Oh, no, I can still see the various ways they can switch up the different skill sets and leanings for each class. There's so much more they can do, not to mention the number of ways players can come up with different "themes" and such to maybe nudge the devs in their direction.
No, what I'm talking about is maybe the repetitiveness of always using Epoch, various artifacts included, and seeing the same skills and animations albeit in different ways, colors, themes, effects, playstyles, if it follows how they handled the DragonLord artifacts. Not to undermine their work at all, but I can't help but feel they're going to turn out as "paint jobs".
I don't know. I feel like we're gonna miss out on the whole "conceptualize something new" of it. Remember all the hype people got up to when Fleshweaver as a class was first hinted at? When Avatar of Time was being made and imagining how the embodiment of Time would play as a class? How different Timekiller was as a Chronoclass?
Sorry, I can't really explain it very well. How about this: Imagine Tomix and Verly asked this to themselves every time they made a new class.
"What new thing can we make up and how cool can we make it? Do we make it floaty? Should it feel fast or slow? Bulky or lean? Imposing or understated? Warrior-like, Rogue-like or Mage-like?"
Now, for every calendar class it's: "What new thing can we do with Epoch to make it different from how it is now, and how awesome can we make it?"
Does that make any sense?
< Message edited by Skullkyopi -- 11/24/2017 9:21:12 >