The only balance changes I can remember that you forgot were guns scaling with dexterity, instead of strength.
Multiplying health and energy values by ten. (Which I still to this day see no point in)
One of the first Omega changes was to remove stats on weapons. Prior to Omega, stats on weapons used to vary (the total number of stats was dependent on the weapon level and whether the weapon was non-varium, varium, or somewhere in between). Instead, you could now customize your stats to fit your level, but this is much more expensive than buying weapons at your level before Omega. EDIT- It's not far of a stretch to assume that many non-varium players went broke during Omega, only the most dedicated farmers could still keep a good stash of Credits. Price inflation was massive, and Varium became a way to get weapons quicker, not a way to get better weapons.
7) The passive to active change (worst change In my opinion)
This ONE change in particular created a floodgate of problems and changed the game forever. Any other balance change after this was only going to make things worse retrospectively. However if I may be so confident to say, there were factors in gamma & delta that began the trickle of the player base. Gamma can be considered as a Gem in a very large desert of ruins. Gamma should have been a time of feature rich updates, full of new Game engine perks and story driven releases. Almost every release was horribly thought out and Varium based, and releases such as the suggestion shop only started coming towards the end of the stage. Delta seemed to be yet another Gamma.
5) Changing merc's atom smasher to static smash due to player complaining merc had no way of getting back energy
Remember when static smash was the only blockable energy skill in game. I would not include assimilation because it could still do damage if blocked. IMO merc was effected most by passive to active change. 1) Losing the toggle-able ability of hybrid. 2) Back when mercs had atom smash, it was not a must have for a build. You were able to play without relying on energy or stealing energy at all.
15) Buffing Static Smash to drain more energy
IIRC this was the lowest energy return skill. A average merc with 45+33 dex would only be stealing 19-21 energy.
4) A buff to bloodlust only for half of the buff to be removed due to it affecting a class not needing to be buffed.
Skill was balanced as a passive. It passively added a percentage of all damage you inflict to your health.
< Message edited by Gold Shock -- 10/20/2017 10:03:14 >