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RE: Armours - Read the first post!

 
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8/23/2018 16:33:38   
  In Media Res
 Apple Cider of Order


Armor of Awe updates:

Now fully defensive instead of mid-defensive.

Now scales to [Your Level].

Attack is:
  • 90% chance of two hits, *10/11 total damage.
  • 10% chance of three hits, *20/11 total damage.

    MC Bonus:
  • Mighty: Heal 1/400 of your max HP every turn.
  • Deft: +3 blocking
  • Insightful: can create a Chi Shield. This works pretty much like Gandolphin: do one hit of healing to yourself (standard spell at power level = armour power level, *0.5*0.9 damage, uses either INT or END, whatever's higher) but the hit's damage is reduced to 0 immediately before being inflicted. You gain a Chi Shield (power = damage inflicted, efficiency = power/[cost of a Melee skill in SP]).

    FSB: Fear the monster (1 turn, 16.8% chance of not acting). The monster can resist with a save: inflict with (weapon mode)/LUK, resist with CHA/LUK, +0 save.

    DESCRIPTION (for all)
    The Awe-full armor recovered from King Awethur! This armor grows more powerful as you level!



    ~Carandor


    < Message edited by Carandor -- 8/26/2018 4:34:04 >
  • AQ  Post #: 76
    9/1/2018 23:33:08   
      In Media Res
     Apple Cider of Order


    School Uniform

    MC FD armour.

    Follow the Guardian Plate scaling: Light > Wind/Energy > Earth/Water > Fire/Ice > Dark
    Flat blocking

    Normal attack is one hit.

    Skill: Lecture! Spell-like skill, gets elecomp to damage. Deals -44.625% damage. Has a [50*LIGHT]% chance of inflicting the monster with Sleep. The infliction happens automatically, but the save to shrug it off happens at a -10 penalty (inflict with [weapon type]/LUK, resist with CHA/LUK).

    AQ  Post #: 77
    9/2/2018 10:44:44   
    Shiba
    Member

    Does the status also receive Elecomp?
    AQ  Post #: 78
    9/4/2018 17:43:12   
    The Finnish Phoenix
    Member

    Just a reminder that the Level 150 Shinyaro Form's Death Fist skill still costs 490 SP for Melee/Ranged as opposed to the 392 SP listed.

    Should be fixed. Clear your cache. Thanks! ~IMR

    Thank you sir, works at 390 SP now!

    < Message edited by The Finnish Phoenix -- 9/6/2018 1:39:34 >
    AQ DF MQ  Post #: 79
    9/7/2018 9:08:12   
    Shiba
    Member

    Sigh, I will try again...

    According to this, Terror Raiment's Fear skill takes -37.1875% damage for 5 turns of 25% fear (5 * 25 = 125%);

    And then we have this: which has a skill that does -29.75% damage for 2 turns of 50% fear (2*50=100);

    The numbers in parantheses indicate the total strength of the fear. Terror Raiment's Fear skill is stronger and it pays a higher penalty for this. Dividing Terror's damage skill by a factor of its Fear strength (1.25), shows that these skills take the same damage penalty per "Fear point" as I call it now:

    -37.1875% / 1.25= -29.75%

    This is all correct and balanced. The issue I have been trying to fix, is that Terror Raiment receives EleComp on top of this (in the form of a lower SP cost), while Black Dragon Rider receives no such bonus at all.

    This is the imbalance I am pointing out.

    Can the Black Dragon Rider please get EleComp to its skill, strengtening the power of the Fear?


    The SP cost for Melee/Ranged is also incorrectly 490 SP. It should cost 392 SP as per the info subs and every Melee/Ranged skill ever.


    Finally, I expect that the School Uniform has the same issue, lacking EleComp to the Sleep status.


    PS: In case you are considering on nerfing Terror Raiment instead, there is another item that gives EleComp to status: this!


    Of course you may think "Well, these items don't deserve EleComp to status at all." However, that is imbalanced.

    Imagine two skills that receive EleComp. One is pure damage, the other is -50% damage for a status. The EleComp is *1.5 for easy maths.

