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RE: =DF= Design Notes February 28: Epoch Art Preview!

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3/8/2018 14:18:50   

SWoT is actually quite powerful, though. It has one of the strongest heals in the game(though on average it can only be used once per battle, a fact which is offset by the fact that most things you're fighting will be dead before you need to use it a second time, and in some cases, even a first time), effectively three nuke skills(I'm counting Impaling Hands, because if it lands enough crits it's stronger than Shadow People), relatively decent defenses(by later levels, you'll have enough passive M/P/M that umbral form will make you basically untouchable aside from the enemy's direct hit chance, and Velo de La Sombra give good B/P/D for when you're not in Umbral form), and ways to buff its offenses while also attacking(gear of time makes you deal around 50% more damage, which triggers on the first hit of the attack).

It actually got to the point where some playtesters thought it would run the risk of being tier-4 levels of power if it got any more buffs.
DF  Post #: 26
3/8/2018 17:12:56   

Mentioning SWoT has me wondering what the default play style of Epoch will be. The last three chrono classes were all designed to be glass cannons, so I would be a bit disappointed if Epoch is also going in that direction. I know that the artifacts are suppose to change things up, but it would still seem a little redundant to have the fourth chrono class in a row be focused on offense when in its default mode.

Of course, having a good offense would not be a bad thing. I just hope Epoch will be on the more well rounded side rather than pushed towards a singular play style.
Post #: 27
3/8/2018 17:39:00   


Yeah, I feel like Epoch will be more of a hybrid class.
DF  Post #: 28
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