brotherinlaw
Member
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While farming for the Chiropteran set, as one does, I was talking with a fellow player. Said player, among other things, mentioned how cool it would be to have a pet that could auto-loot for you. While someone told us that the AE team was already planning an auto-loot system, I was stuck on one question: "Why didn't I think of that?" The answer was a simple yet sad one... While we have come too expect great and inspiring things from them, the AE team tends to under-utilize pets. Sure, in AQ pets can heal now, ones in DF can nerf and boost stats, and you can access your bank from some in AQ, but is that really the full potential held by our fuzzy\scaly\robotic\necrotic\etc. little buddies? To answer this, I thought it might be fun for us, the players, to brainstorm amongst ourselves on abilities that could belong to a pet. Here are just a few ideas of my own, to get the juices flowing: Class pets: A pet is a valued companion and, in olden times, was bred to pull it's weight and help in some way. Imagine, if you will, pets that, in some way enhance the effectiveness of a certain class. A dog that adds shield to paladins and attacks if the opponent is undead. A hoard of skeletons, with attack power split between them but adding to the effectiveness of a necromancer's summoned Npcs. Pet Cemetary: let's face it, pets are breakable. A health bar, of course, would be an interesting twist. While it would make sense for a wounded pet to retreat behind it's master and lick it's wounds, perhaps a pet, overtaxed, could die. The awful master would then have to travel to a pet cemetery where the local necromancer could bring it back to life, for a price (as in a quest). For a little more, he may even turn them undead (honestly, this options just there because I want to see what a draekolich, or undead drake, looks like). Grow your own pet: Chi-chi-chi-chi-chia! This idea came to me while thinking of Akriloth Junior (who, I can only guess, was killed in the caverns). While some of you may remember his brief showing in DF, what many of you don't know is that he made his first appearance in AQ. Entrusted to us after his father's death, AJ was to be our steed, as we never had our own Dragon to prevent this as in DF. Since he is NEVER mentioned in AQ again, I assume the canon is that we abandoned him to die there, scared and alone, and plunged the Elemental Realm of Fire into chaos....anywho, should we get a second chance in AQ3D, this idea would come into play. We would receive an egg, as well as a daily quest and a rank system. After a certain amount of time, we would reach the next rank, the egg would hatch, and our objective and difficulty in the daily quest would increase. With each rank as could unlock gear, like an egg in a backpack and a hatching on your shoulder, as well as travel forms like a fledgeling flying while you grip it's claws to riding an adolescent. By the time you unlocked a full fledged adult, that would be literally years of content with little input from the developers, and the formula can be re-use to the point some people are doing 3 daily quests a day, should they so choose, keeping everybody occupied during the luls. So, there's some ideas from me? What do you think? Do you have ideas crazier or more innovative than anything I've done up with? How far so you think let's can be pushed in this game?
< Message edited by brotherinlaw -- 4/16/2018 1:04:17 >
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