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RE: Legion Armor {shop}

 
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4/19/2018 21:14:57   
Shadow X Ascendant
Member

Great Guide, I Think I Will need to Do One Compreensive Guide Like This But For Othewordly and Dreamscape, using Baltael's Soulweaver, Paladin and Ranger alone.

< Message edited by Shadow X Ascendant -- 4/19/2018 21:17:34 >
AQ DF MQ AQW  Post #: 26
4/19/2018 22:09:19   
BluuHorseOfficial
Member

Iím going to do Otherworldly and Dreamscape, too. If you have strategies, you could send them to me via PMs and Iíll be sure to add them, and credit you in the credits and in small font under the strategies themselves. In any case, Iíve seen the ones you posted on the Battle Strategy Thread, but I still need permission using them. I want to sprinkle a few other classes in there too, however, especially for NDAs.

If you want to help out, itís greatly appreciated, though, due to war, I was on a one-week hiatus. Thing is, about making your own guide, since Iím making mine, yours may not be accepted, so thereís a chance it could get rejected...

In any case, thanks!
DF  Post #: 27
4/19/2018 22:19:04   
Shadow X Ascendant
Member

In that case, i will send my strategies for They, just send me a PM in a good moment to send to you
AQ DF MQ AQW  Post #: 28
4/21/2018 8:53:55   
BluuHorseOfficial
Member






{4}The Otherworldly Challenges








The Otherworldly Challenges board was added on January 5th, 2018, with the addition of the Left Section of this board. The challenges offered by this board include two creatures, a prideful Leorilla whose ultimate priority is cleansing its beautiful fur and beating you up for trying to ďlook as goodĒ as it does, a mighty, and an honorable Bear whose Battles are carefully thought out and refusing to follow them will cause it to get angry and instantly cause your demise. The Super Sentog Justice Go! Pentuple of Togs who fight you in an ordered sequence and then altogether in a test of endurance and skill, and two monsters from the Primordial Plane of Elementalityóthe Simulacrum of Uthuluc with its impressive armor that is hard to find chinks in, and the almighty Sciuridaehotep whose tentacles are a show of patience and power, and the dangers of the word ďNoĒ. They provide you the accessories Leorilla Mane Belt, Groundhog Wings, Sentog Helm, Squirrel Tentacle and Void Chitin Band, all which are not just aesthetically beautiful (the cape and helm) but statistically incredibly powerful, too, providing All Resistance to you. These challenges are not exactly fully worth the time (and possibly sanity) you spend on them, especially since you spend a lot on them. The icing on the cake it the cutest, most adorable yet strong and bulky pet you will ever encounter in the game, despite just recently hatched and not even at full potential due to its young ageó The Baby Chimera.





{4.1}The Left Section






The Left Section of the Otherworldly Challenges was first implemented on November 5th, 2017. It consists of the "Leorilla, the Proud" and "Sir Bearingion" Challenges and a Challenge that pits you against the two for 1000 Gold. There also is a Leorilla Mane Belt shop where you merge the rewards of these two.

Stat Points start from level 50 because that is the level at which the bosses are most convenient to beat, though these can be beaten at materially any level due to their general lack of incredible difficulty. Yes, even Level 1. Just watch this..




< Message edited by BluuHorseOfficial -- 5/5/2018 3:53:10 >
DF  Post #: 29
4/23/2018 8:38:39   
BluuHorseOfficial
Member










Table of Strategies:
4.1.1.1) DeathKnight (DA+NDC)
4.1.1.2) Patience DragonLord (DA+NDC/DA+DC depending on which version you purchase)





Your best weapon of any element can be used to get you through this challenge.

Items that provide a high Nature Resistance should be able to help you out, too;

The Pet Dragon is highly discouraged (ironically) due to it buffing you.





Attacks
  • Punches you before using its head to jab you at a vertical angle for three hits of heavy Nature damage. At the beginning of its turn, Leorilla will check either the player (The Leorilla is watching you carefully.) or itself for effects (The Leorilla is checking itself for any impurities.). One or the other is randomly selected at the start of the battle, and alternates with the other every five turns. If Leorilla is below 50% HP, the checks will alternate every turn. If any effects are detected on the player (The Leorilla is enraged at your attempt to strenghten yourself!) or Leorilla (The Leorilla discovers that its perfect fur has been affected!), Leorilla will heal itself to a fair degree, and deal colossal damage with extra bonus to hit as long as the effects are active. ó[This is the only Inn at the Edge of Time boss that has only one attack, but if you donít have a Nature resistance of any degree, this can be devastating. Do not use any self-buffing attacks (healing excluded, that is not a buff, but including shields and stat reductions) when Leorilla is watching you carefully or debuffing attacks (including DoTs, but excluding stuns) when Leorilla is checking for impurities, or the battle will take a massive turn on you by making you have to deal with Leorilla again and it having taken out a chunk of your HP by then, too, healing every turn.]
This battle tries to revolve around pitting you against a set of rules to get you on your toes, but when equipped with enough knowledge, this can be a cakewalk, too.
óThanks to Verlyrus, Erosion, and Karika for notes on the effects






