I'll always be a die-hard fan of Single Player games, but nowadays the general consensus of market request is multiplayer co-op/PvP games. Unless you actually have the money and time to sink into such game just because you want to make it, it's really not worth the financial risk to go through with it.
This is the reason why lately, besides established franchises, you hardly see big companies making single-player games. They have really became the expertise of indie developers.
But darn it I would still want one, haha!
You know, with all the hype card games are getting lately, I would so love to see some AQ Lore based tactical game. Your title made me think of the previously-called Smite Tactics. Big fan of that.
Man, I remember back in the days when OverSoul was starting off - I was theory crafting with Revontheus and the rest of how cool it all could turn out to be. Too bad it didn't pan out. : (
Now back to serious discussions, this kind of games are not easy to pull off. PvP in general requires just so much balancing.
I haven't been around for a long while now- is AQW PvP still a thing? How did that go?
You see, I always loved the narrative of AE Games, and I can say that it is by far their strongest selling point. And let me tell you, that is no easy job.
Adding actual PvP, PvP balancing, and a whole new marketing system to fit that structure might work in the detriment of the storytelling.