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RE: Legion Armor {shop}

 
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4/19/2018 21:14:57   
Shadow X Ascendant
Member

Great Guide, I Think I Will need to Do One Compreensive Guide Like This But For Othewordly and Dreamscape, using Baltael's Soulweaver, Paladin and Ranger alone.

< Message edited by Shadow X Ascendant -- 4/19/2018 21:17:34 >
AQ DF MQ AQW  Post #: 26
4/19/2018 22:09:19   
BluuHorseOfficial
Member

Iím going to do Otherworldly and Dreamscape, too. If you have strategies, you could send them to me via PMs and Iíll be sure to add them, and credit you in the credits and in small font under the strategies themselves. In any case, Iíve seen the ones you posted on the Battle Strategy Thread, but I still need permission using them. I want to sprinkle a few other classes in there too, however, especially for NDAs.

If you want to help out, itís greatly appreciated, though, due to war, I was on a one-week hiatus. Thing is, about making your own guide, since Iím making mine, yours may not be accepted, so thereís a chance it could get rejected...

In any case, thanks!
DF  Post #: 27
4/19/2018 22:19:04   
Shadow X Ascendant
Member

In that case, i will send my strategies for They, just send me a PM in a good moment to send to you
AQ DF MQ AQW  Post #: 28
4/21/2018 8:53:55   
BluuHorseOfficial
Member






{4}The Otherworldly Challenges








The Otherworldly Challenges board was added on January 5th, 2018, with the addition of the Left Section of this board. The challenges offered by this board include two creatures, a prideful Leorilla whose ultimate priority is cleansing its beautiful fur and beating you up for trying to ďlook as goodĒ as it does, a mighty, and an honorable Bear whose Battles are carefully thought out and refusing to follow them will cause it to get angry and instantly cause your demise. The Super Sentog Justice Go! Pentuple of Togs who fight you in an ordered sequence and then altogether in a test of endurance and skill, and two monsters from the Primordial Plane of Elementalityóthe Simulacrum of Uthuluc with its impressive armor that is hard to find chinks in, and the almighty Sciuridaehotep whose tentacles are a show of patience and power, and the dangers of the word ďNoĒ. They provide you the accessories Leorilla Mane Belt, Groundhog Wings, Sentog Helm, Squirrel Tentacle and Void Chitin Band, all which are not just aesthetically beautiful (the cape and helm) but statistically incredibly powerful, too, providing All Resistance to you. These challenges are not exactly fully worth the time (and possibly sanity) you spend on them, especially since you spend a lot on them. The icing on the cake it the cutest, most adorable yet strong and bulky pet you will ever encounter in the game, despite just recently hatched and not even at full potential due to its young ageó The Baby Chimera.





{4.1}The Left Section






The Left Section of the Otherworldly Challenges was first implemented on January 5th, 2018. It consists of the "Leorilla, the Proud" and "Sir Bearingion" Challenges and a Challenge that pits you against the two for 1000 Gold. There also is a Leorilla Mane Belt shop where you merge the rewards of these two.

Stat Points start from level 50 because that is the level at which the bosses are most convenient to beat, though these can be beaten at materially any level due to their general lack of incredible difficulty. Yes, even Level 1. Just watch this..




< Message edited by BluuHorseOfficial -- 5/31/2018 7:42:50 >
DF  Post #: 29
4/23/2018 8:38:39   
BluuHorseOfficial
Member










Table of Strategies:
4.1.1.1) DeathKnight (DA+NDC)
4.1.1.2) Patience DragonLord (DA+NDC/DA+DC depending on which version you purchase)





Your best weapon of any element can be used to get you through this challenge.

Items that provide a high Nature Resistance should be able to help you out, too;

The Pet Dragon is highly discouraged (ironically) due to it buffing you.





Attacks
  • Punches you before using its head to jab you at a vertical angle for three hits of heavy Nature damage. At the beginning of its turn, Leorilla will check either the player (The Leorilla is watching you carefully.) or itself for effects (The Leorilla is checking itself for any impurities.). One or the other is randomly selected at the start of the battle, and alternates with the other every five turns. If Leorilla is below 50% HP, the checks will alternate every turn. If any effects are detected on the player (The Leorilla is enraged at your attempt to strenghten yourself!) or Leorilla (The Leorilla discovers that its perfect fur has been affected!), Leorilla will heal itself to a fair degree, and deal colossal damage with extra bonus to hit as long as the effects are active. ó[This is the only Inn at the Edge of Time boss that has only one attack, but if you donít have a Nature resistance of any degree, this can be devastating. Do not use any self-buffing attacks (healing excluded, that is not a buff, but including shields and stat reductions) when Leorilla is watching you carefully or debuffing attacks (including DoTs, but excluding stuns) when Leorilla is checking for impurities, or the battle will take a massive turn on you by making you have to deal with Leorilla again and it having taken out a chunk of your HP by then, too, healing every turn.]
This battle tries to revolve around pitting you against a set of rules to get you on your toes, but when equipped with enough knowledge, this can be a cakewalk, too.
óThanks to Verlyrus, Erosion, and Karika for notes on the effects






{4.1.1.1}Strategy Type 1: DeathKnight Class (DA+NDC)
The DeathKnight, being a very nice hybrid/overall armor should effectively help you deal with this challenge. It can shift between a HoT and a DoT effect, both which increase in magnitude over time. It also has a beautiful palette of offensive moves, and a shield that lasts 4 turns and a which makes it a very powerful class against Leorillaís mechanic.

Stat Distribution:

Level 50: Total Stat Points - 245
END: 25
LUK: 100
STR/DEX/INT: 100
WIS: 20

Level 60: Total Stat Points - 295
END: 75
LUK: 100
STR/DEX/INT: 100
WIS: 20

Level 70: Total Stat Points - 345
END: 125
LUK: 100
STR/DEX/INT: 100
WIS: 20

Level 80: Total Stat Points - 395
END: 175
LUK: 100
STR/DEX/INT: 100
WIS: 20

Level 85: Total Stat Points - 420
END: 200
LUK: 100
STR/DEX/INT: 100
WIS: 20





Strategy and Tips
  • The DeathKnight armor is a candidate here due to it having strong offensive potential that comes from multiple skills, namely Summon Minion, Empowered Armor Strike, Dreadblade, and Obliterate, as well as Necrotic Presence Shift which shifts between a passive DoT and a passive HoT effect which increase in magnitude proportionate to the duration of the battle to a certain extent.
  • Summon Minion is a very powerful skill that can be used every alternate turn. Whenever Leorilla is watching you carefully (at Leorillaís HP above 50%), use Inspire Weakness to decrease its Resistance, making you stronger and then continue using any of the above offensive moves, Summon Minion, Dreadblade and Obliterate. By the time it stops watching you carefully your debuff would have worn off. Note that Soul Reap should never be used as it is a buff and debuff both in the same skill.
  • When Leorilla is Checking its fur for impurities (at Leorillaís HP above 50%), protect yourself with Garb of Undeath and then shell it with Summon Minion and Empowered Armor Strike.
  • When Leorilla is less than 50% HP, try to use Instill Fear to attempt to stun it and bombard it with more Summon Minion, Obliterate, Dreadblade and Empowered Armor Strike. Alternately, Unholy Will can be used to attempt to stun Leorilla and deal a massive DoT on it.
  • The Pet Dragon has a chance to buff you, which at the wrong time can be very devastating. Donít use it.
Thatís all you need to remember. Use Angelic Blessing whenever you deem it necessary and mana potions help out a lot too. You may need 5 Potions from the Cloak Scrap, or Potions much (but it is recommended), as the passive HoT should sustain you and keep your health constant for a very long time.

