*Note: any specific numbers on the monster and reward are merely a guideline.*
Name: The Gogg Emperor
(it's a pun, d'ya see? )
Description: Tell me if you've heard this one before: A warrior walks into a tavern and says "I have an army of Goggs at the ready to sow discord upon your lands, fight or flee." That wasn't a joke but that's what's about to happen right now!
(ok someone that actually knows how to write well would need to re-write that. )
Level: 150 only
Stat spread: High STR, 200 DEX, High LUK, 0 END.
Resists: low MRM (around 40 each), weak to Light and Darkness (150%), immune to fire and water (0%), resistant to ice and energy (75%), neutral to earth and wind (100%). ish.
Appearance: like the communicant set but gogg themed and purpley/silvery instead, wears a gogg face helm, has a large elaborate spear for a weapon (description of it below).
1º Starts fight with two untargetable Goggs, these attack when the GE has his turn
(each does maybe 60% damage of an actual Gogg, same elements though, if they are under the effects of an impairing status due to enmity they respect that and thus may not attack).
They "die" at 66% and 33% GE health (if an attack would take the GE's hp below those amounts the Goggs will "die" in his place and any overkill damage will be negated except for the effect of backlash).
2º Enmity: any action impairing statuses (stuns, dazes, fears, controls, celerity) give a 66% chance to have them affect one of the Goggs instead, grants permanent 65% backlash.
3º After each of the Goggs dies GE gets a 1.25x damage boost for the remainder of the fight. After both of them die Enmity is replaced by Retribution, GE expends all SP to heal to 66% hp. The second "phase" of the fight begins.
4º Retribution: causes any status inflicted on GE to be inflicted on the player at 40% of their respective power (if the GE resists the infliction then no reflection occurs) and
grants permanent 85% backlash throughout the remainder of the fight.
In the case of quickcast (offensive) statuses Retribution reduces their power to 40% but there's no status reflection, celerity gives celerity to GE as well.
5º GE will attack the player by throwing a spear for either Energy or Ice randomly.
When reaching 392 sp empowers his spear to deal either Water or Fire (also randomly) and healing 3/4s of the damage dealt. (both of these only occur in the 2nd phase)
6º If GE is ever above 66% health (after the 2nd phase begins) AND has 392 sp he will set his HP to 1 and boost both his damage and BTH by a 50/50 split % of the HP "lost".
Reward: Spear of the Goggery
Element: base element alternates between Energy and Ice randomly per turn.
Type: Ranged only.
Special: no special.
1º clicking on the handle will expend 392 sp to do a Fire or Water attack and heal 3/4s of the damage. Damage boosted accordingly. "The Empire's Due"
2º Clicking the spearhead will take some player hp to empower player damage globally (pets, guests, statuses, skills, etc..), can stack as long as there's enough hp for it, lasts 1 turn.
Appearance: a large ornamental spear with a silver filigree Gogg facing the screen near the top of the spear, the eyes display a purple and a light blue gem, the arms down holding 2 more orbs, one red and one blue.
Higher gold cost to pay for the damage skill, the booster should pay for itself but if not then also tack on to the price.
Description: The Gogg Emperor liked how you fought so much that he's letting you buy his spear! Defeats means Friendship, that's how this works, right?
Good Luck, errybody.