While i agree that the lore of soulweavers does fit that they are more mages, the gameplay has not quite reflected that, the gameplay show them as being quite fast and athletic melee fighters who supliment their fighting style with spells.
I do however agree that weaving items should be an aspect.
What i have in mind currently is a new class with 3 sub classes (so the players can chose one to specialise in). I dont know how lore friendly they are. But i will try to list what i have in mind.
First is the Soulclaw, this is pretty much the one made available to the player in dragonfable, it focuses on its melee combat, and gets access to some good movement tools (think short range "blinks" or teleports), its gonna be all about overwhelming the oponent with a multitude of attacks from multiple angles.
Second is the Soulsmith, in my mind the Soulsmith will be a more tanky soulweaver, switching out the claws for a melee weapon and a soul shield (think akin to the one Aegis uses in book 3) or a larger two handed "soulforged" weapon, as well as having an expanded list of items they can forge (going beyond mere clothing to also include weapons and shields, maybe armor), they will also not be as mobile, but will rely more on taking and giving hits in liu of a traditional warrior.
Finally The Soulseer (working title, if there is a more lore-friendly titel im all ears), thise will be focusing more on the spellcasting aspect of the soulweaver, and will also focus a lot more on their soul ally, to the point of having them with them as a constant companion (im thinking they will function like the rangers beastmaster, but with a spellcaster flair).
Now thise things will not 100% fit with the lore of... well "Lore"... But they are required to mentain balance in the D&D 5e system. Likewise i will need to consider with the focus on a "pet" and melee skills, wether i can justify letting soulweavers be full casters, atm im thinking that they have given up a lot of their raw magical power to get the ability to weave. So they might end up as half-casters like the paladin or ranger. But will have some features that emulates the effects of spells.
Further more there is the question of what stats soulweavers will cast with, how their hitdice will look like, and what saves they will have. Luckely i think this is pretty straight forward.
In my mind since soulweavers are expressing themselves and their artistic talents when weaving, and the class is build on dealing with a soul ally, the only real stat they could cast off of would be Charisma. It just makes sense in my head.
As for hit dice, a soul weaver is definitely more "tough" than your average mage, given how much time they end up spending in melee combat, and that they have felt the need to weave protective coats for themselves. But, they are no plate wearing front line warriors. I think a D8 is fitting for them, Its the same as the Warlock, Rogue, Monk and other light melee classes. The Soulsmith would need a mechanic to help them become better frontline fighters, im personally thinking a way to easily generate temporary hitpoints, a form of brittle "soul armor" maybe?
As for saves. all classes in D&D 5e have 2 saves, one common (Constitution, Dexterity or Wisdom), and one uncommong (Charisma, Intelligence, Strength). For the Soulweaver's core i think Dexterity and Charisma are fitting, they are generally lightly armored and quite agile, and Charisma is used to resist posession from spirits and being forcefully teleported to other planes of existance, both things a Soulweaver seems like they should be good at.
-Starstruck fan edit bellow this point-
I just realised Tomix himself posted on here O.O Well talk about preasure to make this good.
I loved the Tomix saga in the game, and it was actually after replaying it that i sat down and begun making this thing to begin with ^^' So thanks for the feels!
< Message edited by Centipede -- 12/8/2017 2:58:35 >