Rotation: This Rotation is divided onto segments for convenience. Once Leorilla is at ~51-53% HP, drop everything and go back to repeating Crusading Strike -> Attack (replacing Attack with Cor Lucem or Phoenix Song until Leorilla is at 50% HP, and then use the less than 50% strategy.
At the Start of the Battle: Obliterate (this turn, you wouldnít know of Leorillaís stance, so itís purely just a scout for Leorilla's stance.)
At above 50% HP, if Leorilla is watching you carefully: Inspire Weakness -> Unholy Will -> Dreadblade/Summon Minion -> Empowered Armor Strike/Dreadblade -> Necrotic Presence Shift (if Necrotic Presence is a DoT at the time of using this move)/Summon Minion (if Necrotic Presence is a HoT at the time of using this move.)(By this time, the Leorilla wouldíve changed stance, so follow the strategy below)
At above 50% HP, if Leorilla is checking its fur for impurities: Garb of Undeath -> Summon Minion -> Empowered Armor Strike -> Summon Minion -> Attack/Life Tap (By this time, the Leorilla wouldíve changed stance, so follow the strategy above)
At below 50% HP: Attack -> Summon Minion -> Attack -> Summon Minion -> Empowered Armor Strike (repeat Attack -> Summon Minion -> Attack -> Summon Minion -> Empowered Armor Strike until Leorilla falls to you, occasionally using Obliterate and Dreadblade when they're available to you.





{4.1.1.3}Strategy Type 2: Evolved DragonLord Class with Dragon's Patience (DA+NDC/DA+DC depending on which variant you choose to purchase)
The Dragonís Patience influenced DragonLord Class has a spot here due to itís own increasing damage potential, especially due to its increasing PowerBoost, Dragonís Patience shines brightly, which escalates in magnitude by 2% over time, reaching its pinnacle at 102% in 51 turns. It has a Panic button in the Earth Dragon Spirit skill which makes it so that your opponent deals to you 20% of their total damage for 2 turns and 50% for the next two. It also has decent damage potential while building up PowerBoost coming in unsustained bursts of damage if used correctly.

Stat Distribution:

Level 50: Total Stat Points - 245
END: 25
LUK: 200
WIS: 20

Level 60: Total Stat Points - 295
END: 75
LUK: 200
WIS: 20

Level 70: Total Stat Points - 345
END: 125
LUK: 200
WIS: 20

Level 80: Total Stat Points - 395
END: 175
LUK: 200
WIS: 20

Level 85: Total Stat Points - 420
END: 200
LUK: 200
WIS: 20





Strategy and Tips
  • The Patience DragonLord armor is a candidate here due to it having strong offensive potential that comes from the skills, Dragon Bite and Rush, as well as a passive PowerBoost effect which increases in magnitude proportionate to the duration of the battle to a certain extent.
  • The Dragon Bite -> Rush combo is a very strong rotation that can be used every alternate turn. Whenever Leorilla is watching you carefully (at Leorillaís HP above 50%) for the first time, you should always use Frost Dragon Spirit and Shield Bash, and then slam onto it with Dragon Heart, continuing the use Dragon Bite and Rush, with Attack. Every subsequent time it begins to watch you, you should use Dragon Bite, Rush and Attack, though it may only watch you twice. DragonEye should be used on the first turn to scout for Leorillaís stance.
  • When Leorilla is Checking its fur for impurities (at Leorillaís HP above 50%) protect yourself with Darkness Dragon Spirit or Earth Dragon Spirit, whichever is available. Earth Dragon Spirit drastically lowers damage dealt. You can then proceed to bombard ot with more Dragon Bite -> Rush -> Attack.
  • When Leorilla is less than 50% HP, try to use Shield Bash to stun it and bombard it with more of the same Dragon Bite -> Rush -> Attack.
  • The Pet Dragon has a chance to buff you, which at the wrong time can be very devastating. Donít use it.
Thatís all you need to remember. Use Angelic Blessing whenever you deem it necessary and mana potions help out a lot too. You wonít need 5 Potions from the Cloak Scrap, or Potions much (but it is recommended), as the passive HoT should sustain you and keep your health constant for a very long time.

Rotation: This Rotation is divided onto segments for convenience. Once Leorilla is at ~51-53% HP, drop everything and go back to repeating Attack until Leorilla is at 50% HP, and then use the less than 50% strategy.
At the Start of the Battle: DragonEye (this turn, you wouldnít know of Leorillaís stance, so itís purely just a move to check Leorillaís stance.)
At above 50% HP, if Leorilla is watching you carefully: Frost Dragon Spirit -> Shield Bash -> Dragon Heart -> Dragon Bite -> Rush (if Leorilla had been stunned, use Attack, Dragon Bite and Rush) [OR] Dragon Bite -> Rush -> Attack -> Dragon Bite -> Rush (By the end of any of these movesets, Leorilla would have changed stance, so see the strategy below.)
At above 50% HP, if Leorilla is checking its fur for impurities: Darkness Dragon Spirit/Earth Dragon Spirit (whatever you want to use or whatever is available) -> Attack -> Dragon Bite -> Rush -> Attack (By the end of any of these movesets, Leorilla would have changed stance, so see the strategy above.)
At below 50% HP: Dragon Bite -> Rush -> Attack (repeat Dragon Bite -> Rush -> Attack until Leorilla falls to you, occasionally using DragonEye in place of Attack when available)





< Message edited by BluuHorseOfficial -- 6/3/2018 8:17:23 >
DF  Post #: 30
4/26/2018 10:47:01   
BluuHorseOfficial
Member










Table of Strategies:
4.1.2.1) DeathKnight (DA+NDC)
4.1.2.2) Patience DragonLord (DA+NDC/DA+DC depending on which version you purchase)





Your best weapon of any element can be used to get you through this challenge.

Items that provide a high Nature Resistance should be able to help you out, too;

The Pet Dragon is highly discouraged (ironically) due to it being an ally, which is not honorable for the likes of the Great Bearingion.





Attacks
  • Kicks you and Punches thrice for four hits of heavy Nature damage. If your health is below 40% on his turn, applies Omae Wa Mou Shindeiru for 1 turn (Sir Bearginion goes for a killing blow. Your health is too low to withstand this for much longer!). This effect will make makes you automatically lose on your next turn, unless you raise your HP above 40% (You shrug off the effects of Sir Bearginion's attack!). He applies a Most Honorable Defense buff that grants him a +30 Resistance to whichever element you used to hit him last, but if you change equipment at any point after your first turn, on his next turn he will deal heavy damage based on your weapon element, and make you automatically lose before your next turn (You dare change equipment while in battle with Sir Bearginion the 3rd?). Having pets or guests in the fight makes you automatically lose on your next turn (Sir Bearginion the 3rd, Most Honorable Duelist of the Western Deepwoods fights only honorable duels!). ó[Sir Bearingionís basic Attack skill, and it is still notorious for doing a lot of damage. This is why you want a Nature resistanceóso you can easily cut down and mitigate large portions of the damage that Sir Bearingion will do to you. Besides that, itís pretty self-explanatory, actually. Donít get your health to below 40%, if you do, quickly raise it up, donít change equipment after the first turn, and donít bring pets or guests.]
  • Launches a flurry of punches at you for 6 hits of moderate Nature damage. If your health is below 40% on his turn, applies Omae Wa Mou Shindeiru for 1 turn (Sir Bearginion goes for a killing blow. Your health is too low to withstand this for much longer!). This effect will make makes you automatically lose on your next turn, unless you raise your HP above 40% (You shrug off the effects of Sir Bearginion's attack!). He applies a Most Honorable Defense buff that grants him a +30 Resistance to whichever element you used to hit him last, but if you change equipment at any point after your first turn, on his next turn he will deal heavy damage based on your weapon element, and make you automatically lose before your next turn (You dare change equipment while in battle with Sir Bearginion the 3rd?). Having pets or guests in the fight makes you automatically lose on your next turn (Sir Bearginion the 3rd, Most Honorable Duelist of the Western Deepwoods fights only honorable duels!). ó[Sir Bearingionís massive nuke skill, but it still doesnít do as much damage as Gelunguis or the Legion Crawler on their respective nukes. This is why you want a Nature resistanceóso you can easily cut down and mitigate large portions of the damage that Sir Bearingion will do to you. Besides that, itís pretty self-explanatory, actually. Donít get your health to below 40%, if you do, quickly raise it up, donít change equipment after the first turn, and donít bring pets or guests.]
This battle is Centered around pitting you against a strong and skilled foe who likes to fight battles in his own style and his own style alone. But if you do follow his guidelines, it shouldnít be too difficult for you.





