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RE: =ED= Feature and Balance Suggestions

 
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7/29/2018 17:34:28   
  Digital X

Beep Beep! ArchKnight AQ / ED


Ah right thanks, I've never gone for dailies, never had the the build or skills for it.

More incentive to do so, with additional rewards I'm sure a lot of players would love.
AQ DF MQ AQW Epic  Post #: 51
7/29/2018 17:44:17   
RaXZerGamingZ
Member

i did 408 jugg wins to get the daily (also got the influence daily aswell) i had to play from reset which is 6am in my time all the way untill 1-2am so if you wanna do the jugg one that should give you a perspective on how long it takes now
Post #: 52
7/29/2018 17:49:10   
Deepso
Member

Yeah players would love additional rewards.
AQW Epic  Post #: 53
7/29/2018 17:51:37   
  Digital X

Beep Beep! ArchKnight AQ / ED


Especially if they're on Legendary and need the money for ranks, then even better.
AQ DF MQ AQW Epic  Post #: 54
8/2/2018 15:37:36   
Grandma
Member

Anyone else think removing the energy costs from cores is a good idea?
Epic  Post #: 55
8/2/2018 15:44:16   
  Digital X

Beep Beep! ArchKnight AQ / ED


Not really, your skills on classes cost energy, why should cores not?

Striking, firing your sidearm and auxiliary are all regular attacks. Special attacks should cost extra like Concussive Shot, it can put a skill on full cooldown, which in some matches could result in winning or losing.

Or Curse, removes 40% of the opponents support, which can be fairly substantial if they use a high support build effectively numbing their skills for a little while.
AQ DF MQ AQW Epic  Post #: 56
8/2/2018 16:00:20   
.Lord Ginger.
Member

Cores used to cost no energy, the only reason why I hated them not costing energy is because of people being able to frost shard me with 0 energy... which messes my energy... HOWEVER I hate classes being energy dependent....


So I mean honestly, I don't find that too bad of an idea to be honest, trying to get away from this energy meta which is really annoying.

Granted it's a whole lot better now than before updates, but it's still ridiculous.
AQW Epic  Post #: 57
8/2/2018 16:04:14   
  Digital X

Beep Beep! ArchKnight AQ / ED


You say you hate classes being energy dependent, but don't classes rely on it? I mean if you removed skills from the game you'd have Strike, Sidearm and Auxiliary.

A lot more so with Supers, while some classes rely more on energy like Merc for Bunker and Artillery, where as BH only has Massacre in a sense.


< Message edited by Digital X -- 8/2/2018 16:05:17 >
AQ DF MQ AQW Epic  Post #: 58
8/2/2018 16:15:04   
.Lord Ginger.
Member

I mean this with all the energy regeneration looping. Static Grenade, Battery, Parasite

< Message edited by .Lord Ginger. -- 8/2/2018 16:26:29 >
AQW Epic  Post #: 59
8/2/2018 16:16:58   
  Digital X

Beep Beep! ArchKnight AQ / ED


Oh that, Assim and such? I used to use a Heal loop build on TM but not sure how viable it would be now.

Not the best person to ask or discuss about balance but I might as well try, might even learn something new.
AQ DF MQ AQW Epic  Post #: 60
8/2/2018 16:48:47   
.Lord Ginger.
Member

Just the way that energy flows now, I don't like it. Battery, static grenade, static smash, parasite.

AQW Epic  Post #: 61
8/2/2018 21:18:10   
xPl0opyx
Member

anyone think that the dark botanical hazard bot shouldn't be able to poison more than once in a battle? like most other bot specials? it's quite overpowered especially on tac mercs..
Epic  Post #: 62
8/2/2018 22:21:48   
.Lord Ginger.
Member

It's trash if you can only use it once.
AQW Epic  Post #: 63
8/3/2018 13:28:11   
RaXZerGamingZ
Member

it is pretty powerfull especially on tac merc since you can keep poison on your opponent and then take away their rage so they cant hit hard
Post #: 64
8/3/2018 14:22:14   
dfo99
Member
 

my only suggestion is about buff the things rather nerf everything to make something useful, if you play smart you should be able to deal massive damages imo.
Post #: 65
8/3/2018 16:03:51   
Grandma
Member

ED at times requires some quick thinking when you need to deduct someone's defence from your damage on a potentially killing strike. For most people the best we can do is calculate around 95% right and we might be off by about 10 or so damage due to the pressure of the timer, usually this is good enough but sometimes we don't have enough time to calculate exactly and we need to decide to take a risk to kill or not. I suggest the ED team implement a damage calculator where we can hover our mouse over our skills and attacks and it'll give you your damage range next to each opponent - no pressure at all you can see if you're damage is high enough right away but this won't be free. 5000 varium per month seems fair.

< Message edited by Grandma -- 8/3/2018 16:05:09 >
Epic  Post #: 66
8/3/2018 16:59:33   
dfo99
Member
 

also how about more legendary rank tiers and new features?
Post #: 67
8/3/2018 18:19:03   
Grandma
Member

STR builds took a hard knock when they lost sidearm damage to DEX. My suggestion is a new equip slot: a second sidearm that increases with STR and to balance it out, non STR builds can use the extra stat points from the sidearm in TECH + DEX and slot in some defensive cores.
Epic  Post #: 68
8/3/2018 18:54:48   
.Lord Ginger.
Member

Strength is too strong.
AQW Epic  Post #: 69
8/3/2018 20:01:40   
dfo99
Member
 

strenght is super weak against tanks and katherax bots
Post #: 70
8/3/2018 20:03:53   
.Lord Ginger.
Member

Kartherax yea, it's a strength build killer.

Only build you should lose to is a couple of blocks or a max surge build.

Everything else you should do good at... and some people are good.


And I'm glad stat spam strength isn't a 100% win, but the win rate for stat spam str is too high anyway.

< Message edited by .Lord Ginger. -- 8/3/2018 20:08:06 >
AQW Epic  Post #: 71
8/4/2018 0:25:17   
xPl0opyx
Member

Why is nobody talking about hazmat suit? been seeing it a lot ever since the varium buy back shop came in. Put everything in dex/tech with 900 hp and have the hazmat suit and you will never lose. it's quite ridiculous how unbalanced some rare things are in this game, even with omega phase being a thing
Epic  Post #: 72
8/4/2018 9:58:39   
RaXZerGamingZ
Member

Just a quick idea for a core i came up with

The idea for it is that it boosts all percentage-based skills by 5% (Massacre, Berzerker, Cheap Shot, etc...). I haven't seen anyone suggest something like this before.

Merged ~Battle Elf

< Message edited by Battle Elf -- 8/4/2018 21:13:54 >
Post #: 73
8/4/2018 15:32:22   
Grandma
Member

Why not at least 10%?
Epic  Post #: 74
8/4/2018 18:22:00   
Grandma
Member

Buff to Yeti chomp: have it remove sidearm and aux stats too.

< Message edited by Grandma -- 8/4/2018 18:23:44 >
Epic  Post #: 75
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