The berserker killer
Nerf. Thats what has been happening since Omega started. At the start, Omega was great because it allowed players to further variate themselves from other players. The list of builds one could create at the beginning were oh so wonderful, nearly everything was unique in a sense and only a few things were weak to the point where they needed a buff to match the skills of other classes. Yet, instead of buffing these skills, players called upon devs to nerf the ones that were popular at that time.
So they nerfed. And players found, literally, the 2nd best thing. Newer players complained, and it was nerfed. So players resorted to the 3rd best thing, then the 4th and so on so forth. So now you're taking away all of the best things about the game, all of the unique and exciting characteristics of individual classes just because some players lacked the creativity to come up with their own builds.
In the beginning of Omega EpicDuel was a chocolate chip cake with multiple layers, frosting, decorations. Now it's just a regular plain cake. You stripped it of everything that made it Epic, now players only Duel.
I've tried time and time again to stop this from happening with multiple suggestions begging to stop nerfing and just add on content, buti have been drowned out by the masculinity of men. Instead of nerfing one class to match 5 others, use it as a benchmark: raise the customization and efficiency of other 5 classes to be on par with the "strongest" class at that time. Change your perspective. We're supposed to raise up the weak, not break down the strong.
The playerbase ruined this game with insane and immature suggestions but the devs are also at fault for listening to such players complain and encourage nerf after nerf. The devs are at fault for taking away, repeatedly, without putting anything back. It has left us in a deficiency.
Players started to feel entitled to things they havent even fought for. My suggestion for Legendary bosses specifically stated it to be a boss that's so hard only a tiny and miniscule fraction of the players will be able to defeat it. Yet players complained it was too hard and the devs nerfed some of those bosses for a player that feels entitled to such glory. Honestly, if you can't see what's wrong with that scenario, i will gladly read your response but do not expect a reply.
This game has so much potential. But you have to revamp. You have to have a dedicated team of individuals who will test these classes for you. Your art team isn't enough. You have to have that same team of individuals reading suggestions and picking out whats actually viable within a reasonable time frame. The game just needs attention from a small team, who will report to a larger team. And at one point in time, many people would have been willing to do it gladly.