{4.1.2.1}Strategy Type 1: DeathKnight Class (DA+NDC)
The DeathKnight, being a very nice hybrid/overall armor should effectively help you deal with this challenge. It can shift between a HoT and a DoT effect, both which increase in magnitude over time. It also has a beautiful palette of offensive moves, and a move that deals 6.25% of your own HP from the target for 4 turns and a which makes it a very powerful class against Leorillaís mechanic.

Stat Distribution:

Level 50: Total Stat Points - 245
END: 25
WIS: 120
STR/DEX/INT: 100

Level 60: Total Stat Points - 295
END: 75
WIS: 120
STR/DEX/INT: 100

Level 70: Total Stat Points - 345
END: 125
WIS: 120
STR/DEX/INT: 100

Level 80: Total Stat Points - 395
END: 175
WIS: 120
STR/DEX/INT: 100

Level 85: Total Stat Points - 420
END: 200
WIS: 120
STR/DEX/INT: 100






Strategy and Tips
  • The DeathKnight armor is a candidate here due to it having strong offensive potential that comes from multiple skills, namely Summon Minion, Empowered Armor Strike, Dreadblade, and Obliterate, as well as Necrotic Presence Shift which shifts between a passive DoT and a passive HoT effect which increase in magnitude proportionate to the duration of the battle to a certain extent.
  • Summon Minion is a very powerful skill that can be used every alternate turn. Against Bearingion, use Inspire Weakness to decrease its Resistance, making you stronger and then continue using any of the above offensive moves, Summon Minion, Dreadblade and Obliterate. By the time it stops watching you carefully your debuff would have worn off. Note that Soul Reap should can be used here as it is a buff and debuff both in the same skill. After Obliterate and Dreadblade are exhausted, you can opt to protect yourself with Garb of Undeath and then shell it with Summon Minion and Empowered Armor Strike.
  • The only major restriction that Sir Bearingion is getting to 40% Health, but this can be easily followed by simply just using Necrotic Presence Shift to get the HoT effect up. That should generally be enough to protect you.
Thatís all you need to remember. Use Angelic Blessing and Greater Heal whenever you deem it necessary and mana potions help out a lot too. You could get 4 Mana Potions from the Pirateís Plunder skill, as a safeguard against running out of mana. You wonít need 5 Potions from the Cloak Scrap, or Potions much (but it is recommended), as the passive HoT should sustain you and keep your health constant for a very long time.

Rotation: This quite simple and generalized rotation should be able to get you through. Use Dark Rite absolutely Whenever necessary.
Garb of Undeath -> Inspire Weakness -> Unholy Will -> Obliterate -> Dreadblade -> Necrotic Presence Shift -> Life Tap -> Soul Slash -> Inspire Weakness -> Empowered Armor Strike -> Garb of Undeath -> Summon Minion -> Unholy Will -> Soul Reap -> Empowered Armor Strike -> Summon Minion -> Inspire Weakness -> Dreadblade -> Summon Minion -> Obliterate -> Garb of Undeath -> Unholy Will -> Soul Reap -> Inspire Weakness -> Soul Slash -> Summon Minion -> Attack -> Summon Minion -> Dreadblade -> Garb of Undeath -> Soul Reap -> Inspire Weakness -> Unholy Will -> Summon Minion -> Obliterate -> Summon Minion -> Attack -> Summon Minion -> Attack -> Summon Minion -> Empowered Armor Strike (repeat Attack -> Summon Minion -> Attack -> Summon Minion -> Empowered Armor Strike until Sir Bearingion falls to you, occasionally using Garb of Undeath, Dark Rite, Unholy Will, Obliterate, Dreadblade and Soul Reap as they become available)





{4.1.2.2}Strategy Type 2: Evolved DragonLord Class with Dragon's Patience (DA+NDC/DA+DC depending on which variant you choose to purchase)
The Dragonís Patience influenced DragonLord Class has a spot here due to itís own increasing damage potential, especially due to its increasing PowerBoost, Dragonís Patience shines brightly, which escalates in magnitude by 2% over time, reaching its pinnacle at 102% in 51 turns. It has a Panic button in the Earth Dragon Spirit skill which makes it so that your opponent deals to you 20% of their total damage for 2 turns and 50% for the next two. It also has decent damage potential while building up PowerBoost coming in unsustained bursts of damage if used correctly.

Stat Distribution:

Level 50: Total Stat Points - 245
END: 25
LUK: 200
WIS: 20

Level 60: Total Stat Points - 295
END: 75
LUK: 200
WIS: 20

Level 70: Total Stat Points - 345
END: 125
LUK: 200
WIS: 20

Level 80: Total Stat Points - 395
END: 175
LUK: 200
WIS: 20

Level 85: Total Stat Points - 420
END: 200
LUK: 200
WIS: 20





Strategy and Tips
  • The Patience DragonLord armor is a candidate here due to it having strong offensive potential that comes from the skills, Dragon Bite and Rush, as well as a passive PowerBoost effect which increases in magnitude proportionate to the duration of the battle to a certain extent.
  • The Dragon Bite -> Rush combo is a very strong rotation that can be used every alternate turn. It helps in building up your PowerBoost and does a heavy load of damage. Besides them, DragonEye and Dragon Heart can be used to deal a lot of damage. Consistently dealing damage will ensure that Sir Bearingion should go down faster.
  • Whenever your health gets as low as at least 70%, use Wind Dragon Spirit, and feel free to debuff Sir Bearingion with Light Dragon Spirit, Ice Dragon Spirit, stun it with Shield Bash and Fire Dragon Spirit to whittle down HP. Light, Ice and Fire Dragon Spirits are good as they change his elemental resistances, too.
  • The tip on Sir Bearingion is to always keep attacking him while having a high upkeep of defensive abilities, which further enforces usage of Darkness Dragon Spirit, the shield and Earth Dragon Spirit, the busted move which blocks portions of damage. Sir Bearingion alone is far easier than both together in that you can freely debuff it and buff yourself with Shields at the same time.
  • The Pet Dragon is an instant death trigger. Don't use it.
Thatís all you need to remember. Use Water Dragon Spirit when you run low on mana. You wonít need 5 Potions from the Cloak Scrap, or Potions much (but it is recommended).

Rotation: This simple and generalized rotation should get you through. Use Wind Dragon Spirit absolutely Whenever necessary.
Darkness Dragon Spirit -> DragonEye -> Fire Dragon Spirit -> Dragon Heart -> Light Dragon Spirit -> Dragon Bite -> Rush -> Attack -> Earth Dragon Spirit -> Fire Dragon Spirit -> Dragon Bite -> Rush -> Darkness Dragon Spirit -> Frost Dragon Spirit -> Dragon Bite -> Rush -> Light Dragon Spirit -> DragonEye -> Dragon Bite -> Rush -> Fire Dragon Spirit -> Dragon Heart -> Attack -> Darkness Dragon Spirit -> DragonEye -> Dragon Bite -> Rush -> Frost Dragon Spirit -> Fire Dragon Spirit -> Earth Dragon Spirit -> Dragon Bite -> Rush -> Darkness Dragon Spirit -> Dragon Bite -> Rush -> Attack -> Frost Dragon Spirit -> Dragon Heart -> Dragon Bite -> Rush -> DragonEye -> Darkness Dragon Spirit -> Fire Dragon Spirit -> Earth Dragon Spirit -> Dragon Bite -> Rush -> Frost Dragon Spirit -> Dragon Bite -> Rush -> Attack -> Light Dragon Spirit -> Dragon Bite -> Rush -> Attack (repeat Dragon Bite -> Rush -> Attack until Sir Bearingion falls to you, occasionally using DragonEye if comes the time)





< Message edited by BluuHorseOfficial -- 5/8/2018 8:12:37 >
DF  Post #: 31
4/29/2018 10:29:09   
BluuHorseOfficial
Member










Table of Strategies:
4.1.3.1) ChickenCow (NDA+NDC/NDA+DC depending on which method you use to obtain, however it is recommended as a DA strat only)
4.1.3.2) Patience DragonLord (DA+NDC/DA+DC depending on which version you purchase)

No NDA strategy here, because the rewards you obtain from merging this can only be procured if you have a DA.





