that's been going through my head for the last few days: Which side do I pick?!
AQ DF MQ AQW  Post #: 2
10/11/2017 8:48:21   

Usually I pick a side based on a backstory, but since they don't have one yet, I'm on the fence. If they don't at least have personality traits attached like the Hogwart's houses, it'll become a question of who has the better loot. That would be a shame, because we'd lose the benefits of fighting for a side we believe in. Competitive playing will give way to playing for both sides, and the playfull banter that makes the Vampire Vs Lycan wars so fun won'the be a part of this war.
AQ DF MQ AQW Epic  Post #: 3
10/11/2017 14:18:33   
  Digital X

ArchKnight AQ GD

I see it working similar to AQ's war system minus the houses.

There is a meter up to 100%, and each kill gets on the meter until complete? Can't see it working anyway else.
AQ DF MQ AQW Epic  Post #: 4
10/12/2017 17:42:42   

A Swimming Good Time ( AQ3D / DF Q&A )

I'm pretty partial to Frogzards so >.>

Although I am willing to help out depending on which side seems to be struggling the most.
AQ DF AQW  Post #: 5
10/12/2017 20:28:29   

Guys, the new design note said that having both sides win simultaneously would have catastrophic effects!

So, do we dare take up this challenge?
AQ DF MQ AQW Epic  Post #: 6
10/13/2017 7:40:48   

Mah Chaotic Neutral Bro! It's like you just read my mind or something.
Post #: 7
10/14/2017 2:19:57   
Iron Volvametal

So, does anyone know if these hidden shops/misc. items actually have a use or are they just there for little easter eggs?

Also, what's with the sunken silver chest hidden under the left side of the lake?

< Message edited by Iron Volvametal -- 10/14/2017 2:22:44 >
AQW  Post #: 8
10/14/2017 23:39:45   

^ A lot of those clickable thingies seem to hide clues about Shrade's origin that you can buy for 0 gold (including the chest in the lake). But it's seems you have to find them in a specific order , as the shop won't appear unless you have all of the preceding clues in your inventory.

Apparently there are nine in total, but I've only found five Update: found all nine. Really enjoying piecing the story together though! Props to Cysero and Artix for sneakin' them in.

V Good question! I'll go find out.

< Message edited by Flabagast -- 10/15/2017 8:15:39 >
AQ DF MQ AQW  Post #: 9
10/14/2017 23:55:56   
Iron Volvametal

Wait, the chest actually has something inside? I might go clue hunting, then, I'm really curious.

I'm pretty sure I know where all the clues are, too, so this should be interesting.

EDIT: I found 9 clues, but the chest still didn't open; maybe I'm missing another one or there really isn't anything in that lake chest.

EDIT2: Also, does the Shrade you fight in the scripted 1v1 drop anything?

< Message edited by Iron Volvametal -- 10/15/2017 0:34:17 >
AQW  Post #: 10
10/15/2017 8:06:03   

I tried to fight the story Shrade fight a few times, but no drop so far. I'm hoping its the towel armor haha :P
Epic  Post #: 11
10/15/2017 8:19:51   

^that'll probably be in the finale shop.
AQ DF MQ AQW Epic  Post #: 12
10/15/2017 18:34:39   

Concerning the clues of Shrade's origin: Linkity Link
AQ DF MQ AQW  Post #: 13
10/15/2017 18:59:18   
Iron Volvametal

Oh dang, guess that's it then.

I was kinda hoping they would unlock a special shop that had some more Shrade stuff or even those Towel "armors" Janet & that other guy in the cutscenes were wearing.

EDIT: Haha, I just realized how silly it would look to have a Character with giant pauldrons, armored greaves, & heavy gauntlets running around with a towel for armor. Just gotta complete the set with either a Frogzard on Your Head or Brutalcorn Helm.

< Message edited by Iron Volvametal -- 10/15/2017 20:43:37 >
AQW  Post #: 14
10/16/2017 10:35:15   

Camp Map seems unfairly biased towards Drickens compared to the Frogzard team.
Frogzard base is so far away and to the far right of the entrance portal while you only need to go forward a bit to reach Dricken's base.
Post #: 15
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