I love where this idea is going, and can't wait to see further revamps. But, I will say that what I, personally, would like to see done with these revamps is to either enrich, or stay faithful to the original work.
I believe this revamp does both well, and I actually like the inclusion of the lightning traps, in light of discussing this aspect of the quest with a friend. This inclusion helps to inform a new player that these hazards exist in the game, and so players may watch out for these in future quests too. The inclusion of the visuals and sounds also enliven what, to me, was a fairly standard and boring pillage and plunder mission. The weapons and enemies themselves have practically stayed the same, and so it makes me so much happier that I can relive a part of my earliest time playing this game.
I truly think that the purpose of these revamp weeks is not to undermine or taint our nostalgia of these areas. Instead, they're meant to give us vet's something to re-experience, and new players something new to explore with excitement, and I am happy to see what may lie in store in the future
Places I'd like to relive
(Quest For Moonglow, The Waterfall, Quest For Ore, The Cave, and The Farm)
< Message edited by Greldracion -- 1/27/2018 17:35:01 >