{4.1.1.1}Strategy Type 1: DeathKnight Class (DA+NDC)
The DeathKnight, being a very nice hybrid/overall armor should effectively help you deal with this challenge. It can shift between a HoT and a DoT effect, both which increase in magnitude over time. It also has a beautiful palette of offensive moves, and a shield that lasts 4 turns and a which makes it a very powerful class against Leorillaís mechanic.

Stat Distribution:

Level 50: Total Stat Points - 245
END: 25
LUK: 100
STR/DEX/INT: 100
WIS: 20

Level 60: Total Stat Points - 295
END: 75
LUK: 100
STR/DEX/INT: 100
WIS: 20

Level 70: Total Stat Points - 345
END: 125
LUK: 100
STR/DEX/INT: 100
WIS: 20

Level 80: Total Stat Points - 395
END: 175
LUK: 100
STR/DEX/INT: 100
WIS: 20

Level 85: Total Stat Points - 420
END: 200
LUK: 100
STR/DEX/INT: 100
WIS: 20





Strategy and Tips
  • The DeathKnight armor is a candidate here due to it having strong offensive potential that comes from multiple skills, namely Summon Minion, Empowered Armor Strike, Dreadblade, and Obliterate, as well as Necrotic Presence Shift which shifts between a passive DoT and a passive HoT effect which increase in magnitude proportionate to the duration of the battle to a certain extent.
  • Summon Minion is a very powerful skill that can be used every alternate turn. Whenever Leorilla is watching you carefully (at Leorillaís HP above 50%), use Inspire Weakness to decrease its Resistance, making you stronger and then continue using any of the above offensive moves, Summon Minion, Dreadblade and Obliterate. By the time it stops watching you carefully your debuff would have worn off. Note that Soul Reap should never be used as it is a buff and debuff both in the same skill.
  • When Leorilla is Checking its fur for impurities (at Leorillaís HP above 50%), protect yourself with Garb of Undeath and then shell it with Summon Minion and Empowered Armor Strike.
  • When Leorilla is less than 50% HP, try to use Instill Fear to attempt to stun it and bombard it with more Summon Minion, Obliterate, Dreadblade and Empowered Armor Strike. Alternately, Unholy Will can be used to attempt to stun Leorilla and deal a massive DoT on it.
  • The Pet Dragon has a chance to buff you, which at the wrong time can be very devastating. Donít use it.
Thatís all you need to remember. Use Angelic Blessing whenever you deem it necessary and mana potions help out a lot too. You may need 5 Potions from the Cloak Scrap, or Potions much (but it is recommended), as the passive HoT should sustain you and keep your health constant for a very long time.

Rotation: This Rotation is divided onto segments for convenience. Once Leorilla is at ~51-53% HP, drop everything and go back to repeating Crusading Strike -> Attack (replacing Attack with Cor Lucem or Phoenix Song until Leorilla is at 50% HP, and then use the less than 50% strategy.
At the Start of the Battle: Obliterate (this turn, you wouldnít know of Leorillaís stance, so itís purely just a scout for Leorilla's stance.)
At above 50% HP, if Leorilla is watching you carefully: Inspire Weakness -> Unholy Will -> Dreadblade/Summon Minion -> Empowered Armor Strike/Dreadblade -> Necrotic Presence Shift (if Necrotic Presence is a DoT at the time of using this move)/Summon Minion (if Necrotic Presence is a HoT at the time of using this move.)(By this time, the Leorilla wouldíve changed stance, so follow the strategy below)
At above 50% HP, if Leorilla is checking its fur for impurities: Garb of Undeath -> Summon Minion -> Empowered Armor Strike -> Summon Minion -> Attack/Life Tap (By this time, the Leorilla wouldíve changed stance, so follow the strategy above)
At below 50% HP: Attack -> Summon Minion -> Attack -> Summon Minion -> Empowered Armor Strike (repeat Attack -> Summon Minion -> Attack -> Summon Minion -> Empowered Armor Strike until Leorilla falls to you, occasionally using Obliterate and Dreadblade when they're available to you.