Your best weapon of any element can be used to get you through this challenge.

Items that provide a high Nature Resistance should be able to help you out, too;

The Pet Dragon is highly discouraged (ironically) due to it being an ally, which is not honorable for the likes of the Great Bearingion and for buffing you which enrages the Leorilla.





Attacks
Leorilla:
  • Punches you before using its head to jab you at a vertical angle for three hits of heavy Nature damage. At the beginning of its turn, Leorilla will check either the player (The Leorilla is watching you carefully.) or itself for effects (The Leorilla is checking itself for any impurities.). One or the other is randomly selected at the start of the battle, and alternates with the other every five turns. If Leorilla is below 50% HP, the checks will alternate every turn. If any effects are detected on the player (The Leorilla is enraged at your attempt to strenghten yourself!) or Leorilla (The Leorilla discovers that its perfect fur has been affected!), Leorilla will heal itself to a fair degree, and deal colossal damage with extra bonus to hit as long as the effects are active. ó[This is the only Inn at the Edge of Time boss that has only one attack, but if you donít have a Nature resistance of any degree, this can be devastating. Do not use any self-buffing attacks (healing excluded, that is not a buff, but including shields and stat reductions) when Leorilla is watching you carefully or debuffing attacks (including DoTs, but excluding stuns) when Leorilla is checking for impurities, or the battle will take a massive turn on you by making you have to deal with Leorilla again and it having taken out a chunk of your HP by then, too, healing every turn.]
Sir Bearingion:
  • Kicks you and Punches thrice for four hits of heavy Nature damage. If your health is below 40% on his turn, applies Omae Wa Mou Shindeiru for 1 turn (Sir Bearginion goes for a killing blow. Your health is too low to withstand this for much longer!). This effect will make makes you automatically lose on your next turn, unless you raise your HP above 40% (You shrug off the effects of Sir Bearginion's attack!). He applies a Most Honorable Defense buff that grants him a +30 Resistance to whichever element you used to hit him last, but if you change equipment at any point after your first turn, on his next turn he will deal heavy damage based on your weapon element, and make you automatically lose before your next turn (You dare change equipment while in battle with Sir Bearginion the 3rd?). Having pets or guests in the fight makes you automatically lose on your next turn (Sir Bearginion the 3rd, Most Honorable Duelist of the Western Deepwoods fights only honorable duels!). ó[Sir Bearingionís basic Attack skill, and it is still notorious for doing a lot of damage. This is why you want a Nature resistanceóso you can easily cut down and mitigate large portions of the damage that Sir Bearingion will do to you. Besides that, itís pretty self-explanatory, actually. Donít get your health to below 40%, if you do, quickly raise it up, donít change equipment after the first turn, and donít bring pets or guests.]
  • Launches a flurry of punches at you for 6 hits of moderate Nature damage. If your health is below 40% on his turn, applies Omae Wa Mou Shindeiru for 1 turn (Sir Bearginion goes for a killing blow. Your health is too low to withstand this for much longer!). This effect will make makes you automatically lose on your next turn, unless you raise your HP above 40% (You shrug off the effects of Sir Bearginion's attack!). He applies a Most Honorable Defense buff that grants him a +30 Resistance to whichever element you used to hit him last, but if you change equipment at any point after your first turn, on his next turn he will deal heavy damage based on your weapon element, and make you automatically lose before your next turn (You dare change equipment while in battle with Sir Bearginion the 3rd?). Having pets or guests in the fight makes you automatically lose on your next turn (Sir Bearginion the 3rd, Most Honorable Duelist of the Western Deepwoods fights only honorable duels!). ó[Sir Bearingionís massive nuke skill, but it still doesnít do as much damage as Gelunguis or the Legion Crawler on their respective nukes. This is why you want a Nature resistanceóso you can easily cut down and mitigate large portions of the damage that Sir Bearingion will do to you. Besides that, itís pretty self-explanatory, actually. Donít get your health to below 40%, if you do, quickly raise it up, donít change equipment after the first turn, and donít bring pets or guests.]
This battle is Centered around pitting you against a strong and skilled foe who likes to fight battles in his own style and his own style alone, and a beautiful, yet mysterious creature who is dedicated to the task at hand so much so that it will proceed to obliterate you if you donít follow its guidelines. But if you do follow their guidelines, it should be only fairly difficult for you.





{4.1.3.1}Strategy Type 1: ChickenCow (NDA+NDC/NDA+DC depending on which method you use to obtain, however it is recommended as a DA strat only)
Literally the easiest and most fun method to do it albeit a bit luck based. Hope you enjoy! This strategy was given to me by TheErosionSeeker! Just click the very unsuspicious set of blue lines down below!




Clicky!





{4.1.3.2}Strategy Type 2: Evolved DragonLord Class with Dragon's Patience (DA+NDC/DA+DC depending on which variant you choose to purchase)
The Dragonís Patience influenced DragonLord Class has a spot here due to itís own increasing damage potential, especially due to its increasing PowerBoost, Dragonís Patience shines brightly, which escalates in magnitude by 2% over time, reaching its pinnacle at 102% in 51 turns. It has a Panic button in the Earth Dragon Spirit skill which makes it so that your opponent deals to you 20% of their total damage for 2 turns and 50% for the next two. It also has decent damage potential while building up PowerBoost coming in unsustained bursts of damage if used correctly.

Stat Distribution:

Level 50: Total Stat Points - 245
END: 25
LUK: 200
WIS: 20

Level 60: Total Stat Points - 295
END: 75
LUK: 200
WIS: 20

Level 70: Total Stat Points - 345
END: 125
LUK: 200
WIS: 20

Level 80: Total Stat Points - 395
END: 175
LUK: 200
WIS: 20

Level 85: Total Stat Points - 420
END: 200
LUK: 200
WIS: 20





Strategy and Tips
  • The Patience DragonLord armor is a candidate here due to it having strong offensive potential that comes from the skills, Dragon Bite and Rush, as well as a passive PowerBoost effect which increases in magnitude proportionate to the duration of the battle to a certain extent.
  • The Dragon Bite -> Rush combo is a very strong rotation that can be used every alternate turn. It helps in building up your PowerBoost and does a heavy load of damage. Besides them, DragonEye and Dragon Heart can be used to deal a lot of damage.
  • Whenever your health gets as low as at least 70%, use Wind Dragon Spirit, and feel free to debuff Sir Bearingion with Light Dragon Spirit, Ice Dragon Spirit, stun it with Shield Bash and Fire Dragon Spirit to whittle down HP. Light, Fire and Ice Dragon Spirits are also good for changing Sir Bearingion's current Resistances.
  • When Leorilla is less than 50% HP, try to use Shield Bash to stun it and bombard it with more of the same Dragon Bite -> Rush -> Attack.
  • The Pet Dragon is an instant death trigger. Don't use it.
Thatís all you need to remember. Use Water Dragon Spirit when you run low on mana. You will need 5 Potions from the Cloak Scrap, and the HeroDietTM (the Seaweed and Rotten Hardtack together) to keep yourself alive, so heal when necessary.

