Constructive & Helpful!
It's definitely not groundbreaking in terms of damage output, but what damage it has is solidly consistent, which I like in a class. Aside from Shadow Kunai and Flaming Dragon having a chance to crit, every other damage source is 100% reliable, if you can keep Foresight active. With the rank 10 and at full stacks I'm fairly sure it competes with VHL level DPS, although even if the activation rate is a larger than most rank 10s, it's still not something you should rely on and judge the class with, so it is like you put it, very "meh", especially if compared to a class which has more or less the highest DPS in the game.
Aside from people trying it out and seeing what it has become, I doubt it will get a lot of serious use. If nothing else, it's in that exclusive club of classes being able to solo Doomkitten with close to, if not 100% consistency, plus can solo incredibly well in general.
I did notice the rank 10 seems weaker than before? Am I remembering that correctly?
It's the exact same as before as far as I can tell, it's just that with a lower overall DoT, the effect of it has diminished a bit. Pre buff (or is it considered a rework, since some of the skills have changed in functionality?), the DoT could reach I think ~3500 damage or so, with full Luck, pretty close or over 4k with Wiz. That's a pretty huge difference from the just over 1k now with Luck and about 1.5k with Wiz. Although with the Shadow Kunai DoT now ticking at almost double the rate, it does push it closer in terms of DPS from the DoT itself, plus adding the obvious fact that it doesn't take literal ages to stack up the DoT, it comes out better in any fight that isn't going on for several minutes. ALSO, if a fight goes on for that long with Dragon Shinobi in the first place, either:
1. you are better off using a proper DPS class to deal with it.
2. Old DS is likely already be dead at that point, if it's a solo.
3. Old DS would have lost it's stack at least once, or stacked up VERY slowly by saving up enough mana for a heal or 2.
Or a mix of all 3.
But back to the rank 10, it says that its a "400% Increase", which by all logic should amount to 5 times DoT, but I assume the rank 4 passive of 30% extra DoT has some impact on it, making it not do that and instead look more like a 4 times DoT, give or take. Kind of like Necromancer's Undead Frenzy doesn't look like it increases damage 2.5 times, but it does, it's just that the rank 4 passive plus that damage boost adds up in a weird way, making the effect seem smaller. Someone could probably math it out, to find out if that is actually the case (which I am 100% certain it is), but that someone is not me.
There was certainly some charm lost with the max DoT decrease, being able to do 10k+ DoTs was something else (for people who don't have Infinity Knight, Chrono Commander or SSoT), but the set up time was painfully long and it wasn't even guaranteed that you would even get a rank 10 passive to trigger by the time either you or the enemy in question is dead. Or maybe it would trigger early on for mediocre DoTs and never again.
One of the interesting combos to set up a nuke is to keep healing after using Blood Sacrifice the first time to get yourself to full hp, then use it a second time before it runs out, putting you at very low hp.
And if you can use NSoD, you can get down to just a little over 100 hp, nuke for a ton and then let the supports heal back up, if that is the situation you are in. You should NEVER do that in a solo situation though, unless you have a death wish. But especially with LC or AP on your side, doing it and then immediately getting healed back to full is great.
Legion Doomknight feels like a slight downgrade compared to the classic version. It doesn't increase the enemy's damage taken, making it slightly less valuable for group farming
But it DOES increase the damage taken, it's right there in the skill description.
"Increasing their damage taken and reducing their damage done by 3%"
It's the same wording, just without slicing it up to specify 2 different percentages. The effect is a lot smaller though, short term.
and both classes can sometimes struggle to maintain stacks.
Classic Legion Doomknight loses stacks if it misses once, new Legion Doomknight needs to miss twice in a row, so it's much better at not failing. This is assuming you use Touch of Doom off cooldown every time, of course.
Although I guess it makes sense why it would be offered for free to owners of the original class if it's pretty much even with it and not a straight upgrade like Soul Cleaver.
I guess it was also done to get as little negative feedback as possible. Imagine if they changed all current Legion Doomknights to "new Legion Doomknight" at the time. I think we both know how some of the community handles it when a class gets changed, especially a top tier class to something that might feel worse. There's even some people who says that the Dragon Shinobi rework/buff was a nerf, which I would heavily argue against, unless you pit their maximum potentials against eachother, which is not a good way to judge it when one takes several minutes to reach max potential, an one takes, maybe 15-20 seconds. By just making everyone keep their old versions and letting them get the new one, if they so desire is a win win situation, more classes for us class collectors and less people who can complain that their favorite class got unfairly changed.
In the case of Legion Doomknight, they feel pretty much the same to play and both are slightly better than one another in different situations, but not enough to where one is favorable to have over the other. I myself prefer new Legion Doomknight more in solo situations, but I can still clearly see that Classic Legion Doomknight's group burst damage potential is quite a bit greater than new Legion Doomknight's with something like a Stonercusher.
Btw, according to these Design Notes about the Harbringer class and Dage's birthday in general, it says:
Currently, the Soul Cleaver Class is available for 2,000 AdventureCoins. The Exalted Soul Cleaver Class is available for 2,000 Legion Tokens. On March 2nd, the updated classes will become available; merge your existing class to unlock the new skills, animations, and icons for free, or buy the new version separately.
I don't know about you, but I didn't see that "free" version of Harbinger anywhere in game.
< Message edited by Metakirby -- 10/10/2018 16:50:36 >