{4.1.1.3}Strategy Type 2: Evolved DragonLord Class with Dragon's Patience (DA+NDC/DA+DC depending on which variant you choose to purchase)
The Dragonís Patience influenced DragonLord Class has a spot here due to itís own increasing damage potential, especially due to its increasing PowerBoost, Dragonís Patience shines brightly, which escalates in magnitude by 2% over time, reaching its pinnacle at 102% in 51 turns. It has a Panic button in the Earth Dragon Spirit skill which makes it so that your opponent deals to you 20% of their total damage for 2 turns and 50% for the next two. It also has decent damage potential while building up PowerBoost coming in unsustained bursts of damage if used correctly.

Stat Distribution:

Level 50: Total Stat Points - 245
END: 25
LUK: 200
WIS: 20

Level 60: Total Stat Points - 295
END: 75
LUK: 200
WIS: 20

Level 70: Total Stat Points - 345
END: 125
LUK: 200
WIS: 20

Level 80: Total Stat Points - 395
END: 175
LUK: 200
WIS: 20

Level 85: Total Stat Points - 420
END: 200
LUK: 200
WIS: 20





Strategy and Tips
  • The Patience DragonLord armor is a candidate here due to it having strong offensive potential that comes from the skills, Dragon Bite and Rush, as well as a passive PowerBoost effect which increases in magnitude proportionate to the duration of the battle to a certain extent.
  • The Dragon Bite -> Rush combo is a very strong rotation that can be used every alternate turn. Whenever Leorilla is watching you carefully (at Leorillaís HP above 50%) for the first time, you should always use Frost Dragon Spirit and Shield Bash, and then slam onto it with Dragon Heart, continuing the use Dragon Bite and Rush, with Attack. Every subsequent time it begins to watch you, you should use Dragon Bite, Rush and Attack, though it may only watch you twice. DragonEye should be used on the first turn to scout for Leorillaís stance.
  • When Leorilla is Checking its fur for impurities (at Leorillaís HP above 50%) protect yourself with Darkness Dragon Spirit or Earth Dragon Spirit, whichever is available. Earth Dragon Spirit drastically lowers damage dealt. You can then proceed to bombard ot with more Dragon Bite -> Rush -> Attack.
  • When Leorilla is less than 50% HP, try to use Shield Bash to stun it and bombard it with more of the same Dragon Bite -> Rush -> Attack.
  • The Pet Dragon has a chance to buff you, which at the wrong time can be very devastating. Donít use it.
Thatís all you need to remember. Use Angelic Blessing whenever you deem it necessary and mana potions help out a lot too. You wonít need 5 Potions from the Cloak Scrap, or Potions much (but it is recommended), as the passive HoT should sustain you and keep your health constant for a very long time.

Rotation: This Rotation is divided onto segments for convenience. Once Leorilla is at ~51-53% HP, drop everything and go back to repeating Attack until Leorilla is at 50% HP, and then use the less than 50% strategy.
At the Start of the Battle: DragonEye (this turn, you wouldnít know of Leorillaís stance, so itís purely just a move to check Leorillaís stance.)
At above 50% HP, if Leorilla is watching you carefully: Frost Dragon Spirit -> Shield Bash -> Dragon Heart -> Dragon Bite -> Rush (if Leorilla had been stunned, use Attack, Dragon Bite and Rush) [OR] Dragon Bite -> Rush -> Attack -> Dragon Bite -> Rush (By the end of any of these movesets, Leorilla would have changed stance, so see the strategy below.)
At above 50% HP, if Leorilla is checking its fur for impurities: Darkness Dragon Spirit/Earth Dragon Spirit (whatever you want to use or whatever is available) -> Attack -> Dragon Bite -> Rush -> Attack (By the end of any of these movesets, Leorilla would have changed stance, so see the strategy above.)
At below 50% HP: Dragon Bite -> Rush -> Attack (repeat Dragon Bite -> Rush -> Attack until Leorilla falls to you, occasionally using DragonEye in place of Attack when available)





< Message edited by BluuHorseOfficial -- 5/9/2018 8:32:57 >
DF  Post #: 30
4/26/2018 10:47:01   
BluuHorseOfficial
Member










Table of Strategies:
4.1.2.1) DeathKnight (DA+NDC)
4.1.2.2) Patience DragonLord (DA+NDC/DA+DC depending on which version you purchase)





Your best weapon of any element can be used to get you through this challenge.

Items that provide a high Nature Resistance should be able to help you out, too;

The Pet Dragon is highly discouraged (ironically) due to it being an ally, which is not honorable for the likes of the Great Bearingion.





