Drakonann definitely needs his own Inn challenge, and preferably a revamp of the original fight and an added Extreme Mode of that revamp to go along with it. I think some of his attacks need to incorporate the Evil element and be corruption themed considering that he corrupted the minds of famous heros in the Fire War. I feel like battling him shouldn't just be a test of the body but of the will as well. The "cutscenes" in that fight are old and are thus kinda cheap compared to similar in-combat cutscenes like the greed scene (was shocked by the number of people who have never fought HM Greed before, that scene is almost guaranteed to show up if you fight him in HM with a defensive class) because of the skills of the team at the time. I feel like they could be revamped too into cutscenes more reflective of DF's current quality.
As for what Inn challenges I want to see? More Cthulhu Mythos references of course!
Deals insane Fire and Evil damage with plenty of DOTs that affect mana and hp, maybe some resistance nullifiers in case you were thinking of just walking in with +100 to Fire or something
Poison/disease damage, plenty of DOTs, plenty of multi-hit attacks, and plenty of skills that mess with your stats, is as big as Uthulac but is a formless, chaotic mass of yellow flesh with revolting heads and mouths everywhere. Also has a stacking debuff that applies at the battle's start and slowly reduces your damage boost by 1 each turn, so that by turn 100 your damage bonus is -100, imitating his lore where anyone who looks at him turns into a living mummy that can't move. However, once it reaches -100 maybe the player should get perma-stunned or something?
He takes the form of your worst nightmares in his lore, so perhaps he should be a shapeshifter that takes the forms of various DF villains (one form per turn maybe?), past and present, and taunts you as only they would. He also should have unique sets of 4-6 skills for each, every now and again he shifts into his true form and maybe drops an instant-kill level nuke on you that only works if he managed to get 1 special 99-turn debuff on you from each of his forms or something. So if he has a total of 10 different forms before returning to his true one (a giant, black, toad-like horror) then he needs to put 10 99-turn debuffs on you, one from each form and each debuff being unique to the form it came from. Xan's might be "Burning Madness" for example. If he can't/hasn't fulfilled these conditions he fixes you with "Malevolent Glare" which deals massive Evil damage and reduces your bonus, boost, and crit by 80 for 5 turns.
Honestly I have no idea what this guy would fight like. I just wanna see what the DF team could come up with!
Adds. Lots and lots of adds! Maybe have Shub-Niggurath herself be tanky as hell with all kinds of powerful defensive capabilities but very little damage, then have her adds (which should like her but smaller) deal insane damage but have relativity little by way of defense, and if you kill even one of the adds while Shubby is still alive, a new one spawns on the dead one's next turn with a notification saying that Shubby has birthed a new "child" to replace the one you destroyed.
Can you tell I'm a Lovecraft fan?
< Message edited by SeigusDarkon -- 11/14/2018 1:44:16 >