Another idea for a class revamp.
Ninja class armor.
FO wind, neutral to dark and earth.
High MRM with a slight focus on Ranged.
2-hit attack at +3 bth lean.
Appearance: updated, but otherwise pretty much the same.
Description: The armor of the Ninjas! Buy this if you want to learn deadly abilities such as Dragon Double, Sacred Duality and Viper's Bite!
Level 0: Merciless - Passive
When striking a helpless foe, you have a greater chance to land a lucky strike!
Your LS rate is doubled against helpless foes - paralyzed, asleep, frozen or any other status that makes them loose a turn.
Level 1: Ninja Evasion - Passive
Adapt your movements as your foe strikes you, increasing your chances to dodge a blow.
When the monster attacks and a hits connects, you gain +1 Defence to the hit's Type (Melee/Ranged/Magic). This applies a max of 6 times.
Level 2: Smoke Bomb - Active
A Smoke Bomb is a staple of any ninja's arsenal, perfect for escaping from an enemy's attack. Lasts 5 turns.
Quickcast skill. Does not use a turn, but can only be cast twice per turn.
Inflicts Blind (-12 bth) for 5 turns. Monster can resist (Dex/Luck vs Dex/Luck) with +0 bonus to save.
Costs 50% sp of a standard skill.
Level 3: Dragon Double - Active
Use ninjutsu to create an illusionary clone that will counterattack if your foe misses! This takes a turn.
Gain +30 MRM for one round. If your enemy misses, perform a bow attack before the beginning of your next turn worth HitsMissed/HitsAttempted * 333% melee. This attack can be dodged.
This costs your turn and nothing else.
Level 4: Viper's Bite - Active
Attack 2 pressure points of your enemy to paralyze them and render them helpless for 1 turn!
Standard 2-hit attack. If it connects, the monster has a (HitsConnected/2)% chance to become paralysed for one round. Monster can resist (Dex/Luck vs Dex/Luck) with +0 bonus to save.
Costs 59.5% sp of a standard skill.
Level 5: Call Ninja Tortoise - Active
Bring havoc to the battle by calling upon the truly evil Ninja Tortoise throw your foes off balance!
Summons an sp-costing 2-hit guest that deals no damage, but inflicts Offbalanced (-180 Dex; HitsConnected turns). Monster can resist (Cha/Luck vs Dex/Luck) with +0 bonus to save.
Level 6: Sacred Duality - Active
Use your ninja magic to cast out 2 sacred weapons of opposing elements for a powerful attack!
2-hit weapon-based skill at +3 bth lean. Choose 2 opposing elements (light/dark; earth/wind; water/energy; fire/ice). Deals 1.2x damage.
Costs sp of a standard skill.
Level 7: Ninja Agility - Toggle
Focus on dodging your enemy's blows at the expense of your damage.
You gain the Shinobi Armor Lean. You deal 0.8x damage and take 1x damage. You also gain +12 MRM.
Click again to disable Ninja Agility and return to FO lean.
Level 8: Throwing Stars - Toggle
Imbue your Ninja Stars with the power of your weapon and throw them at your foe!
Converts all your standard weapon attacks into 100-proc bow attacks. (for use with Ninja Agility). 4 hits of weapon-element damage at +3 bth lean.
Level 9: Sleeping Gas - Active
Expand your repertoire of thrown bombs to include some incapacitating agents.
Quickcast skill, can only be used once per turn. Inflicts Sleep. Monster can shrug it off (Dex/Luck vs Dex/Luck) with -10 penalty to save.
Costs 89.25% sp of a standard skill.
Level 10: Flawless Strikes - Toggle
Your foe cannot find a single flaw in your strikes that would allow them to avoid your attack.
Your weapon attacks and specials autohit. Costs 30% sp of a standard skill.
< Message edited by Primate Murder -- 11/14/2018 13:31:30 >