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RE: Primate Murder's Suggestion Thread

 
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10/16/2018 10:24:48   
Primate Murder
Member

Warder's Tome

Option 1: Draw Mana.

Option 2: Ley Line Ward.* The spell deals no damage, but gives you +30 MRM for one round. If the monster misses during the effect's duration, you heal mp worth HitsMissed/HitsAttempted * 1350% melee (1.5*0.9*150/0.15). Any leftover mp spills into hp. Costs sp of a magic skill (1.25x of a standard skill).

Option 3: Damage Negation Ward.** This is an efficient spell that deals no damage, but gives you +30 MRM for one round. If the monster misses during the effect's duration, it's inflicted with Choke (-30% damage) for HitsMissed*2 rounds (100/(1.4*0.85*0.7)). Monster can resist (Int/Luck vs Cha/Luck) with -20 penalty to save. Costs 60% mp of a standard spell.

Option 4: Ward of Annihilation.*** The spell deals no damage, but gives you +30 MRM for one round. If the monster misses during the effect's duration, it's inflicted with one-turn EleVuln +(HitsBlocked/HitsAttempted * 1020)% damage from all elements (150/(1.4*0.7*0.15)). Monster can resist (Int/Luck vs End/Luck) with -20 penalty to save. Costs mp of a standard spell.

*Connect your ward to the land's leylines, blocking the monster's attacks and regenerating mana at the same time!
**Weave the most basic of all wards to protect yourself from damage!
***Overload your ward with arcane energies, causing them to lash out against those who hit the ward's matrix!


Appearance: A thick book with a shield drawn on the cover.
Description: This volume contains a compilation of ancient wards - spells that can unleash tremendous power if their activation conditions are met!

< Message edited by Primate Murder -- 10/16/2018 14:07:39 >
AQ  Post #: 126
10/25/2018 2:06:47   
Primate Murder
Member

So I've stumbled upon a trailer for RWBY's 6th season and decided to create a little homage to the series.

Crescent Lily

Fire element ranged gun/scythe
-3 bth lean
Toggles between 0-proc scythe and 100-proc rifle.

MC: Has a 14% chance to gain celerity. The chance is lowered by 1.4% each round; the counter is reset at the end of the battle. Monster can resist (Dex/Luck vs End/Luck) with +0 bonus to save.

Appearance: A mecha-shifting rifle-scythe.
Description: A high-impact sniper scythe designed for the swiftest of combatants.


Celestial Embers

Light element melee fist
-3 bth lean
10% proc

Effect: If the monster's Str is above 0, you gain (MonsterHitsConnected*5.88)% damage with all weapon attacks and specials for one round.

Appearance: An armored yellow gauntlet.
Description: A Shot Gun-untlet that gives a little extra Yang to your hits.


Gambol Mask

Dark element melee sword / ranged gun
+3 bth lean
Toggles between 100-proc gun and 20-proc katana

Click on the weapon to activate Frolicking Shadows. This is a quickcast skill that gives all enemy attacks a 56% chance to auto-miss for the next three turns (1/(1.19*0.5*3)). Monster can resist (Dex/Luck vs Cha/Luck) with +0 bonus to save. Costs sp of a standard skill.

Appearance: A dark katana that shifts into a gun resembling Glock.
Description: A tricky weapon, both to use and to fight against.


Snowdrop

Ice element magic sword/tome
+3 bth lean

Select from the following:

Summon Arma Gigas. Summons an ice guest that doesn't attack 1/3 of the time. Its attacks inflict EleVuln (+43% ice damage for one round) to compensate. Monster can resist (Cha/Luck vs Cha/Luck) with +0 bonus to save.

Summon Boarbatusk. Summons an 2-hit ice guest that deals -(10/60)% damage and lowers monster's blocking by HitsConnected until the end of the battle. Monster can resist (Cha/Luck vs End/Luck) with +0 bonus to save.

Shielding Glyph. Standard sword attack. Afterwards, you gain Element Shield (-50% damage from all elements) for one round. Costs (70/125) or 56% mp of a standard spell.

Freezerburn. Does one hit with -100% damage. If it connects, the monster becomes Blind (-24 bth for 5 rounds). Monster can resist (Int/Luck vs Dex/Luck) with -20 penalty to save. Costs (65/125) or 52% mp of a standard spell.

Pierce and Slash. Standard sword attack.

Appearance: A silver rapier with a revolver mechanism in the hilt. Guests rise from an intricate glypg and Freezerburn creates fog.
Description: A Multi Action Spell Rapier (MASR) designed for tactical and versatile fighters.

< Message edited by Primate Murder -- 11/3/2018 7:00:01 >
AQ  Post #: 127
11/3/2018 4:29:37   
Primate Murder
Member

Midnight Werepyre Bow

Darkness ranged bow
no bth lean
no special-special, so +2% damage

Effect: Toggles between Normal mode and Inversion mode. In Inversion mode, the bow deals no damage to the monster, but heals the player worth the damage it would have dealt (no 0.9 or 0.85 modifiers).

MC: Uses Int in place of Dex for stats (leaving Str and Int).

Appearance: A delicate bow of dark wood with crimson veins.
Description: This mysterious bow is made to take advantage of Werepyre's balance of savagery and cunning. It can even combine lycan regeneration with vampire's necrotic energies to inverse your damage and heal you!
AQ  Post #: 128
11/14/2018 1:44:19   
Primate Murder
Member

Another idea for a class revamp.


Shinobi Shozoku
Ninja class armor.

FO wind, neutral to dark and earth.
High MRM with a slight focus on Ranged.
2-hit attack at +3 bth lean.

Appearance: updated, but otherwise pretty much the same.
Description: The armor of the Ninjas! Buy this if you want to learn deadly abilities such as Dragon Double, Sacred Duality and Viper's Bite!


