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Soulweaver (and Soulally) and D&D

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12/6/2017 2:37:16   

Hello people, i am an old Dragonfable player (played it when it launched way back when), And lately i have been interested in trying to run a D&D game within the world of lore. Most classes are relatively easy to convert (We're playing D&D 5th edition). But i am now in the interesting position of trying to Convert the Soulweaver, which has no D&D counterpart.

So im now working on making a class from scratch to fit the Soulweaver, while doing this i came up with the idea of making the Soul Ally a playable class/race combo thing, but more as an optional thing.

The way this will work is that Soulweaver can be played on its own, But Soul Ally has to be played with a Soulweaver. Basically the Soulweaver has some features that makes some of that the Soul Ally do "automatic".

Now why am i making this post? Well for 2 reasons.

1: Input. I would very much like to hear you guys, if you have any experience with D&D (even better if its D&D 5e) and how i should go about translating thise two classes, i have some ideas but im still working on it.

2: Legality. I was unsure of where else to ask, do you guys know who/where i should reach out if i wanted to make an official D&D setting book for "Lore"? I would be interested in putting it up on the site "DMs Guild" for free.

Happy Gaming, and Battle On!
AQ  Post #: 1
12/6/2017 8:59:40   

Oh man, I've been thinking about running a lore campaign since forever, and I have a few years of experience in creating D&D 5e homebrew. You've come to the right place :)

What I'd do is one of three things- one, the easiest option, is to make the Soulweaver a subclass of Warlock (the fluff is already similar enough). I'd be happy to open a google docs document and work with you to create the new subclass.
Two is the Book of Binding. It's a homebrew book that presents a new class, the binder, which is even more similar to soulweaver than Warlock.
Three is create a new base class from scratch. This would take the most time and effort by far.

If the finished version of the Soulweaver is only based on the DF SW, I'd venture a guess there would be no problem to post it at the DM's Guild (Also, I doubt someone from AE will sue you for this). People create homebrew classes based on many, many games.


His followers called him Mahasamatman, and claimed he was a god.
He never claimed to be a god, but then, he never claimed not to be a god.
Circumstances being what they were, neither admission could be of any benefit.
Silence, though, could.
DF  Post #: 2
12/6/2017 13:49:07   
Head of Player Support/Dragon Mage

Hi Centipede!

Wow, I am honored that you are using Lore in your D&D campaign! That is so cool!

In regards to putting the information/campaign/etc online, here is a link to our Usage guidelines - http://archive.artix.com/Pages/BrandUsageGuidelines . As long as you credit Artix Entertainment and list that anything you are using is copyrighted by Artix Entertainment and that none of this will be sold for a profit, I don't see any problem putting this online. Please let me know if you have any other questions, you can submit a ticket for DragonFable here and address it to me personally - https://support.artix.com/hc/en-us/requests/new .

< Message edited by San Robin -- 12/6/2017 17:23:13 >
Post #: 3
12/6/2017 15:30:36   
Gabriel Castro

Good to see you around these parts, Nythera! Your links need fixing though, both of them are broken!
Post #: 4
12/6/2017 17:24:13   
  San Robin

Links should work now ^^
AQ DF MQ AQW  Post #: 5
12/7/2017 2:44:47   

Hello again :) I agree that the soulweaver does very much tastes like a warlock archtype, my only problem with it is that as it is it would be a strict improvement over the blade warlock (since in my head it would be dualwielding and would require versions of lifedrinker as well as thirsting blade to be a proper martial class for the warlock, in my eyes it might even require the dual wielder fighting style (or a version of it) and the ability to form twin claws, all of which would pull it ahead of the core blade warlock by far). Well in my mind anyway. This is why im more looking into making it its own thing, especially since im considering letting it have an archtype as a "coop class" with another player playing as the soul ally. But this is just an idea of mine ATM :)

For now i would need to identify the classes and their "trainers" which would exist within the world of lore. I have a list of those already, and will be working more on them once my christmas vication kicks in.

Would be interested in setting up a google doc so those interested could look, but not edit. And then grant editorial rights to those interested in helping with the work.

