@Baron Dante I assume the logic you disagree with is towards the " I won't be surprised if it's another year before SWoT is completely finished, what with announcing the 2018 calendar class when 2017's class isn't even finished" remark as the point about animation was very sound.
Seeing how the animations are unlikely to be changed, Tomix doesn't have much to do with SWoT anymore. He is, as such, free to work on things that are not SWoT, like Epoch.
My point exactly. It leaves SWoT a patch job on the backburner, as opposed to making a Decay animation that works with Umbra, instead of lazily switching just the effects and not the animations designed for them. We're talking about a class that hasn't even been beta for a month and was advertised as a 2017 class. It's almost 2018 and they're grabbing attention with the Epoch class when the last calendar class is the one that needs it.
@ergotth I'm aware of reasonable release dates for calendar classes, my point is their workload is affecting the quality and time they put into some of their projects. The size of their team and the age of the game are good reasons when it comes to things like Fleshweaver, Chaosweaver, and other projects that aren't monetized. It's not acceptable to charge money for something, not release it for almost a year, then do a haphazard job on certain parts due to workload problems that frankly are not the consumers concern. I've played this game off an on for almost a decade now, mainly due to nostalgia at this point, and lately it's becoming more about quantity than quality. I'd hate to see SWoT's workload related issues snowball into Epoch and so forth.
< Message edited by cltjames -- 11/23/2017 5:14:10 >