Attacks
  • Kicks you and Punches thrice for four hits of heavy Nature damage. If your health is below 40% on his turn, applies Omae Wa Mou Shindeiru for 1 turn (Sir Bearginion goes for a killing blow. Your health is too low to withstand this for much longer!). This effect will make makes you automatically lose on your next turn, unless you raise your HP above 40% (You shrug off the effects of Sir Bearginion's attack!). He applies a Most Honorable Defense buff that grants him a +30 Resistance to whichever element you used to hit him last, but if you change equipment at any point after your first turn, on his next turn he will deal heavy damage based on your weapon element, and make you automatically lose before your next turn (You dare change equipment while in battle with Sir Bearginion the 3rd?). Having pets or guests in the fight makes you automatically lose on your next turn (Sir Bearginion the 3rd, Most Honorable Duelist of the Western Deepwoods fights only honorable duels!). ó[Sir Bearingionís basic Attack skill, and it is still notorious for doing a lot of damage. This is why you want a Nature resistanceóso you can easily cut down and mitigate large portions of the damage that Sir Bearingion will do to you. Besides that, itís pretty self-explanatory, actually. Donít get your health to below 40%, if you do, quickly raise it up, donít change equipment after the first turn, and donít bring pets or guests.]
  • Launches a flurry of punches at you for 6 hits of moderate Nature damage. If your health is below 40% on his turn, applies Omae Wa Mou Shindeiru for 1 turn (Sir Bearginion goes for a killing blow. Your health is too low to withstand this for much longer!). This effect will make makes you automatically lose on your next turn, unless you raise your HP above 40% (You shrug off the effects of Sir Bearginion's attack!). He applies a Most Honorable Defense buff that grants him a +30 Resistance to whichever element you used to hit him last, but if you change equipment at any point after your first turn, on his next turn he will deal heavy damage based on your weapon element, and make you automatically lose before your next turn (You dare change equipment while in battle with Sir Bearginion the 3rd?). Having pets or guests in the fight makes you automatically lose on your next turn (Sir Bearginion the 3rd, Most Honorable Duelist of the Western Deepwoods fights only honorable duels!). ó[Sir Bearingionís massive nuke skill, but it still doesnít do as much damage as Gelunguis or the Legion Crawler on their respective nukes. This is why you want a Nature resistanceóso you can easily cut down and mitigate large portions of the damage that Sir Bearingion will do to you. Besides that, itís pretty self-explanatory, actually. Donít get your health to below 40%, if you do, quickly raise it up, donít change equipment after the first turn, and donít bring pets or guests.]
This battle is Centered around pitting you against a strong and skilled foe who likes to fight battles in his own style and his own style alone. But if you do follow his guidelines, it shouldnít be too difficult for you.





{4.1.2.1}Strategy Type 1: DeathKnight Class (DA+NDC)
The DeathKnight, being a very nice hybrid/overall armor should effectively help you deal with this challenge. It can shift between a HoT and a DoT effect, both which increase in magnitude over time. It also has a beautiful palette of offensive moves, and a move that deals 6.25% of your own HP from the target for 4 turns and a which makes it a very powerful class against Leorillaís mechanic.

Stat Distribution:

Level 50: Total Stat Points - 245
END: 25
WIS: 120
STR/DEX/INT: 100

Level 60: Total Stat Points - 295
END: 75
WIS: 120
STR/DEX/INT: 100

Level 70: Total Stat Points - 345
END: 125
WIS: 120
STR/DEX/INT: 100

Level 80: Total Stat Points - 395
END: 175
WIS: 120
STR/DEX/INT: 100

Level 85: Total Stat Points - 420
END: 200
WIS: 120
STR/DEX/INT: 100






Strategy and Tips
  • The DeathKnight armor is a candidate here due to it having strong offensive potential that comes from multiple skills, namely Summon Minion, Empowered Armor Strike, Dreadblade, and Obliterate, as well as Necrotic Presence Shift which shifts between a passive DoT and a passive HoT effect which increase in magnitude proportionate to the duration of the battle to a certain extent.
  • Summon Minion is a very powerful skill that can be used every alternate turn. Against Bearingion, use Inspire Weakness to decrease its Resistance, making you stronger and then continue using any of the above offensive moves, Summon Minion, Dreadblade and Obliterate. By the time it stops watching you carefully your debuff would have worn off. Note that Soul Reap should can be used here as it is a buff and debuff both in the same skill. After Obliterate and Dreadblade are exhausted, you can opt to protect yourself with Garb of Undeath and then shell it with Summon Minion and Empowered Armor Strike.
  • The only major restriction that Sir Bearingion is getting to 40% Health, but this can be easily followed by simply just using Necrotic Presence Shift to get the HoT effect up. That should generally be enough to protect you.
Thatís all you need to remember. Use Angelic Blessing and Greater Heal whenever you deem it necessary and mana potions help out a lot too. You could get 4 Mana Potions from the Pirateís Plunder skill, as a safeguard against running out of mana. You wonít need 5 Potions from the Cloak Scrap, or Potions much (but it is recommended), as the passive HoT should sustain you and keep your health constant for a very long time.

