I have to say. I was a bit skeptical when I saw Static Grenade nor Parasite receive a huge buff and that Static Smasher, of all things, was significantly buffed.
However, after actually playing around a bit, it has become quite clear that energy meta has taken a hit such that this may no longer be an issue. Because of the increased damage scaling, buff to debuffs, and the heal nerf last week, it is difficult to loop heal or to skip turns at all and energy manipulation skills are far less significant than before in predicting the winner. This has indirectly buffed BH and BM, which are aggressive but lack very good energy manipulation skills, while indirectly balancing TLM, TM, and CH. Mark of Blood has also become more relevant because of this, since damage is higher and healing is worse.
It almost feels like how it was at some point in early Omega. The update has definitely solved a lot of the underlying energy meta issues. However, it is still too early to say just how balanced the classes are now.
I do have to say, though, that at the end of the day, the improved scaling of all attacks (well, except aux) seems to have benefited Focus builds more than anything else. It seems that they have become even more dominant than before. The Focus builds themselves have become far more diversified than before, especially now that all six classes can participate, but other builds have largely diminished. But, again, it is too early to pinpoint any new major issues until people have thoroughly exhausted all of the new strategy and build possibilities with this new update and the dust settles.
One thing for sure, though, is that we really do need the new scaling to be reflected on the stat page.
< Message edited by NDB -- 7/7/2018 10:25:06 >