Above the basic attack button there is a meter that fills up with your momentum, if you click it, a pop up message shows up giving the number f Momentum stack.
as for what I think of this class...
Well, first I think this is earned:
With that out of the system...
The class is PURE eye-candy, the skills are gorgeous, the mechanic is easy to learn but very rewarding, and so far I noticed 2 bugs:
*Even with the Artifact, the maximun momentum is still 9 instead of 12
*The extra turns earned with Timeshift come and go erraticaly, one turn I get my double turn, the other I don't have it.
*Not sure if a bug or intentional, but when I have the artifact and stand still, the gear belt stays around my ankles. If it's a bug.... can you keep it xD? Looks kinda cool to me.
That aside, the class is wonderful. The healing seem, very reliable even without the ultra since it comes after a defense buff, the turn rotation is fair and square with the cooldowns and all skills have some really solid effects that leave no dissappointments. The momentum mechanic reminds me of Shadow Walker, down to the momentum meter over the attack button (which I think is PURE GENIUS) and how it generates and consumes it. And again, I can't praise the visuals enough, the use of bright rainbow gives the skills a certain ethereal, even sacred feel to it, as if it transcended every element existing in reality to attack with time itself, also reminds me of the Light spells from Wakfu's Huppermage, a class I'm very fond of, so it gives me some good memories as well xD
I also like that, unlike ShadowWalker, the skills that use momentum are not completely useless on their own, they are still very useful on quick fights so you can finish several enemies in a row without dragging the fight to build momentum, just a good one-two with maybe 1 buff, 1 ultra and straight to the combos finish most enemies so you go to the next just as quick, almost as fast as Soulweaver when it comes to cleaning small enemies. I also agree that maybe the skills that use momentum could be stacked on one side, OR their icons could be highlighted (maybe with a rainbowy edge)
And by the way, tiny typo on this forum post:
Consumes up to 3 Momentum to do damage and stun your target.
Using this skill with no Momentum will stun the enemy for 1 turn.
Each additional Momentum consumed, up to 3, will add a turn of duration for the stun, up to 4 turns (3 Momentum consumed).
Basic multi attack.
Generates 1 Momentum.
Chargeburst is listed without giving it's own space but rather as if it was part of the Punch's description.
< Message edited by ergotth -- 9/28/2018 21:02:06 >