I've checked out a few of the new areas, first being /swordhavenundead since I wanted the Royal Swordhaven Guard set that drops from the undead giant. A nice reward from a simple "boss" but I still have some issues with this. The set itself is quite nice and while I do appreciate there are items for both members and non-members, I can't help but feel disappointed the set isn't ac tagged. Certainly seems like it deserves to be so. If we're considering this is for new players, it would be quite nice for them. Assuming they only have 30 inventory spaces, they can't always hold on to items which is unfortunate. There isn't anything too special about this set but it does look quite nice and I don't have much reasoning to support a possible change to giving it an ac tag other than what I mentioned. Not that such a thing is a good enough reason. However, when we look at some past sets there are some that I can't help but question the decision to give them ac tags. These are sets which are likely farmed for and then banked, never to be equipped. Why do those deserve an ac tag? What makes the royal knight of swordhaven an exception? The daily inquisitor rewards are ac tagged. But why? Are they any special? We don't yet know, but I doubt they are. This is merely my opinion, but between the two, it's the royal knight set that looks better. I just think it would be a good bonus for new players. They can get a new set and not worry about not having space if it does have an ac tag.
Now, about the return of the horc war, it's great that it came back. I don't actually remember it but it's nice anyway. The problem with this, is that like the issue regarding the royal knight set, none of the rewards are ac tagged. And for the same reasons listed above, I think it would be a good thing if they are. The merge rewards give decent enough bonuses so players would want them. And they seem simple enough to obtain, making them more desirable for new players. However, the issue of space should be considered. Now, these rewards aren't anything special in terms of looks. In fact, these aren't weapons or items I'd want to get. But there may be some players who do want these, yet cannot pick them up due to inventory issues. Yes, the solution to this could be as simple as buying more space, but what if that isn't an option? As I've said before, there are other items that get ac tags and those items aren't exactly useful. These can be useful with their bonuses. I'm sure any new player would love to see some extra damage boosts from their starting items.
Also in this area we have another 100k+ hp boss. If the horc war is meant to be an area for beginning players and one where they can have fun, giving them an hp sponge as a boss is a mistake. I've been playing the game since the very start and I rarely, if ever, enjoy a boss like that. By including bosses like that, the game becomes quite boring. We're forced to repeatedly fight high hp monsters and hoping rng is in our favor. Unfortunately, it almost never is. For a level 20 zone, it may be better if the hp of the boss was around 25k or maybe 50k. Still fairly high but not as annoying as near 150k. I don't speak for everyone though and there may be exceptions to this. Some players might enjoy having high HP monsters as they do have their advantages. But, if we're only thinking of new players, given what I've experienced the many years I've played this game, monsters with fewer hp is usually ideal. The undead giant which drops the royal knight set only has a bit under 700 hp and it drops a set. I'm not yet aware of what the drops from the horc war boss are, but I doubt they are worth a new player's time.
It wasn't as if I expected much from this week's release but I feel mostly disappointed. If there are some adjustments, my opinion of it would probably change to a more positive one, but as it stands, this week's release seems like one we could skip and not miss out on much. It's too bad though. I was so looking forward to the royal knight set. Could have matched quite nice with a few sets I use.