Sakurai the Cursed
Just gonna drop some details and numbers here for people to play around with strategies for SWoT. But please keep in mind that these are subject to change since the class is still in testing!
Shadow People - 333% damage with 100% crit chance, 14 turn CD, adds 1 shadow charge
Doomsday Clock - 200% damage, 2-turn stun, 14(!) turn CD, adds 1 shadow charge
Decay - 150% damage, +50 Health resist for 1 turn, 6 turn CD, adds 1 shadow charge
Shade Spikes - 175% damage to all enemies, 1 turn CD, adds 1 shadow charge
Consume the Shadows - Restores 20% of max HP per shadow charge stored, 29(!) turn CD, removes all shadow charges
Velo de la Sombra - +180 to BPD for 3 turns, 9(!) turn CD, removes all shadow charges
Antumbra - Exits Umbral form, skips enemy's turn, removes all shadow charges
Attack - 140% damage, restores 16 MP, adds 1 shadow charge (Also has a different animation in Umbral form! Nice touch :P )
Umbra - Goes into Umbral form, skips enemy's turn
Penumbra - Unclear, the buff is bugged atm and does nothing at all, 5 turn CD
Chronic Lock - 200% damage, 2-turn stun, 14(!) turn CD
Phantom Hit - 225% damage, 1 turn CD
Gear of Time - 200% damage, -50 All resist for 3 turns, 5 turn CD (Note: it applies the -All after the first hit, so that one doesn't receive increased damage from the nerf, but the remaining 5 hits do)
Impaling Hands - 200% damage, 4 turn 50% weapon damage DoT, 4 turn CD (Note: when I say weapon damage, I mean that added damage from stats doesn't increase the strength of the DoT, only the raw damage number on your weapon)
Eternity Ray - 500% damage with 100% crit chance, 39(!!) turn CD that carries over between battles(!!!)
On a side-note, you lose a charge every time you end your turn while in Umbral form, which includes using potions or trinkets, which kinda sucks.
So, my thoughts: I used it to beat both challenges easily on my first try, so that's good. It certainly has some strong moves, and once Penumbra is working, if it works how I think it should (+75% additive crit damage, so 175% would become 250%), it's going to be even stronger. But... Well, it's not as strong offensively as the likes of Ascendant, Ascended Chickencow or the other top-tier offensive classes, it's got long CDs on its hard-hitting moves (Seriously, 39 turns on Eternity Ray and it carries over?! That's just insane overkill when other classes can do more damage with skills that have <10-turn CDs >.<), and it also has pretty weak defenses due to very long CDs on all of its defensive moves, its shield being BPD (I honestly hate BPD shields to be blunt, being 100% useless against crits is an extreme downside compared to MPM), having no blind or -Boost skill, plus the fact that it punishes you quite a lot if you use the heal or shield reactively by removing all your charges. I just feel like it doesn't have enough damage to justify all the negatives; in that sense, it's very similar to Avatar of Time, which also has a massive damage combo but on a long CD and at the cost of core defensive skills that almost all other classes have, which is a shame because Avatar of Time is something I really like the aesthetic and theme of but I find myself never using it because it's really just not very effective a class (for a tier 3 anyway), when others can do even more damage without all the penalties. I'm not sure if I'd make it stronger offensively or defensively, give it more utility, or something else entirely, but I do think it needs something more to really shine. Maybe just a reduction in CDs in general would be enough, keeping its strength early on the same as it really doesn't need to be stronger there but buffing it for longer fights, and certainly either a drastic CD reduction or removing the carry-over for Eternity Ray is needed.
On the plus side, the multi is very strong, almost the same as the ACC multi which is high praise. I do agree the animation is very long against multiple enemies though, and would also prefer if it only payed once, though I'd rather it kept the amount of hits per enemy and they just happened very fast instead of reducing it to 1 hit each or something. The class is also very good at ending battles with normal enemies in one turn, it might just be the best farming class in that regard other than DmK, although it is slower animation-wise than RiftWalker and RageLord which I'd say are the other top contenders.
Aside from effectiveness, one thing that really stands out to me is the lack of things to do when you don't have shadow charges. If you've already used Shadow People, you basically only have Decay, Shade Spikes or Attack as you'd want to save the rest for when you need them. Decay has a decent CD and isn't really noticeably stronger than Attack anyway, so it basically becomes spamming Spikes and Attack until you've got charges, which doesn't feel very fun tbh. I'm not sure how I'd fix that though, because you definitely want all of the utility skills on the left side so you aren't stuck without them if you've got no charges. The only one really that I could see changing is Decay, so maybe switching the effects of Decay and Phantom Hit would feel better? Then you'd have 2 1-turn CD skills on the left to rotate between while building charges, or Attack if you need to restore MP, plus it'd give a quicker hard-hitting skill to use on enemies who aren't tanky enough to warrant the long animation and huge damage of Shadow People. That would also give the benefit of letting me use the fantastic Decay animation all the time, I seriously love that skill. :P
On that note, the aesthetic! I love every single thing about it. It's a beautiful class, I absolutely love the shadow effect on accessories, I love that it uses two of your weapon, I love all of the animations and artwork. I really have absolutely nothing bad to say about the appearance, it's just one of my favorite things in the game. You are a god Dove! I also really like the theme of the skills, the different forms and the use of shadow charges. It's like a cross between Ranger and Timekiller in terms of how the class plays, which is great because those are two fun and unique classes. Overall it's a really nice and fun class, but I do think it needs some tweaks here and there to make it really appealing, outside of the obvious visual appeal.
< Message edited by Sakurai the Cursed -- 11/5/2017 3:42:47 >