Now that I think about it, one part of me wishes the "hybrid stats" aspect of werepyre was entirely optional in the lvl 0 toggle. Instead of it being forced in werepyre's every other skill including the lvl 10 transformation. I suppose the hybrid stats being forced could be justified in the "lunar vigor" skill, since lycans themselves have a similar heal skill that uses END instead.
Or rather than wishing it's optional, it's more of a wish for the hybrid stat forcing to be more justified. After all I think it's cool that hybrids are for once getting their own exclusive toy, so hopefully it stays that way.(but maybe with a little extra oomph to show for it)
The hybrid stats aspect is pretty cool in that it enables players to swap out DEX for two mainstats like a hybrid(while at the same time making DEX redundant in it), but making it compulsory outside of the toggle seems like a restrictive redundancy.
To play werepyre you would have to put all your eggs in the werepyre basket, due to even the non-heal skills having in-built hybrid stats being forced upon despite the armor already having an optional toggle to do it already.
You are essentially losing out on stats compared to a pure build without really getting anything in return, other than turning into what is essentially a poelala mage that trades DEX for STR.
So you're basically losing out on DEX's blocking just to gain the same level of player offensive stat bonuses as a pure/dogwalker mage and warriors, not counting premium things like token stat boosting packages which those builds can also abuse anyway.
Okay so maybe you have stronger normal attacks on par with a warrior, but in practice players have enough sustain to spam skill level attacks until most fights end so that is hardly a real advantage anymore.
Since skills and spell level attacks deal essentially the same damage per MP/SP cost spent regardless of whether they are melee or magic. You are just a warrior with mana. Meanwhile normal warriors themselves can just easily use SP in place of mana to end most fights quick with skills, and SP recovery options nowadays makes sustaining of such skills a trivial matter.
I must concede that werepyre's lvl 10 does deal more damage, but that's because they are paying extra MP for it so it's more of a design thing. From a design aspect werepyre kinda has less "filler skills" too, though vampires and lycans make up for it with having a better quickcast disable skill(but terror vs mes/snarl is another matter).
Of course players can still choose to retain a certain level of DEX if they wish to keep their armor options open, but you are still paying the opportunity cost of 200 stat points to merely match up to other builds in terms of raw player attack only.(only just equal in werepyre, but slightly behind outside of it except you still have less stat points and less combat flexibility)
Now maybe if the hybrid stats's scaling in the armor skills could be amped up proportional to the assumed loss in blocking + pet/guest bth from DEX(even with efficiency penalties thrown in), then the compulsory hybrid stats might be actually justified then.
Or maybe the lvl 0 toggle could just be tweaked to also use hybrid stats for pet/guest bth, but only for the DEX aspect of it without replacing any CHA requirements at all. So that this way, the opportunity cost of shifting stats to make use of werepyre's skills would be limited only to losing out on DEX's defensive aspect.(I know most players nowadays don't care about blocking, but from a balance perspective it still shouldn't be considered completely irrelevant)
I understand that a lot of effort has been put into this subrace and I enjoyed it. But I have to admit that part of it comes from novelty factor.
Still it's a nice attempt to encourage a different style of play, and bridge the gap between hybrids and pure builds. Since patch 39, DEX has been a mandatory stat that's hard to break out of, due to penalizing DEXless builds too much. This partially addresses that problem, though a little more juice if possible would be nice.
I greatly appreciate all the hard work you guys put into this, and thank you for keeping this game alive for 16 years!
< Message edited by poopbum -- 11/7/2018 19:26:20 >