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Apples and Oranges...or perhaps not

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9/11/2018 23:48:02   

When calculating a flat addition of a certain percentage to the damage output of an item, how many power levels does it add up to?

For example, let us take a Bloodblade and the +20% damage that it has while dealing melee damage. This is at, for example, a level 135 Bloodblade having a power level of 135. If instead of simply being given said +20% damage we were instead to try and increase the power level of a Bloodblade by a single power level at a time and to adjust its basic, listed characteristics accordingly all the while keeping said Bloodblade as a melee weapon...what sort of power level would it have to reach for it to match the overall damage output that the +20% boost gives it at a power level of 135?

For example, if the Paragon Ice Blade in its melee mode is a standard special-less melee weapon with a power level of 138 then how much further would you need to crank up its power level before it starts matching the damage output of a Bloodblade under otherwise equivalent conditions? Asking this for the sake of general future reference.

< Message edited by RedEyedDrake -- 9/11/2018 23:55:13 >
AQ  Post #: 1
9/12/2018 5:39:17   

AQ Pedia

This is very quick maths done while more than a little loopy on pain meds, so I might have made a mistake somewhere, but:

A standard lvl 135 melee weapon should be 14-44 damage. +20% is 17-53. Using the formula's from the master list, the equivalent powlvl to that would be 174.
AQ DF MQ  Post #: 2
9/12/2018 17:57:11   
Legendary Ash

The above forumer did not account for increased BtH a weapon would received with increased level, as opposed to a flat boost.

With Desmos where X is player level, .35 is BtH from stats/100, .16 is BtH from Lv 135 armor and .831875 is monster defense+stats at Lv 135, Line 1 is the weapon damage curve (1 + .35 + .16 + x/800 - .831875)*.5(5.25 + 0.5625x + 0.00375x^2)/(1 + 0.03x) and Line 2 is specific to 20% more than at lv 135 1.2(1 + .35 + .16 + 135/800 - .831875)*.5(5.25 + 0.5625*135 + 0.00375*135^2)/(1 + 0.03*135) = 15.0456, to match this Y value to the Line 1 to find X, equates to Level 167.134.

< Message edited by Legendary Ash -- 9/12/2018 18:08:50 >
AQ  Post #: 3
9/13/2018 16:52:54   

One more important thing :

+20% weapon damage is ADDITIVE, while trying to change weapon damage numbers inherently makes it MULTIPLICATIVE which IS a big deal.
AQ  Post #: 4
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