Rotation: This simple and generalized rotation should get you through.
On Sir Bearingion, at the start of the battle: DragonEye (This is a move purely to check Leorillaís Stance)
On Sir Bearingion, when Leorilla is watching you carefully: Light Dragon Spirit -> Dragon Heart/Energy Dragon Spirit -> Ice Dragon Spirit -> Dragon Bite -> Rush (by this time, Leorilla wouldíve changed stance, so use the strategy below)
On Sir Bearingion, when Leorilla is watching you carefully: Darkness Dragon Spirit -> Fire Dragon Spirit -> Energy Dragon Spirit -> Dragon Bite -> Rush (by this time, Leorilla wouldíve changed stance, so use the strategy above)
(Keep repeating both of these until Sir Bearingion falls to you, using Potions, Seaweed and Rotten Hardtack if and when necessary)
On Leorilla, Once Sir Bearingion is defeated: Attack (repeat Attack until it is the time when Leorilla will change stance. This Rotation is divided onto segments for convenience. Once Leorilla is at ~51-53% HP, drop everything and go back to repeating Attack until Leorilla is at 50% HP, and then use the less than 50% strategy.)
At above 50% HP, if Leorilla is watching you carefully: Frost Dragon Spirit -> Shield Bash -> Dragon Heart -> Dragon Bite -> Rush (if Leorilla had been stunned, use Attack, Dragon Bite and Rush) [OR] Dragon Bite -> Rush -> Attack -> Dragon Bite -> Rush (By the end of any of these movesets, Leorilla would have changed stance, so see the strategy below.)
At above 50% HP, if Leorilla is checking its fur for impurities: Darkness Dragon Spirit/Earth Dragon Spirit (whatever you want to use or whatever is available) -> Attack -> Dragon Bite -> Rush -> Attack (By the end of any of these movesets, Leorilla would have changed stance, so see the strategy above.)
At below 50% HP: Dragon Bite -> Rush -> Attack (repeat Dragon Bite -> Rush -> Attack until Leorilla falls to you, occasionally using DragonEye in place of Attack when available)





< Message edited by BluuHorseOfficial -- 6/8/2018 12:01:41 >
DF  Post #: 32
5/5/2018 3:39:53   
Dragonman
Member

quote:

The Left Section of the Nefarious Challenges was first implemented on November 3rd, 2017. It consists of the "Leorilla, the Proud" "The Cauldron Groupies" and "Sir Bearginion the Third, Most Honorable Duelist of the Western Deepwoods AKA One Punch Bear" "Jack Crescent (and Guitar)Challenges and a challengchallenge where youíre pit against this duo of the two for 1000 Gold in ďWeird DuoĒface a random Blood Moon Challenge. There also is a Leorilla Mane Belt Blood Moon Challenge Upgrades shop where you exchange items from either of the two challenges and from the Random Nefarious Challenge.
You accidentally wrote the wrong challenges, the left section of the Nefarious Challenges section, {3.1} so here are some corrections. Besides that this guide looks great! Too bad you don't have Big and Small done yet though. I still haven't beaten it! Regardless, this is a great guide, so keep up the good work.
DF AQW Epic  Post #: 33
5/5/2018 3:59:43   
BluuHorseOfficial
Member

@Dragonman, thanks so much for the corrections, I must have entered them in the wrong section. I mist use my iPad, so mishaps may happen. About the Big and small, I will be doing that this week--I have the remaining assets I need to finish the Weird Duo and I'll get it done by this week or the next, tops. The new stat changes make me have to experiment a bit, so the guide's growth was stunted for some time. Also, thanks for the compliment! (wow I never thought a compliment from such an influential and extraordinary political leader would mean so much to me. You have my vote, sir, let's overthrow Rayf immediately.)
DF  Post #: 34
5/13/2018 9:01:55   
Shadow X Ascendant
Member

The Weird Duo Blue Name up there is going to Leorilla Page instead of Weird Duo
AQ DF MQ AQW  Post #: 35
5/13/2018 10:16:36   
BluuHorseOfficial
Member

Thanks, fixed! :D
DF  Post #: 36
5/24/2018 9:29:28   
Quaksna
Member

Wonderful work Bluu, I must say. But you wanted to report a non-DA victory over Legion Crawler. So here is it. I was using Book 1 Aegis and Artix, and gear was not too specific but I used Frozen Claymore, so it was quite offensive play. And I did it! I donˈt think Frozen Claymore is somehow cheating, as it is canon and identical to Vanilla Ice Katana. It is maybe the best weapon a non-DA player like me can use. Canˈt wait for the rest of the challenges! Keep up with the good work!
Post #: 37
5/24/2018 11:11:40   
BluuHorseOfficial
Member

@above, thanks! However, yeah, I donít add things like the Frozen Claymore into the guide simply because itís... bug abuse, I guess? Unfortunately, the problem is, a) I donít have VIK, and b)... it has a 5% activation chance, but Iíll try with the Atgasedd Doll, CHA and Sir Leon, now that I came to know heís NDA. Congrats on your victory, and it gives me hope that Legion Crawler may be possible for NDAs, which motivates me to try my hardest. Iíll finish up Big&Small, and then Iíll backtrack to that challenge. Thank you!
DF  Post #: 38
5/30/2018 11:12:57   
Shadow X Ascendant
Member

@Bluu, why you don't go To http://forums2.battleon.com/f/tm.asp?m=16349738 and press "Run Away" you will be with a Temp version of Frozen Claymore with the same -100 Ice Hidden Skill
AQ DF MQ AQW  Post #: 39
5/30/2018 12:17:43   
BluuHorseOfficial
Member

^I donít use that as itís considered bug abuse. Plus it isnít allowed on a guide, I beleive. If it was confirmed to be intentional then definitely yes.
DF  Post #: 40
5/30/2018 12:21:29   
The ErosionSeeker
*insert cheesy pun here*


It's really not, because you keep the temp weapon after beating Akriloth anyway.
It's unreliable and only worthy of meme fights, but it's completely different from bugged weapons like Ruby Spike (patched).
DF AQW  Post #: 41
5/31/2018 7:42:10   
BluuHorseOfficial
Member




{4.2}The Middle Section






The Middle Section of the Otherworldly Challenges was first implemented on February 2nd, 2018. It consists of the "Super Sentog Justice Go!" and "Groundhog Dave" Challenges and a Challenge that pits you against the two for 1000 Gold. There also is a Big and Small shop where you merge the rewards of one of the challenges and the dual challenge. However it is definitely recommended to check out the shop section before attempting this challenge so as to avoid possible disappointment.

Stat Points start from level 50 because that is the level at which the bosses are most convenient to beat.




< Message edited by BluuHorseOfficial -- 6/16/2018 8:47:32 >
DF  Post #: 42
6/3/2018 8:49:21   
BluuHorseOfficial
Member










Table of Strategies:
4.2.1.1) Baltaelís Aventail equipped SoulWeaver (DA+NDC)





Your best Sword/Axe/Mace of any element can be used to get you through this challenge.

Items
For this challenge, you should use overall items (both offensively and defensively functioning);Aside from that, the Slimy Necklace (level 75) and the VoidWoven Belt V can be equipped to better your Immobility Resistance, preventing you from getting stunned.

The Pet Dragon invested 200 points in Protection is highly recommended due to it healing and shielding you.





Attacks
Sentog Red/Yellow/Blue/Green/Black:
  • Runs up to you and bites you for one hit of mediocre Fire/Energy/Water/Wind/Good Damage (respective to the colors as stated) -[Not really too much trouble if you can block these and retaliate back with more power to knock down the Sentog.]
  • Runs up to you and roars at you for one hit of major Fire/Energy/Water/Wind/Good Damage (respective to the colors as stated) -[Somewhat troublesome unless if you can block these, which is fairly easy, and retaliate back with more power to knock down the Sentog.]