Rotation: This quite simple and generalized rotation should be able to get you through. Use Dark Rite absolutely Whenever necessary.
Garb of Undeath -> Inspire Weakness -> Unholy Will -> Obliterate -> Dreadblade -> Necrotic Presence Shift -> Life Tap -> Soul Slash -> Inspire Weakness -> Empowered Armor Strike -> Garb of Undeath -> Summon Minion -> Unholy Will -> Soul Reap -> Empowered Armor Strike -> Summon Minion -> Inspire Weakness -> Dreadblade -> Summon Minion -> Obliterate -> Garb of Undeath -> Unholy Will -> Soul Reap -> Inspire Weakness -> Soul Slash -> Summon Minion -> Attack -> Summon Minion -> Dreadblade -> Garb of Undeath -> Soul Reap -> Inspire Weakness -> Unholy Will -> Summon Minion -> Obliterate -> Summon Minion -> Attack -> Summon Minion -> Attack -> Summon Minion -> Empowered Armor Strike (repeat Attack -> Summon Minion -> Attack -> Summon Minion -> Empowered Armor Strike until Sir Bearingion falls to you, occasionally using Garb of Undeath, Dark Rite, Unholy Will, Obliterate, Dreadblade and Soul Reap as they become available)





{4.1.2.2}Strategy Type 2: Evolved DragonLord Class with Dragon's Patience (DA+NDC/DA+DC depending on which variant you choose to purchase)
The Dragonís Patience influenced DragonLord Class has a spot here due to itís own increasing damage potential, especially due to its increasing PowerBoost, Dragonís Patience shines brightly, which escalates in magnitude by 2% over time, reaching its pinnacle at 102% in 51 turns. It has a Panic button in the Earth Dragon Spirit skill which makes it so that your opponent deals to you 20% of their total damage for 2 turns and 50% for the next two. It also has decent damage potential while building up PowerBoost coming in unsustained bursts of damage if used correctly.

Stat Distribution:

Level 50: Total Stat Points - 245
END: 25
LUK: 200
WIS: 20

Level 60: Total Stat Points - 295
END: 75
LUK: 200
WIS: 20

Level 70: Total Stat Points - 345
END: 125
LUK: 200
WIS: 20

Level 80: Total Stat Points - 395
END: 175
LUK: 200
WIS: 20

Level 85: Total Stat Points - 420
END: 200
LUK: 200
WIS: 20





Strategy and Tips
  • The Patience DragonLord armor is a candidate here due to it having strong offensive potential that comes from the skills, Dragon Bite and Rush, as well as a passive PowerBoost effect which increases in magnitude proportionate to the duration of the battle to a certain extent.
  • The Dragon Bite -> Rush combo is a very strong rotation that can be used every alternate turn. It helps in building up your PowerBoost and does a heavy load of damage. Besides them, DragonEye and Dragon Heart can be used to deal a lot of damage. Consistently dealing damage will ensure that Sir Bearingion should go down faster.
  • Whenever your health gets as low as at least 70%, use Wind Dragon Spirit, and feel free to debuff Sir Bearingion with Light Dragon Spirit, Ice Dragon Spirit, stun it with Shield Bash and Fire Dragon Spirit to whittle down HP. Light, Ice and Fire Dragon Spirits are good as they change his elemental resistances, too.
  • The tip on Sir Bearingion is to always keep attacking him while having a high upkeep of defensive abilities, which further enforces usage of Darkness Dragon Spirit, the shield and Earth Dragon Spirit, the busted move which blocks portions of damage. Sir Bearingion alone is far easier than both together in that you can freely debuff it and buff yourself with Shields at the same time.
  • The Pet Dragon is an instant death trigger. Don't use it.
Thatís all you need to remember. Use Water Dragon Spirit when you run low on mana. You wonít need 5 Potions from the Cloak Scrap, or Potions much (but it is recommended).

