ArchKnightshade of AQW GD/Q&A/Guides
On the topic of SSoT, I think that the best rotation actually is just 5 4 3 2 3 because it maximizes damage (2 nukes per Temporal Eclipse, and consumes minimal mana outside of nuking) while also being surprisingly good on the defensive (HoT, dodge buff, enemy hit chance debuff, couple it with Health Vamp if you have to). There are technically 9 skills on SSoT if you count both autos, but in all honesty you only need to focus on 4 of them: Temporal Eclipse, and all the skills you can use while that's active. The others are enticing, but not at all necessary. Exude applies a DoT, making it a pure damage skill, which gives you a lot less bang for your buck than the nuke. Vendetta isn't bad, but 30 mana is a bit on the pricy side for a relatively minor defense debuff. I would only use either of those skills if I'm near full mana while Temporal Eclipse still isn't ready to use. Silhouette is pretty interesting, but Shadow Warp is a lot better (free mana on a chrono class is really valuable) and the long CD means you're forced to choose one or the other in your skill rotations.
Given enough time, this class has the highest potential DPS in the game, although it currently ranks in as the 3rd fastest with the bosses we have right now.
I'm not too sure about that. Tests were conducted on SN.O.W. Challenge, which has 150k HP (and I was able to beat all the other class times with just spamming 5 4 3 2 3 and Health Vamp). This is a pretty good representation of many generic bosses, but for tankier ones like Aranx in /celestialarenad or the Doom Overlords in /necrodungeon, I think SSoT would come out ahead in solos.
@firelegend240: New LDK is quite a bit better once it builds up stacks, but it has a lot more stacks than CLDK. I'm honestly not too sure when new LDK outperforms it, but using it on anything with over 150k HP sounds like a good rough estimate at level 85. Since your character is level 50, maybe anything with over 100k HP? One thing to keep in mind is that CLDK will probably perform better in groups because enemies die too fast to build up 10+ stacks on new LDK, and also because CLDK has higher base damage on its skills. This matters a lot when you start stacking several multiplicative buffs together.