Sakurai the Cursed
@Greyor - That's really not true at all though... DragonMage has both lower burst and lower sustained damage than either of the other classes. Using the same Darkness weapon and stat setup on both (just with Dex for the Rogue and Int for the Mage) to avoid exploiting the -100 Energy and get an idea of how more general fights would go, DragonRogue could kill the Mega Driller both more safely and more quickly, while also having drastically higher burst for weaker enemies. I even made as frequent use as possible of Lightning for the Mage to abuse the weakness, it still couldn't kill the Driller as fast. And if I simply equip an Energy weapon on both it becomes kind of pathetic how slow DragonMage is in comparison, given that it has exactly one decent attack that's not elementally-locked or on a long CD, and in no way covers for that weakness. :/
So I do 100% agree that DragonMage got the short end of the stick in this change, by far. DragonWarrior actually got a super cool change that gives it a unique playstyle and a lot of power for what it is, but at the cost of a lot of vulnerability; it's very interesting (literally an entirely new type of class than what we've ever had before, a true berserker), and very effective, but balanced. Not to mention a much better change visually, with nice slashy effects added to most skills and awesome entirely new attacks even. DragonRogue simply got a large buff to DPS with the addition of attacks (albeit slow and boring dagger throws all) and DoT effects to its defensive skills, which is less interesting for sure but still effective, yet can't come close to DragonWarrior's offensive potential so I'd say pretty balanced between the two. But then you have DragonMage, which got a smaller buff in terms of damage (and actually perhaps was nerfed, since the large and frequently-usable nuke of Ice->Fire was removed) but more in the way of various debuffs. The thing is, the debuffs are nothing spectacular (and many can be done by the other classes as well, like defense debuff to enemy = bonus buff to self for example) and the class has nothing to do to capitalize on those debuffs anyway, since it's got mediocre damage and defenses. So it's not very interesting, not very effective, not at all balanced with the other two, and got less in the way of visual changes to the skills...
On a more positive note, at least the new robe looks really cool for males if nothing else.
< Message edited by Sakurai the Cursed -- 6/3/2018 3:57:21 >