Currently im covering book 1 and book 2 material of dragonfable, will be moving into book 3 and 4 soon, i might eventually look over ye old adventurequest to flesh out the world more. While i wouldent mind including some AQW stuff, i generally see that game as its own entity, given the apperance of real world artists as NPCs and so, it would be a legal nightmare to try and include all of that :P

Finally thank you so much for the links Nythera :D that was exactly what i was looking for! I will ofcourse be crediting AE fully.
AQ  Post #: 6
12/7/2017 3:49:01   



will be moving into book 3 and 4 soon

i mean, we're still in the middle of book 3, so you can't work on book 4 yet, but that aside, i'm super interested in what the finished product will end up being. will it be a reenactment of the Hero's story, or a side story following another group, with the hero's exploits getting mention?
DF  Post #: 7
12/7/2017 4:08:35   

Well first off i will just be making a general "setting's book" with classes, where you could find examples of said classes (if you deside to go with trainers) fitting "backgrounds" for the characters and so. Might even look into playable races. The classes and areas to be described will probably be the bulk of the work. As for the hero, im not going to mention them... But for a good reason.

The "quests" in the various zones are practically begging to be turned into adventure modules for the setting, but the setting need to be made first. After that i could... Say take the whole necropolis questline and turn it into one adventure module spanding a level or two. And put the content of the books into campaign archs. Like the elemental orb saga (book 1 i believe) could be a whole campaign simular to how "Tyranny of Dragons" contains several books worth of adventures.

Since thise adventures would basically be the exploit of "the hero" but retooled to facilitate a party working towards the goal rather than an individual. It would be odd to have "the hero" play a role in the story.

< Message edited by Centipede -- 12/7/2017 4:21:23 >
AQ  Post #: 8
12/7/2017 5:42:45   

Ooo! So exciting! I'm pumped for this, will definitely be checking this out.


Shadow Warrior is Best Warrior!



DF  Post #: 9
12/7/2017 8:16:47   

Teeeechnically... soulweaver is a profession :P
A mage tailor who weaves outfits from the threads provided by their Soul Ally.
Nothing stops you from making it a playable combat D&D class though, but it'd be interesting to include clothmaking in the class' abilities!
Making enchanted outfits for themselves and the rest of the party.
DF  Post #: 10
12/7/2017 19:31:13   

Chaosweaver then?
Post #: 11
12/8/2017 0:07:44   
AQW Lore-titician

Chaosweavers are just Soulweavers with corrupt/evil soul allies, in general, same magic, just change their allegiance in the moral compass. And of course, with the lack of ethics that comes from being "chaotic" gives the chaosweavers a larger array of spells that soulweavers are not fond of using themselves. Spells that cause more pain and suffering and require a certain amount of being reckless and cruel.

aside from the literal weaving, wouldn't soulweavers also be called to deal with any spirit-related incident? Like something stealing souls, or corrupted spirits running rampant. At least I would call Edelia if something soul-related was going on xD

< Message edited by ergotth -- 12/8/2017 0:09:22 >
DF AQW  Post #: 12
12/8/2017 2:45:04   

While i agree that the lore of soulweavers does fit that they are more mages, the gameplay has not quite reflected that, the gameplay show them as being quite fast and athletic melee fighters who supliment their fighting style with spells.

I do however agree that weaving items should be an aspect.

What i have in mind currently is a new class with 3 sub classes (so the players can chose one to specialise in). I dont know how lore friendly they are. But i will try to list what i have in mind.

First is the Soulclaw, this is pretty much the one made available to the player in dragonfable, it focuses on its melee combat, and gets access to some good movement tools (think short range "blinks" or teleports), its gonna be all about overwhelming the oponent with a multitude of attacks from multiple angles.

Second is the Soulsmith, in my mind the Soulsmith will be a more tanky soulweaver, switching out the claws for a melee weapon and a soul shield (think akin to the one Aegis uses in book 3) or a larger two handed "soulforged" weapon, as well as having an expanded list of items they can forge (going beyond mere clothing to also include weapons and shields, maybe armor), they will also not be as mobile, but will rely more on taking and giving hits in liu of a traditional warrior.

