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RE: Design Notes November 8: SWoT DA Testing update!

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11/18/2017 6:23:32   


I dont actually have an thing agaisnt the class except the listed future changes which will happen so i dont need to talk about them and why is the shield mechanic of veil not just block/dodge i really dont like this u blocked or dodged but u got hit a bit because the character with the class naturally dodges alot but that skill makes u loose life while u dodge it doesnt make sense atleast reverse it so the class gives u the full dodge with no side effect and the class has a lower dodge rate or something or just it full dodge ability ik its suppost to be a power class but
1 it is to do with time
and 2 its like paying for a less quality food but u got something better for free at home from mom

Double posts merged. Please do not double post, it is considered spam and only clutters up the page. Use the Edit button instead. ~Karika

< Message edited by Karika -- 11/19/2017 8:27:21 >
Post #: 51
11/19/2017 8:07:25   

Anyone else observing that the spin of the weapon sometimes "restart" when using a skill?

Not quite sure how I feel about SWOT, it isnt bad, but it feels underwhelming tbh
AQ MQ  Post #: 52
11/19/2017 8:15:24   

Yeah it kinda is but that can easily be fixed
Post #: 53
11/19/2017 8:20:58   

Which one? The former or the latter?
AQ MQ  Post #: 54
11/19/2017 10:55:06   

Adressing the lag issue, it's most likely caused by the double weapon.
Rogue has it, but only for daggers, and SWoT has it for ALL weapons.
So it's loading double assets.
DF  Post #: 55
11/20/2017 6:29:27   

The block dodge rate of the veil skill is still kinda iffy in my opinion doesnt really protect and i even maxed out pierce and almost fully maxed out luck and the weird thing i noticed is if u have 3 shadows and dont use them the dodge rate of the class increases more than the use of the veil skill itself so it kinda like paying for a less quality product when u use it i dont know if thats intentional or a bug
Post #: 56
11/20/2017 6:44:53   

SWoT's Veil/shield skill is supposed to give you BPD (Block, Parry, Dodge) or glancing blows, which is different from MPM (Melee, Pierce, and Magic defense) or avoidance. The former decreases a hit's damage down to 20% and stops effects (such as stuns) from applying, but is completely ignored if you're hit by a crit. The latter on the other hand makes you take no damage at all. Going into Umbral form gives you MPM until you run out of charges. Veil/shield gives +180 BPD while going into Umbral form gives you +45 MPM.

< Message edited by Zeldax -- 11/20/2017 6:52:23 >
AQ DF MQ AQW Epic  Post #: 57
11/20/2017 7:18:40   

ooooooooh hhmmmmmm
Post #: 58
11/20/2017 13:36:03   

And switching elements on a dual element weapon is really, really hard. It's easier to change weapons. Don't get me wrong, i love the ratoating animation thing, but it does make switching a bit awkward.
DF  Post #: 59
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