Rotation: This simple and generalized rotation should get you through. Use Wind Dragon Spirit absolutely Whenever necessary.
Darkness Dragon Spirit -> DragonEye -> Fire Dragon Spirit -> Dragon Heart -> Light Dragon Spirit -> Dragon Bite -> Rush -> Attack -> Earth Dragon Spirit -> Fire Dragon Spirit -> Dragon Bite -> Rush -> Darkness Dragon Spirit -> Frost Dragon Spirit -> Dragon Bite -> Rush -> Light Dragon Spirit -> DragonEye -> Dragon Bite -> Rush -> Fire Dragon Spirit -> Dragon Heart -> Attack -> Darkness Dragon Spirit -> DragonEye -> Dragon Bite -> Rush -> Frost Dragon Spirit -> Fire Dragon Spirit -> Earth Dragon Spirit -> Dragon Bite -> Rush -> Darkness Dragon Spirit -> Dragon Bite -> Rush -> Attack -> Frost Dragon Spirit -> Dragon Heart -> Dragon Bite -> Rush -> DragonEye -> Darkness Dragon Spirit -> Fire Dragon Spirit -> Earth Dragon Spirit -> Dragon Bite -> Rush -> Frost Dragon Spirit -> Dragon Bite -> Rush -> Attack -> Light Dragon Spirit -> Dragon Bite -> Rush -> Attack (repeat Dragon Bite -> Rush -> Attack until Sir Bearingion falls to you, occasionally using DragonEye if comes the time)





< Message edited by BluuHorseOfficial -- 5/8/2018 8:12:37 >
DF  Post #: 31
4/29/2018 10:29:09   
BluuHorseOfficial
Member










Table of Strategies:
4.1.3.1) ChickenCow (NDA+NDC/NDA+DC depending on which method you use to obtain, however it is recommended as a DA strat only)
4.1.3.2) Patience DragonLord (DA+NDC/DA+DC depending on which version you purchase)

No NDA strategy here, because the rewards you obtain from merging this can only be procured if you have a DA.





Your best weapon of any element can be used to get you through this challenge.

Items that provide a high Nature Resistance should be able to help you out, too;

The Pet Dragon is highly discouraged (ironically) due to it being an ally, which is not honorable for the likes of the Great Bearingion and for buffing you which enrages the Leorilla.





Attacks
Leorilla:
  • Punches you before using its head to jab you at a vertical angle for three hits of heavy Nature damage. At the beginning of its turn, Leorilla will check either the player (The Leorilla is watching you carefully.) or itself for effects (The Leorilla is checking itself for any impurities.). One or the other is randomly selected at the start of the battle, and alternates with the other every five turns. If Leorilla is below 50% HP, the checks will alternate every turn. If any effects are detected on the player (The Leorilla is enraged at your attempt to strenghten yourself!) or Leorilla (The Leorilla discovers that its perfect fur has been affected!), Leorilla will heal itself to a fair degree, and deal colossal damage with extra bonus to hit as long as the effects are active. ó[This is the only Inn at the Edge of Time boss that has only one attack, but if you donít have a Nature resistance of any degree, this can be devastating. Do not use any self-buffing attacks (healing excluded, that is not a buff, but including shields and stat reductions) when Leorilla is watching you carefully or debuffing attacks (including DoTs, but excluding stuns) when Leorilla is checking for impurities, or the battle will take a massive turn on you by making you have to deal with Leorilla again and it having taken out a chunk of your HP by then, too, healing every turn.]
Sir Bearingion:
  • Kicks you and Punches thrice for four hits of heavy Nature damage. If your health is below 40% on his turn, applies Omae Wa Mou Shindeiru for 1 turn (Sir Bearginion goes for a killing blow. Your health is too low to withstand this for much longer!). This effect will make makes you automatically lose on your next turn, unless you raise your HP above 40% (You shrug off the effects of Sir Bearginion's attack!). He applies a Most Honorable Defense buff that grants him a +30 Resistance to whichever element you used to hit him last, but if you change equipment at any point after your first turn, on his next turn he will deal heavy damage based on your weapon element, and make you automatically lose before your next turn (You dare change equipment while in battle with Sir Bearginion the 3rd?). Having pets or guests in the fight makes you automatically lose on your next turn (Sir Bearginion the 3rd, Most Honorable Duelist of the Western Deepwoods fights only honorable duels!). ó[Sir Bearingionís basic Attack skill, and it is still notorious for doing a lot of damage. This is why you want a Nature resistanceóso you can easily cut down and mitigate large portions of the damage that Sir Bearingion will do to you. Besides that, itís pretty self-explanatory, actually. Donít get your health to below 40%, if you do, quickly raise it up, donít change equipment after the first turn, and donít bring pets or guests.]
  • Launches a flurry of punches at you for 6 hits of moderate Nature damage. If your health is below 40% on his turn, applies Omae Wa Mou Shindeiru for 1 turn (Sir Bearginion goes for a killing blow. Your health is too low to withstand this for much longer!). This effect will make makes you automatically lose on your next turn, unless you raise your HP above 40% (You shrug off the effects of Sir Bearginion's attack!). He applies a Most Honorable Defense buff that grants him a +30 Resistance to whichever element you used to hit him last, but if you change equipment at any point after your first turn, on his next turn he will deal heavy damage based on your weapon element, and make you automatically lose before your next turn (You dare change equipment while in battle with Sir Bearginion the 3rd?). Having pets or guests in the fight makes you automatically lose on your next turn (Sir Bearginion the 3rd, Most Honorable Duelist of the Western Deepwoods fights only honorable duels!). ó[Sir Bearingionís massive nuke skill, but it still doesnít do as much damage as Gelunguis or the Legion Crawler on their respective nukes. This is why you want a Nature resistanceóso you can easily cut down and mitigate large portions of the damage that Sir Bearingion will do to you. Besides that, itís pretty self-explanatory, actually. Donít get your health to below 40%, if you do, quickly raise it up, donít change equipment after the first turn, and donít bring pets or guests.]
This battle is Centered around pitting you against a strong and skilled foe who likes to fight battles in his own style and his own style alone, and a beautiful, yet mysterious creature who is dedicated to the task at hand so much so that it will proceed to obliterate you if you donít follow its guidelines. But if you do follow their guidelines, it should be only fairly difficult for you.





