Home  | Login  | Register  | Help  | Play 

Apples and Oranges...or perhaps not

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Help and Support] >> AdventureQuest Q&A >> Apples and Oranges...or perhaps not
Forum Login
Message << Older Topic   Newer Topic >>
9/11/2018 23:48:02   
RedEyedDrake
Member

When calculating a flat addition of a certain percentage to the damage output of an item, how many power levels does it add up to?

For example, let us take a Bloodblade and the +20% damage that it has while dealing melee damage. This is at, for example, a level 135 Bloodblade having a power level of 135. If instead of simply being given said +20% damage we were instead to try and increase the power level of a Bloodblade by a single power level at a time and to adjust its basic, listed characteristics accordingly all the while keeping said Bloodblade as a melee weapon...what sort of power level would it have to reach for it to match the overall damage output that the +20% boost gives it at a power level of 135?

For example, if the Paragon Ice Blade in its melee mode is a standard special-less melee weapon with a power level of 138 then how much further would you need to crank up its power level before it starts matching the damage output of a Bloodblade under otherwise equivalent conditions? Asking this for the sake of general future reference.

< Message edited by RedEyedDrake -- 9/11/2018 23:55:13 >
AQ  Post #: 1
9/12/2018 5:39:17   
Carandor

Archknight
AQ Pedia


This is very quick maths done while more than a little loopy on pain meds, so I might have made a mistake somewhere, but:

A standard lvl 135 melee weapon should be 14-44 damage. +20% is 17-53. Using the formula's from the master list, the equivalent powlvl to that would be 174.
AQ DF MQ  Post #: 2
9/12/2018 17:57:11   
Legendary Ash
Member

The above forumer did not account for increased BtH a weapon would received with increased level, as opposed to a flat boost.

With Desmos where X is player level, .35 is BtH from stats/100, .16 is BtH from Lv 135 armor and .831875 is monster defense+stats at Lv 135, Line 1 is the weapon damage curve (1 + .35 + .16 + x/800 - .831875)*.5(5.25 + 0.5625x + 0.00375x^2)/(1 + 0.03x) and Line 2 is specific to 20% more than at lv 135 1.2(1 + .35 + .16 + 135/800 - .831875)*.5(5.25 + 0.5625*135 + 0.00375*135^2)/(1 + 0.03*135) = 15.0456, to match this Y value to the Line 1 to find X, equates to Level 167.134.

< Message edited by Legendary Ash -- 9/12/2018 18:08:50 >
AQ  Post #: 3
9/13/2018 16:52:54   
LUPUL LUNATIC
Member
 

One more important thing :

+20% weapon damage is ADDITIVE, while trying to change weapon damage numbers inherently makes it MULTIPLICATIVE which IS a big deal.
AQ  Post #: 4
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Help and Support] >> AdventureQuest Q&A >> Apples and Oranges...or perhaps not
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2017 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "WarpForce.com", "Artix Entertainment", "Artix"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY | Forum Home


Forum Software © ASPPlayground.NET Advanced Edition