Removing the DoT was actually a buff, not a nerf. DoT's scale solely on the weapon's base damage, so they don't benefit from stats. That, and they take longer to deal the full damage, AND they can be dispelled. Making it a 10-hit 350% TOTAL damage skill(weapon damage and damage from stats) instead of dealing 350% weapon damage over time with only SOME of that getting boosted by stats was, in terms of damage and efficiency, entirely an improvement.
For example, my weapon(the level 65 version of the necro paragon soulblade) normally does 80-88 damage. With my stats added to that, it deals 109-117. The new Impaling hands deals a total of 382-410 on an enemy that has a resistance of 0 to bacon. The DoT version would do something lower than that, but higher than 280-308, over a longer period of time, with a decent chunk of it having the possibility of being dispelled, or completely PREVENTED if the enemy got a successful block off(since B/P/D prevents debuffs, like DoT's and stuns).
Though, thematically, I would have enjoyed a DoT better.
< Message edited by Greyor_42 -- 1/1/2018 3:09:17 >