Level 0: Merciless - Passive
When striking a helpless foe, you have a greater chance to land a lucky strike!

Your LS rate is doubled against helpless foes - paralyzed, asleep, frozen or any other status that makes them loose a turn.


Level 1: Ninja Evasion - Passive
Adapt your movements as your foe strikes you, increasing your chances to dodge a blow.

When the monster attacks and a hits connects, you gain +1 Defence to the hit's Type (Melee/Ranged/Magic). This applies a max of 6 times.


Level 2: Smoke Bomb - Active
A Smoke Bomb is a staple of any ninja's arsenal, perfect for escaping from an enemy's attack. Lasts 5 turns.

Quickcast skill. Does not use a turn, but can only be cast twice per turn.

Inflicts Blind (-12 bth) for 5 turns. Monster can resist (Dex/Luck vs Dex/Luck) with +0 bonus to save.

Costs 50% sp of a standard skill.


Level 3: Dragon Double - Active
Use ninjutsu to create an illusionary clone that will counterattack if your foe misses! This takes a turn.

Gain +30 MRM for one round. If your enemy misses, perform a bow attack before the beginning of your next turn worth HitsMissed/HitsAttempted * 333% melee. This attack can be dodged.

This costs your turn and nothing else.


Level 4: Viper's Bite - Active
Attack 2 pressure points of your enemy to paralyze them and render them helpless for 1 turn!

Standard 2-hit attack. If it connects, the monster has a (HitsConnected/2)% chance to become paralysed for one round. Monster can resist (Dex/Luck vs Dex/Luck) with +0 bonus to save.

Costs 59.5% sp of a standard skill.


Level 5: Call Ninja Tortoise - Active
Bring havoc to the battle by calling upon the truly evil Ninja Tortoise throw your foes off balance!

Summons an sp-costing 2-hit guest that deals no damage, but inflicts Offbalanced (-180 Dex; HitsConnected turns). Monster can resist (Cha/Luck vs Dex/Luck) with +0 bonus to save.


Level 6: Sacred Duality - Active
Use your ninja magic to cast out 2 sacred weapons of opposing elements for a powerful attack!

2-hit weapon-based skill at +3 bth lean. Choose 2 opposing elements (light/dark; earth/wind; water/energy; fire/ice). Deals 1.2x damage.

Costs sp of a standard skill.


Level 7: Ninja Agility - Toggle
Focus on dodging your enemy's blows at the expense of your damage.

You gain the Shinobi Armor Lean. You deal 0.8x damage and take 1x damage. You also gain +12 MRM.

Click again to disable Ninja Agility and return to FO lean.


Level 8: Throwing Stars - Toggle
Imbue your Ninja Stars with the power of your weapon and throw them at your foe!

Converts all your standard weapon attacks into 100-proc bow attacks. (for use with Ninja Agility). 4 hits of weapon-element damage at +3 bth lean.


Level 9: Sleeping Gas - Active
Expand your repertoire of thrown bombs to include some incapacitating agents.

Quickcast skill, can only be used once per turn. Inflicts Sleep. Monster can shrug it off (Dex/Luck vs Dex/Luck) with -10 penalty to save.

Costs 89.25% sp of a standard skill.


Level 10: Flawless Strikes - Toggle
Your foe cannot find a single flaw in your strikes that would allow them to avoid your attack.

Your weapon attacks and specials autohit. Costs 30% sp of a standard skill.



< Message edited by Primate Murder -- 11/14/2018 13:31:30 >
AQ  Post #: 129
11/15/2018 13:07:57   
Primate Murder
Member

A small tribute to the latest Fantastic Beasts movie. Also, Dumbledore used to teach DADA? Mind... blown...


Sniffler

3 hits of melee damage at +10 bth lean

Effect: The pet deals no damage, but steals some gold from the monster every round.

Appearance: Based on the original.
Description: A small burrowing creature with a penchant for stealing anything shiny.
AQ  Post #: 130
11/24/2018 11:57:04   
Primate Murder
Member

Zombie Form

FD darkness armor
Fairly low MRM to focus on resists, looses further 3 MRM for the skill
2 hit attack at -3 bth lean

MC: End drive.

Life Leech. 1 hit of (weapon element) damage at +5 bth lean. Looses 50% damage and heals you for DamageDealt. Costs sp of a standard spell-type skill.

Appearance: Same as the monster.
Description: Being stuck halfway between life and death sucks. Fortunately, it also gives you a little extra toughness and an ability to suck life out of others.
AQ  Post #: 131
11/27/2018 13:58:24   
Primate Murder
Member

Custom Ally Assist

Just as it says in the title. I suggest some kind of a contest to work with the staff and create a custom Ally Assist, available for everyone.

Leave a permanent imprint on AQ, so that future generations of gamers will know your name!


Ex: Ask Bu Kek for help! He'll attack your foe with a million z-tokens for earth damage, leaving them Choking at the thought of ever facing him in a z-token contest!

< Message edited by Primate Murder -- 11/27/2018 13:59:04 >
AQ  Post #: 132
12/4/2018 8:56:57   
Primate Murder
Member

Blood for Blood

Darkness ranged bow
2 hits at +3 bth lean
20% special-special

Effect: By paying an hp cost worth 15% melee, all Blood for Blood attacks inflict HitsConnected/2 * 0.15 Bleed. Monster can resist (Dex/Luck vs End/Luck) with +0 bonus to save.

MC: +20 Bleed Potency

Appearance: A wooden bow from sturdy dark wood with thorns around the handle.
Description: This bloodthirsty bow is for those who're willing to take down their foes by any means necessary. Its thorns cut deep into your hands when you wield it - but it is the monster who's left with gashing wounds.
AQ  Post #: 133
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