I think you're confusing the words "story" and "history". History is a recounting of events that have already and actually happened (real life events), while a story is any series of events (fictional or otherwise), that can be told in a coherent structure. AQW's history is what has happened with the game from a real world perspective (such as its development, player statistics, etc.) and its stories are the events that has happened from the in-game world's perspective (such as wars, quests, cutscenes, character development, etc.).
Anyway, in regards to the story being the most important thing? I do not agree with that. Don't get me wrong, story is one of the leading aspects of an (MMO)RPG, but that story doesn't need to be the one told by the staff. It can be the one told by the players as well. One of the things that makes AQW unique, is that due to its enhancement system, command-teleportation system, non-existent stat rolls and non-aggressive monsters (for the most part), players can use the game's assets as they please, to tell their own stories and play through their own scenarios.
For instance, I have often rolled a set of physical dice to decide whether a monster spotted my character or not, to determine whether my character should be forced to face it. I have often teleported to many different maps to continue a story I had written for my character.
If you just create your own scenarios, or use ones created by other players, you could already have access to decades worth of new stories, just from what the game is already offering you to use for them.
Do not get me wrong, new official stories are always nice, but I personally do not find them necessary in order to have new stories to play through.
< Message edited by Ninjaty -- 2/24/2018 5:09:32 >