Sigh, I will try again...
According to this, Terror Raiment's Fear skill takes -37.1875% damage for 5 turns of 25% fear (5 * 25 = 125%);
And then we have this: which has a skill that does -29.75% damage for 2 turns of 50% fear (2*50=100);
The numbers in parantheses indicate the total strength of the fear. Terror Raiment's Fear skill is stronger and it pays a higher penalty for this. Dividing Terror's damage skill by a factor of its Fear strength (1.25), shows that these skills take the same damage penalty per "Fear point" as I call it now:
-37.1875% / 1.25= -29.75%
This is all correct and balanced. The issue I have been trying to fix, is that Terror Raiment receives EleComp on top of this (in the form of a lower SP cost), while Black Dragon Rider receives no such bonus at all.
This is the imbalance I am pointing out.
Can the Black Dragon Rider please get EleComp to its skill, strengtening the power of the Fear?
The SP cost for Melee/Ranged is also incorrectly 490 SP. It should cost 392 SP as per the info subs and every Melee/Ranged skill ever.
Finally, I expect that the School Uniform has the same issue, lacking EleComp to the Sleep status.
PS: In case you are considering on nerfing Terror Raiment instead, there is another item that gives EleComp to status: this!
Of course you may think "Well, these items don't deserve EleComp to status at all." However, that is imbalanced.
Imagine two skills that receive EleComp. One is pure damage, the other is -50% damage for a status. The EleComp is *1.5 for easy maths.
Pure Damage:100% *1.5 = 150% damage
Skill: 50% *1.5 = 75%. 75% + 50% damage-equivalent status = 125%
By not giving statuses EleComp, you make such options inferior to pure damage skills.