Super Sentog Justice Go:
  • Forms a blade out of its left head, lunges at you and strikes for two hits, and takes the sword back out for 1 hit, for a total of 3 hits of massive good damage. -[Tremendously Powerful Skill which should be looked out for at all times. It will always be the first skill used in the battle and the one used after the Fire Skill]
  • Releases cyan blasts from its arms for 5 hits of moderate water damage which, if any one attack connects, applies an Avoidance buff to the enemy for 2 turns. -[Not necessarily too much of a hinderance especially with a fair amount of BtH. It will always be used after the Good Blade skill.]
  • Forms a blade out of its left head, lunges at you and strikes for two hits, and takes the sword back out for 1 hit, for a total of 3 hits of moderate Wind Damage with a 100% chance to hit and 100% chance to deal critical damage. -[This skill will always (almost) connect and deal critical damage, thus bypassing your defenses. It therefore encourages you to keep a high HP at all times. It comes after the Water Skill.]
  • Releases cyan blasts from its arms for 5 hits of moderate energy damage, which stuns you for 3 turns. -[This skill will hinder you and drain away a lot of your healthóthe Togs get an opening to strike you with their Good Blade, so you must, most definitely, protect yourself from it. It comes after the Wind Skill.]
  • Releases cyan blasts from its arms for 5 hits of moderate fire damage, which inflicts a Fire DoT on you for 3 turns. -[This isn't necessarily the most annoying skill but it will definitely deal a small lot of damage to you over time. It comes after the Energy Skill.]
This fight revolves around pitting you against togs who fight you individually and then combine to form a much, much larger and more powerful force. Their skills are on rotation, which easens the fight, but makes it harder all the same. Messed up!





{4.2.1.1}Strategy Type 1: Baltaelís Aventail equipped SoulWeaver
The SoulWeaver Armor is a candidate here due to the Baltaelís Aventail buffing its offenses and defenses heavily including a skill that does 1000% Burst Weapon Damage immediately. This fight is made much, much easier due to this class due to which this may not be too much of a difficult challenge unlike some of its predecessors.

Stat Distribution:

Level 50: Total Stat Points - 245
END: 25
STR: 200
WIS: 20

Level 60: Total Stat Points - 295
END: 75
STR: 200
WIS: 20

Level 70: Total Stat Points - 345
END: 125
STR: 200
WIS: 20

Level 80: Total Stat Points - 395
END: 175
STR: 200
WIS: 20

Level 85: Total Stat Points - 420
END: 200
STR: 200
WIS: 20





Strategy and Tips
  • BaltaelSynch is an amazing move with incredible damaging potential due to it dealing a whopping 200% Damage every hit, not to mention, it hits five times doing 1000% damage with a higher chance to Crit due to the same. This will be your main damage output, especially since the Strength Stat boosts damage done by a lot. It will be your main damage output.
  • Soul Aegis is a really good Shield that keeps you protected for a lot of the battle. This skill must be used whenever possible. In itís absence (when it wears out and is on cooldown) you should use Soul Slash and Soul Vaccuum to destroy your foesí damage. When youíre protected, you can do a lot of damage consistently.
  • The Soul Pierce -> Valour Impact -> Retribution. Combo is a great source of damage due to Valour Impact doing insane amounts of damage that is likely to Crit oftentimes, and Retribution following that with a lot of damage. Do keep in mind that Soul Aegis does not obstruct the continuity of the Comboóyou can use Soul Aegis in the middle and still finish the Combo.
  • Soul Slice can be used to apply Banishment DoT when the Togs are under 15% HP which will then instantly take out 75% of their remaining HP (they have 25 All Resist to resist the Knockout, but it makes the fight go by faster.
  • Due to the increase in Monster STR the Sentogs may be harder to Stun with Soul Burst or Enslave but itís worth the Attempt if there are no other skills to use. Repentance is an okay-ish move but shouldnít be your main.
Thatís all you need to remember. The Blade of Awe and your Baby Dragon will heal you occasionally, to keep you safe. You will need 5 Potions from the Cloak Scrap, and the HeroDietTM (the Seaweed and Rotten Hardtack together) to keep yourself alive, so heal when necessary.

Rotation: This Rotation is divided onto segments for convenience, as the Sentogs are fought in succession. However, due to them not really having any different mechanics until the Sentog Mech fight, Iíve grouped all together.
Regular Sentogs (Sentog Red/Yellow/Blue/Green/Black): Soul Aegis -> BaltaelSynch -> Soul Pierce -> Valour Impact/Attack
Super Sentog Justice Go: Soul Aegis -> BaltaelSynch -> Soul Pierce -> Valour Impact -> Soul Slash -> Soul Vaccuum -> Repentance -> Soul Aegis -> Soul Pierce -> Valour Impact -> Retribution. -> BaltaelSynch -> Soul Burst -> Attack -> Soul Aegis -> Soul Pierce -> Valour Impact -> Attack -> BaltaelSynch -> Soul Slash -> Repentance -> Soul Pierce -> Soul Aegis -> Valour Impact -> Attack -> BaltaelSynch (repeat Attack until they fall to you)






< Message edited by BluuHorseOfficial -- 6/13/2018 3:55:10 >
DF  Post #: 43
6/4/2018 8:30:21   
Quaksna
Member

Okay Bluu, so I got a new NDA strategy without Frozen Claymore on Legion Crawler, and I won.
So, I was concentrating mainly on offense, because you need it to get down as soon as possible. I used paladin, invited Leon (Warcry - Shield - Final Combo), Artix book 1.
Simply - as Paladin, Prismatic Strike lowers Light Res. by 20, Artix then lowers it too up to - 45. Meanwhile, Leon will charge his combo, doing some nice damage.
Artix then uses his offensive skills, heals if necessary, Leon uses - 20 Dmg weakening skill, then Warcry, spamming Power. Shield always when you can. Pet Dragon helped a little bit, but I have not so much points on him.
Equipment : Paragon Helmet and Cape, but I am lvl 40 so I have not any of those super boosting acessories yet. I would advise a good Light weapon, you DA guys surely have Ultimate Destiny stuff and so, I used
Silver Arrow Cage, because I have not anything better (only Frozen Claymore :)).
So yeah. If you want a NDA strategy, here you go. The Leon combo is the root of everything.
Post #: 44
6/4/2018 9:27:34   
BluuHorseOfficial
Member

@Quaksna, thank you very much! Iíve sent you a PM regarding your strategy, so check your Inbox!
@Steambin96, same, I've replied!




For anyone who wants to contact me, you can do it on this thread or by PM, Iíll be very happy to receive your support/feedback! However, Iíll answer to all of you via PM unless there are many replies in which case Iíll reply to this one! Thanks for your help, itís greatly appreciated!

Battle on!

< Message edited by BluuHorseOfficial -- 6/7/2018 8:46:37 >
DF  Post #: 45
6/5/2018 1:18:43   
steambin96
Member

Can i ask a question? The weapon special of candy cane sword has conflicting 3 conflicting entries. Erosion's guide to beating weird duo says that candy cane heals 10% health, the weapon's page "http://forums2.battleon.com/f/tm.asp?m=7442094" (i think its this weapon) says 5% health, the list of weapon specials "http://forums2.battleon.com/f/tm.asp?m=21100552" says 20% which one is more accurate?
Post #: 46
6/9/2018 12:11:04   
BluuHorseOfficial
Member










Table of Strategies:
4.2.2.1) Baltaelís Aventail equipped SoulWeaver (DA+NDC)





Your best Sword/Axe/Mace of any element can be used to get you through this challenge.

Items
For this challenge, you should use overall items (both offensively and defensively functioning);Aside from that, the Slimy Necklace (level 75) and the VoidWoven Belt V can be equipped to better your Immobility Resistance, preventing you from getting stunned.

The Pet Dragon invested 200 points in Protection is highly recommended due to it healing and shielding you.