Finally The Soulseer (working title, if there is a more lore-friendly titel im all ears), thise will be focusing more on the spellcasting aspect of the soulweaver, and will also focus a lot more on their soul ally, to the point of having them with them as a constant companion (im thinking they will function like the rangers beastmaster, but with a spellcaster flair).

Now thise things will not 100% fit with the lore of... well "Lore"... But they are required to mentain balance in the D&D 5e system. Likewise i will need to consider with the focus on a "pet" and melee skills, wether i can justify letting soulweavers be full casters, atm im thinking that they have given up a lot of their raw magical power to get the ability to weave. So they might end up as half-casters like the paladin or ranger. But will have some features that emulates the effects of spells.

Further more there is the question of what stats soulweavers will cast with, how their hitdice will look like, and what saves they will have. Luckely i think this is pretty straight forward.

In my mind since soulweavers are expressing themselves and their artistic talents when weaving, and the class is build on dealing with a soul ally, the only real stat they could cast off of would be Charisma. It just makes sense in my head.

As for hit dice, a soul weaver is definitely more "tough" than your average mage, given how much time they end up spending in melee combat, and that they have felt the need to weave protective coats for themselves. But, they are no plate wearing front line warriors. I think a D8 is fitting for them, Its the same as the Warlock, Rogue, Monk and other light melee classes. The Soulsmith would need a mechanic to help them become better frontline fighters, im personally thinking a way to easily generate temporary hitpoints, a form of brittle "soul armor" maybe?

As for saves. all classes in D&D 5e have 2 saves, one common (Constitution, Dexterity or Wisdom), and one uncommong (Charisma, Intelligence, Strength). For the Soulweaver's core i think Dexterity and Charisma are fitting, they are generally lightly armored and quite agile, and Charisma is used to resist posession from spirits and being forcefully teleported to other planes of existance, both things a Soulweaver seems like they should be good at.

-Starstruck fan edit bellow this point-
I just realised Tomix himself posted on here O.O Well talk about preasure to make this good.
I loved the Tomix saga in the game, and it was actually after replaying it that i sat down and begun making this thing to begin with ^^' So thanks for the feels!

< Message edited by Centipede -- 12/8/2017 2:58:35 >
AQ  Post #: 13
12/8/2017 4:06:08   

Do you have this setting written down anywhere other than here? Like on homebrewery or google docs, even?
DF  Post #: 14
12/8/2017 14:55:31   

@Tomix Will we ever get a make your own enchanted gear thing via soul weaving?
AQ DF MQ AQW Epic  Post #: 15
12/8/2017 15:13:39   

@Strength ATM it exists partly in my head, partly here, and partly in a local document on my PC.
AQ  Post #: 16
12/8/2017 15:24:06   


we already have that with the soulforge, and it gets updated with new stuff we can make every so often. next update to it will most likely get a couple accessories. also, asking about that is.... kinda off topic, since this is a thread about potentially transferring soulweaver over to a homebrew DnD campaign as one of the playable classes.

< Message edited by Greyor_42 -- 12/8/2017 16:07:46 >
DF  Post #: 17
12/8/2017 15:36:32   

@Grey Oooorrr turn some of those useless junk items we sometimes get in to gear?
AQ DF MQ AQW Epic  Post #: 18
12/8/2017 17:49:16   

I'm very interested in this as it's soemthing I've considered doing myself. If you want any help with it, please ask!

This is actually really convenient timing, as literally three days ago I introduced a new NPC into my campaign that uses soulweaving, and I've been looking for ideas on what he would be able to do.
DF  Post #: 19
12/10/2017 16:34:29   

Sorry about the lack of replies, been a hectic weekend. But it seems a lot of people are interested in pitching in, if you could send me a PM if you're interested in helping out. I can take a look at setting up a discord server or something. So we dont spam the forums any more than absolutely nececery.
AQ  Post #: 20
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