{4.1.3.1}Strategy Type 1: ChickenCow (NDA+NDC/NDA+DC depending on which method you use to obtain, however it is recommended as a DA strat only)
Literally the easiest and most fun method to do it albeit a bit luck based. Hope you enjoy! This strategy was given to me by TheErosionSeeker! Just click the very unsuspicious set of blue lines down below!




Clicky!





{4.1.3.2}Strategy Type 2: Evolved DragonLord Class with Dragon's Patience (DA+NDC/DA+DC depending on which variant you choose to purchase)
The Dragonís Patience influenced DragonLord Class has a spot here due to itís own increasing damage potential, especially due to its increasing PowerBoost, Dragonís Patience shines brightly, which escalates in magnitude by 2% over time, reaching its pinnacle at 102% in 51 turns. It has a Panic button in the Earth Dragon Spirit skill which makes it so that your opponent deals to you 20% of their total damage for 2 turns and 50% for the next two. It also has decent damage potential while building up PowerBoost coming in unsustained bursts of damage if used correctly.

Stat Distribution:

Level 50: Total Stat Points - 245
END: 25
LUK: 200
WIS: 20

Level 60: Total Stat Points - 295
END: 75
LUK: 200
WIS: 20

Level 70: Total Stat Points - 345
END: 125
LUK: 200
WIS: 20

Level 80: Total Stat Points - 395
END: 175
LUK: 200
WIS: 20

Level 85: Total Stat Points - 420
END: 200
LUK: 200
WIS: 20





Strategy and Tips
  • The Patience DragonLord armor is a candidate here due to it having strong offensive potential that comes from the skills, Dragon Bite and Rush, as well as a passive PowerBoost effect which increases in magnitude proportionate to the duration of the battle to a certain extent.
  • The Dragon Bite -> Rush combo is a very strong rotation that can be used every alternate turn. It helps in building up your PowerBoost and does a heavy load of damage. Besides them, DragonEye and Dragon Heart can be used to deal a lot of damage.
  • Whenever your health gets as low as at least 70%, use Wind Dragon Spirit, and feel free to debuff Sir Bearingion with Light Dragon Spirit, Ice Dragon Spirit, stun it with Shield Bash and Fire Dragon Spirit to whittle down HP. Light, Fire and Ice Dragon Spirits are also good for changing Sir Bearingion's current Resistances.
  • When Leorilla is less than 50% HP, try to use Shield Bash to stun it and bombard it with more of the same Dragon Bite -> Rush -> Attack.
  • The Pet Dragon is an instant death trigger. Don't use it.
Thatís all you need to remember. Ise Water Dragon Spirit when you run low on mana. You wonít need 5 Potions from the Cloak Scrap, or Potions much (but it is recommended), as the passive HoT should sustain you and keep your health constant for a very long time.