Attacks
  • Dave launches a massive array of faded particles and bright explosive energy that does three hits of heavy damage and stunning you for four turns. ó[Very annoying move which will skip most of your turns which you get to damage Dave in. You should avoid this at all costs, but with a good Shield/Stun Rotation that shouldnít be a problem.]
  • Launches bolts of electricity from a magic circle composed of three gears that strikes you for four hits of heavy damage, inflicting -50 to Boost for two turns. ó[Another hinderance but not very annoying to deal with. If possible, you can always use a move unintended for damage such as a Shield or Stun on these two turns.]
  • Summons a magic circle in the shape of a gear and uses it to inflict heavy damage on you five times in addition to inflicting -75 to Hit for one turn on one or more targets if they get hit. The attack also enables Time Anomaly (Defenses +150) on Dave for three turns. ó[Yet another hinderance to being able to do damage to him, but the Negative BtH debuff only applies upon the attack connecting, hence, not really much of an issue. Plus, Crits go right through te Shield.]
  • Launches an explosive burst of energy from his right hand that deals colossal damage to his target. This attack has a chance to deal critical damage. ó[Daveís most damaging move, but donít try to defend from it because you need to focus more on offense in this fight.]
  • After fifteen turns (stunned turns don't count), Dave releases all stored energy with his time orb, conjuring a clock around it and dealing colossal fear damage with 100% Hit and healing itself to full health. ó[Uhh... we donít... talk about this move... just try to avoid it. If it occurs, restart the battle.]
Groundhog Dave is a crafty rodent and an Avatar of Time that is commonly associated with the late stages of the winter season, but he does not waste any time looking for his shadow for he is much more interested in testing his time manipulation abilities on any foolish or daring adventurers that wish to claim his wings. Beware of the energy that he charges throughout each and every battle. After a certain period of time, he will unleash it all on his foes and nourish himself back on health, causing him to be one groundhog that will not fall flat easily. If you don't plan your moves wisely, time's up.





{4.2.2.1}Strategy Type 1: Baltaelís Aventail equipped SoulWeaver
The SoulWeaver Armor is a candidate here due to the Baltaelís Aventail buffing its offenses and defenses heavily including a skill that does 1000% Burst Weapon Damage immediately. This fight is made much, much easier due to this class due to which this may not be too much of a difficult challenge unlike some of its predecessors.

Stat Distribution:

Level 50: Total Stat Points - 245
END: 25
STR: 200
WIS: 20

Level 60: Total Stat Points - 295
END: 75
STR: 200
WIS: 20

Level 70: Total Stat Points - 345
END: 125
STR: 200
WIS: 20

Level 80: Total Stat Points - 395
END: 175
STR: 200
WIS: 20

Level 85: Total Stat Points - 420
END: 200
STR: 200
WIS: 20





Strategy and Tips
  • BaltaelSynch is an amazing move with incredible damaging potential due to it dealing a whopping 200% Damage every hit, not to mention, it hits five times doing 1000% damage with a higher chance to Crit due to the same. This will be your main damage output, especially since the Strength Stat boosts damage done by a lot. It will be your main damage output. Never use this when you have your BtH lowered and Time Anomaly influencing Dave, or when you have your Boost Lowered. This helps take Groundhog Dave down faster as the fight turns into a loophole 14 turns after his first attack.
  • Soul Aegis is a really good Shield that keeps you protected for a lot of the battle. This skill must be used whenever possible. In itís absence (when it wears out and is on cooldown) you should use Soul Slash and Soul Vaccuum to destroy your foesí damage. When youíre protected, you can do a lot of damage consistently.
  • The Soul Pierce -> Valour Impact -> Retribution. Combo is a great source of damage due to Valour Impact doing insane amounts of damage that is likely to Crit oftentimes, and Retribution following that with a lot of damage. Do keep in mind that Soul Aegis does not obstruct the continuity of the Comboóyou can use Soul Aegis in the middle and still finish the Combo. Valour Impact can be especially amazing if, by chance, Dave uses his Time Anomaly skill as the Criticals from this skill will bypass his defenses.
  • Soul Slice can be used to apply Banishment DoT when Dave is under 15% HP which will then instantly take him out. Keep in mind that the annihilation effect is applied wether or not the attack fully connects or not, so do not hesitate.
  • Use Soul Burst and Enslave whenever possible to delay Daveís charging of power. Repentance is an fairly okay move for when Dave boosts himself with Time Anomaly.
Thatís all you need to remember. The Blade of Awe and your Baby Dragon will heal you occasionally, to keep you safe. You wonít need 5 Potions from the Cloak Scrap, and the HeroDietTM (the Seaweed and Rotten Hardtack together), but keep them around in case you have to keep yourself alive and heal when necessary.

Rotation: This Rotation should, with a little Luck, get you to win this quite easily.
Enslave -> Soul Pierce -> Valour Impact -> Soul Aegis -> Retribution -> BaltaelSynch -> Soul Pierce -> Valour Impact -> Soul Burst -> Soul Slash -> Soul Aegis -> Soul Pierce -> Valour Impact -> BaltaelSynch -> Soul Burst -> Enslave -> Repentance -> Soul Pierce -> Valour Impact -> Attack/Retribution -> Attack (repeat Attack until Groundhog Dave falls to you, OR use Soul Slice when his HP is at less than 15%)






< Message edited by BluuHorseOfficial -- 6/16/2018 7:31:48 >
DF  Post #: 47
6/16/2018 7:47:36   
BluuHorseOfficial
Member










Table of Strategies:
4.2.3.1) Baltaelís Aventail equipped SoulWeaver (DA+NDC)





Your best Sword/Axe/Mace of any element can be used to get you through this challenge.

Items
For this challenge, you should use overall items (both offensively and defensively functioning);Aside from that, the Slimy Necklace (level 75) and the VoidWoven Belt V can be equipped to better your Immobility Resistance, preventing you from getting stunned.

The Pet Dragon invested 200 points in Protection is highly recommended due to it healing and shielding you.





Attacks
Super Sentog Justice Go!:
  • Forms a blade out of its left head, lunges at you and strikes for two hits, and takes the sword back out for 1 hit, for a total of 3 hits of massive good damage. -[Tremendously Powerful Skill which should be looked out for at all times. It will always be the first skill used in the battle and the one used after the Fire Skill]
  • Releases cyan blasts from its arms for 5 hits of moderate water damage which, if any one attack connects, applies an Avoidance buff to the enemy for 2 turns. -[Not necessarily too much of a hinderance especially with a fair amount of BtH. It will always be used after the Good Blade skill.]
  • Forms a blade out of its left head, lunges at you and strikes for two hits, and takes the sword back out for 1 hit, for a total of 3 hits of moderate Wind Damage with a 100% chance to hit and 100% chance to deal critical damage. -[This skill will always (almost) connect and deal critical damage, thus bypassing your defenses. It therefore encourages you to keep a high HP at all times. It comes after the Water Skill.]
  • Releases cyan blasts from its arms for 5 hits of moderate energy damage, which stuns you for 3 turns. -[This skill will hinder you and drain away a lot of your healthóthe Togs get an opening to strike you with their Good Blade, so you must, most definitely, protect yourself from it. It comes after the Wind Skill.]
  • Releases cyan blasts from its arms for 5 hits of moderate fire damage, which inflicts a Fire DoT on you for 3 turns. -[This isn't necessarily the most annoying skill but it will definitely deal a small lot of damage to you over time. It comes after the Energy Skill.]
Groundhog Dave:
  • Dave launches a massive array of faded particles and bright explosive energy that does three hits of heavy damage and stunning you for four turns. ó[Very annoying move which will skip most of your turns which you get to damage Dave in. You should avoid this at all costs, but with a good Shield/Stun Rotation that shouldnít be a problem.]
  • Launches bolts of electricity from a magic circle composed of three gears that strikes you for four hits of heavy damage, inflicting -50 to Boost for two turns. ó[Another hinderance but not very annoying to deal with. If possible, you can always use a move unintended for damage such as a Shield or Stun on these two turns.]
  • Summons a magic circle in the shape of a gear and uses it to inflict heavy damage on you five times in addition to inflicting -75 to Hit for one turn on one or more targets if they get hit. The attack also enables Time Anomaly (Defenses +150) on Dave for three turns. ó[Yet another hinderance to being able to do damage to him, but the Negative BtH debuff only applies upon the attack connecting, hence, not really much of an issue. Plus, Crits go right through te Shield.]
  • Launches an explosive burst of energy from his right hand that deals colossal damage to his target. This attack has a chance to deal critical damage. ó[Daveís most damaging move, but donít try to defend from it because you need to focus more on offense in this fight.]
  • After fifteen turns (stunned turns don't count), Dave releases all stored energy with his time orb, conjuring a clock around it and dealing colossal fear damage with 100% Hit and healing itself to full health. ó[Uhh... we donít... talk about this move... just try to avoid it. If it occurs, restart the battle.]
Groundhog Dave is a crafty rodent and an Avatar of Time that is commonly associated with the late stages of the winter season, but he does not waste any time looking for his shadow for he is much more interested in testing his time manipulation abilities on any foolish or daring adventurers that wish to claim his wings. Beware of the energy that he charges throughout each and every battle. After a certain period of time, he will unleash it all on his foes and nourish himself back on health, causing him to be one groundhog that will not fall flat easily. If you don't plan your moves wisely, time's up.