    Pure Damage:100% *1.5 = 150% damage
    Skill: 50% *1.5 = 75%. 75% + 50% damage-equivalent status = 125%

    By not giving statuses EleComp, you make such options inferior to pure damage skills.
    AQ  Post #: 80
    9/7/2018 17:42:59   
    The Finnish Phoenix
    Member

    Well Terror Raiment is a Z-Token armor and Black Dragon Rider is temporary so I'd imagine cost-based mastercrafting plays a factor into why Terror Raiment would be stronger.

    quote:

    Image of most recent Level 150 Ebil Knight armor's element modifier stats. Look like a «Defensive Darkness armor with Fire and Earth secondaries.»


    I can confirm that Ebil Knight is fully-offensive with a 1.25* lean. It has many similarities to White Knight Z including entrance animation, attack animation, toggle-able animated cape, skill animations, and defenses. Ebil Knight has better elemental resistances (537% combined) compared to White Knight Z's 589%, with the unfortunate trade-off that Sullen Lance is significantly weaker than Radiant Lance, consistently performing at about 2/3 of the damage. Radiant Lance is the best skill in the game so it's a high bar, but still somewhat disappointing as the skill's damage is much more important than slightly better resistances across mostly irrelevant elements.

    < Message edited by The Finnish Phoenix -- 9/7/2018 19:17:22 >
    AQ DF MQ  Post #: 81
    9/11/2018 23:05:24   
    RedEyedDrake
    Member

    Here are the armors from among the items on the list that I managed to put together, IMR. See the weapons thread for more details.

    The armors:

    Ebil Knight, all Neko armors other than the basic Sol Neko armor, Gorarog Form, Thunderbird Mount armor and Velocizard Rider.

    < Message edited by RedEyedDrake -- 9/17/2018 12:11:31 >
    AQ  Post #: 82
    9/12/2018 4:10:09   
    Shiba
    Member

    School Uniform's skill apparently allows your weapon special. Bug or intended?

    Also, please see my previous post.
    AQ  Post #: 83
    9/13/2018 11:05:34   
    Rayimika
    Member

    VelociZard Rider

    Description: Ride a VelociZard into battle! This speedy creature lets you focus on damage and unleashes accurate strikes! It grants great resistance to Wind attacks and defence against Melee and Ranged, but doesn't do well versus Magic.
    AQ AQW  Post #: 84
    9/14/2018 16:45:54   
      In Media Res
     Apple Cider of Order


    New GGB UR item: Abyssal Hydrocampus

    MC FO Water armour

    Normal attack is one hit, -3 BTH lean.

    MC: +105 Initiative Bonus
    PLvl	5	15	35	55	75	95	115	135	150G
    									
    BR%	115	145	205	265	325	385	445	505	559
    Stat	133	199	331	463	595	727	859	991	1109.8
    BtH Mod	0	1	4	6	9	11	14	16	19
    									
    Fire	100	100	96	95	94	94	94	93	91
    Water	96	91	80	67	60	54	48	42	39
    Ice	99	98	94	84	84	83	81	76	74
    Wind	100	100	96	95	94	94	94	93	91
    Earth 	99	98	94	84	84	83	81	76	74
    Energy	110	110	105	105	105	105	105	105	100
    Light 	102	102	100	100	97	97	97	95	95
    Dark	99	94	84	72	63	57	51	45	42
    									
    Melee	29	32	36	39	42	46	49	52	55
    Ranged	29	32	36	39	42	46	49	52	55
    Magic	21	22	26	29	32	36	39	42	45
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
    
    AQ  Post #: 85
    10/4/2018 14:00:21   
    Lord Markov
    Member

    There is an error in the Vamp armor entry, it says that skill level 9 "Nightfall" has 1 hit, when it in fact has 2.
    AQ  Post #: 86
    10/12/2018 8:05:28   
    blex12345
    Member
     

    Was there a info sub for VelociZard Rider?
    Post #: 87
    10/12/2018 8:24:34   
    Kirya
    Member

    ^ Unfortunately, no. :( All we have is the info that an user named KuronekoAlchemist provided for us.

    quote:

    Lvl. 150 Velocizard Rider

    FO

    Wind 39%
    Fire/Water 45%
    Everything else 91%

    MRM 52,52,45

    2 hit attack, no armor skill.


    http://forums2.battleon.com/f/tm.asp?m=22337973&mpage=2 (last post)
    Post #: 88
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