Rotation: This simple and generalized rotation should get you through.
On Sir Bearingion, at the start of the battle: DragonEye (This is a move purely to check Leorillaís Stance)
On Sir Bearingion, when Leorilla is watching you carefully: Light Dragon Spirit -> Dragon Heart/Energy Dragon Spirit -> Ice Dragon Spirit -> Dragon Bite -> Rush (by this time, Leorilla wouldíve changed stance, so use the strategy below)
On Sir Bearingion, when Leorilla is watching you carefully: Darkness Dragon Spirit -> Fire Dragon Spirit -> Energy Dragon Spirit -> Dragon Bite -> Rush (by this time, Leorilla wouldíve changed stance, so use the strategy above)
(Keep repeating both of these until Sir Bearingion falls to you, using Potions, Seaweed and Rotten Hardtack if and when necessary)
On Leorilla, Once Sir Bearingion is defeated: Attack (repeat Attack until it is the time when Leorilla will change stance. This Rotation is divided onto segments for convenience. Once Leorilla is at ~51-53% HP, drop everything and go back to repeating Attack until Leorilla is at 50% HP, and then use the less than 50% strategy.)
At above 50% HP, if Leorilla is watching you carefully: Frost Dragon Spirit -> Shield Bash -> Dragon Heart -> Dragon Bite -> Rush (if Leorilla had been stunned, use Attack, Dragon Bite and Rush) [OR] Dragon Bite -> Rush -> Attack -> Dragon Bite -> Rush (By the end of any of these movesets, Leorilla would have changed stance, so see the strategy below.)
At above 50% HP, if Leorilla is checking its fur for impurities: Darkness Dragon Spirit/Earth Dragon Spirit (whatever you want to use or whatever is available) -> Attack -> Dragon Bite -> Rush -> Attack (By the end of any of these movesets, Leorilla would have changed stance, so see the strategy above.)
At below 50% HP: Dragon Bite -> Rush -> Attack (repeat Dragon Bite -> Rush -> Attack until Leorilla falls to you, occasionally using DragonEye in place of Attack when available)





< Message edited by BluuHorseOfficial -- 5/13/2018 10:16:17 >
DF  Post #: 32
5/5/2018 3:39:53   
Dragonman
Member

quote:

The Left Section of the Nefarious Challenges was first implemented on November 3rd, 2017. It consists of the "Leorilla, the Proud" "The Cauldron Groupies" and "Sir Bearginion the Third, Most Honorable Duelist of the Western Deepwoods AKA One Punch Bear" "Jack Crescent (and Guitar)Challenges and a challengchallenge where youíre pit against this duo of the two for 1000 Gold in ďWeird DuoĒface a random Blood Moon Challenge. There also is a Leorilla Mane Belt Blood Moon Challenge Upgrades shop where you exchange items from either of the two challenges and from the Random Nefarious Challenge.
You accidentally wrote the wrong challenges, the left section of the Nefarious Challenges section, {3.1} so here are some corrections. Besides that this guide looks great! Too bad you don't have Big and Small done yet though. I still haven't beaten it! Regardless, this is a great guide, so keep up the good work.
DF AQW Epic  Post #: 33
5/5/2018 3:59:43   
BluuHorseOfficial
Member

@Dragonman, thanks so much for the corrections, I must have entered them in the wrong section. I mist use my iPad, so mishaps may happen. About the Big and small, I will be doing that this week--I have the remaining assets I need to finish the Weird Duo and I'll get it done by this week or the next, tops. The new stat changes make me have to experiment a bit, so the guide's growth was stunted for some time. Also, thanks for the compliment! (wow I never thought a compliment from such an influential and extraordinary political leader would mean so much to me. You have my vote, sir, let's overthrow Rayf immediately.)
DF  Post #: 34
5/13/2018 9:01:55   
Shadow X Ascendant
Member

The Weird Duo Blue Name up there is going to Leorilla Page instead of Weird Duo
AQ DF MQ AQW  Post #: 35
5/13/2018 10:16:36   
BluuHorseOfficial
Member

Thanks, fixed! :D
DF  Post #: 36
5/24/2018 9:29:28   
Quaksna
Member

Wonderful work Bluu, I must say. But you wanted to report a non-DA victory over Legion Crawler. So here is it. I was using Book 1 Aegis and Artix, and gear was not too specific but I used Frozen Claymore, so it was quite offensive play. And I did it! I donˈt think Frozen Claymore is somehow cheating, as it is canon and identical to Vanilla Ice Katana. It is maybe the best weapon a non-DA player like me can use. Canˈt wait for the rest of the challenges! Keep up with the good work!
Post #: 37
5/24/2018 11:11:40   
BluuHorseOfficial
Member

@above, thanks! However, yeah, I donít add things like the Frozen Claymore into the guide simply because itís... bug abuse, I guess? Unfortunately, the problem is, a) I donít have VIK, and b)... it has a 5% activation chance, but Iíll try with the Atgasedd Doll, CHA and Sir Leon, now that I came to know heís NDA. Congrats on your victory, and it gives me hope that Legion Crawler may be possible for NDAs, which motivates me to try my hardest. Iíll finish up Big&Small, and then Iíll backtrack to that challenge. Thank you!
DF  Post #: 38
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