{4.2.2.1}Strategy Type 1: Baltaelís Aventail equipped SoulWeaver
The SoulWeaver Armor is a candidate here due to the Baltaelís Aventail buffing its offenses and defenses heavily including a skill that does 1000% Burst Weapon Damage immediately. This fight is made much, much easier due to this class due to which this may not be too much of a difficult challenge unlike some of its predecessors.

Stat Distribution:

Level 50: Total Stat Points - 245
END: 25
STR: 200
WIS: 20

Level 60: Total Stat Points - 295
END: 75
STR: 200
WIS: 20

Level 70: Total Stat Points - 345
END: 125
STR: 200
WIS: 20

Level 80: Total Stat Points - 395
END: 175
STR: 200
WIS: 20

Level 85: Total Stat Points - 420
END: 200
STR: 200
WIS: 20

STR has been selected here due to the Immobility Resistance it offers.





Strategy and Tips
  • BaltaelSynch is an amazing move with incredible damaging potential due to it dealing a whopping 200% Damage every hit, not to mention, it hits five times doing 1000% damage with a higher chance to Crit due to the same. This will be your main damage output, especially since the Strength Stat boosts damage done by a lot. It will be your main damage output. Never use this when you have your BtH lowered and Time Anomaly influencing Dave, or when you have your Boost Lowered. This helps take Groundhog Dave down faster as the fight turns into a loophole 14 turns after his first attack. Once heís out, large portions of the Sentogsí HP can also be taken out quite easily with this skill.
  • Soul Aegis is a really good Shield that keeps you protected for a lot of the battle. This skill must be used whenever possible. In itís absence (when it wears out and is on cooldown) you should use Soul Slash and Soul Vaccuum to destroy your foesí damage. When youíre protected, you can do a lot of damage consistently. Use this on the first turn and then whenever possible.
  • The Soul Pierce -> Valour Impact -> Retribution. Combo is a great source of damage due to Valour Impact doing insane amounts of damage that is likely to Crit oftentimes, and Retribution following that with a lot of damage. Do keep in mind that Soul Aegis does not obstruct the continuity of the Comboóyou can use Soul Aegis in the middle and still finish the Combo. Valour Impact can be especially amazing if, by chance, Dave uses his Time Anomaly skill as the Criticals from this skill will bypass his defenses, and when the Togs manage to connect with their Water Blasts Skill.
  • Soul Slice can be used to apply Banishment DoT when Dave is under 15% HP which will then instantly take him out. Keep in mind that the annihilation effect is applied wether or not the attack fully connects or not, so do not hesitate. It can be used on the Sentogs, too, but the skill will not take them out, but will leave them with a small portion of their HP which can be dealt with quickly.
  • Use Soul Burst and Enslave whenever possible to delay Daveís charging of power. Repentance is an fairly okay move for when Dave boosts himself with Time Anomaly. They can be used on the Togs just as a slight gamble, though, Soul Burst is highly inefficient at that.
Thatís all you need to remember. The Blade of Awe and your Baby Dragon will heal you occasionally, to keep you safe. You will need 5 Potions from the Cloak Scrap, and the HeroDietTM (the Seaweed and Rotten Hardtack together), and consume them whenever necessary.





Rotation: This Rotation is divided onto segments for convenience, as the Sentogs are fought in succession. Due to Groundhog Dave becoming a major inconvenience over time, he is to be dealt with first.
Groundhog Dave: Soul Aegis -> BaltaelSynch -> Soul Slash -> Soul Vaccuum -> Enslave -> Soul Pierce -> Valour Impact -> Soul Aegis -> Retribution. -> BaltaelSynch -> Soul Pierce -> Valour Impact -> Repentance/Soul Burst -> Soul Slash -> Soul Pierce -> Valour Impact -> Attack (repeat Attack until Dave is at less than 15% HP and then Soul Slice. Use Rotten Hardtack sometime around killing Groundhog Dave.)
Super Sentog Justice Go: Soul Aegis -> BaltaelSynch -> Soul Pierce -> Valour Impact -> Soul Slash -> Soul Vaccuum -> Repentance -> Soul Aegis -> Soul Pierce -> Valour Impact -> Retribution. -> BaltaelSynch -> Soul Burst -> Attack -> Soul Aegis -> Soul Pierce -> Valour Impact -> Attack -> BaltaelSynch -> Soul Slash -> Repentance -> Soul Pierce -> Soul Aegis -> Valour Impact -> Attack -> BaltaelSynch (repeat Attack until they fall to you. Use Seaweed and your Potions to heal yourself if necessary at any point.)





< Message edited by BluuHorseOfficial -- 9/4/2018 13:30:00 >
DF  Post #: 48
6/16/2018 8:51:19   
BluuHorseOfficial
Member




{4.3}The Right Section






The Right Section of the Otherworldly Challenges was first implemented on March 2nd, 2018, with an immense amount of teasing on the Discord Servers, Twitter and the Design Notes, conversely meaning the forums, too. It consists of the "Simulacrum of Uthuluc" and "Sciuridaehotep" Challenges and a Challenge that pits you against the two for 1000 Gold. There also is a Primordial shop where you merge the rewards of one of the challenges and the dual challenge. The rewards are well worth the trouble but... for the incredibly special surprise, youíll need rewards from the Weird Duo as well as the Big & Small Challenges.

Stat Points start from level 80 because that is the level at which the bosses are most convenient to beat.


DF  Post #: 49
6/30/2018 11:20:20   
whenua
Member

quote:

Blood Elementals should be defeated after the water elementals beside them are. Stunning them before you attack the Water Elementals is recommended. Then you want to keep your damage consistent to beat the Blood Elemental. Watch out for its DoT.


I'm going to stop you there for a second because I have a better strategy in mind that I have used for the Blood Elemental.

1 - Choose one Water Elemental and stun it. That way, one source of healing is cut off for a few rounds.
2 - Continue bashing the stunned Water Elemental until it dies.
3 - Bash the other Water Elemental, if you can, stun it. (the reason why I say "stun it" is because I play Pyromancer, who has 2 stuns)
4 - After you killed the other Water Elemental, you're left with the Blood Elemental, which is honestly just a big HP wall. You should be able to get back the stun you used on the first Water Elemental you killed, in which case, stun him and/or raise up your defenses.

I'm using Pyromancer, which is the class I always use for long quests like dungeon runs. Ironically, I use it because I thought Rebirth would help me, but I find myself never actually using that skill over Warmth. I also use a 200 Protection pet dragon.

For single enemies, just stun them and bash them before the stun wears off, unless they happen to have a high hp pool, in which case use your stun > Phoenix skill.
For the Heart/Energy Elementals group, equip a Stone weapon (I have Blade of Awe), use Rekindle (the 25% powerboost skill), then Phoenix to bash the Heart elemental in one turn. Then, change your weapon to a water type and stun the energy elemental, continue to bash it.
For the Water/Earth Elementals, equip a wind weapon (change your baby dragon's element to wind too) and stun the Earth Elemental. Bash it with the Phoenix skill. Equip a Fire/Energy weapon (change your baby dragon's element to fire/energy too) and Fear the Water Elemental, then use one of Pyro's DoT skills to finish it.

AQ  Post #: 50
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