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12/19/2018 20:07:10   
racing.lo.mas
Member

I've 2 suggestion which could improve 2v2. I don't remember if I suggested it before but I don't lose anything by posting it again.

First, something small. if your teammate left the match you can control his caracter. This is a good solution for lost/bad conection, players leaving, etc. The player who left the game won't be able to do another game before that match ends. Won't get any reward.

Second and last. This is how some games work, I have played a game similar to 'worms' and this is how it worked. If you are in 2v2 and your partner dies, then the turns are like this: your turn, opponent 1, your turn, opponent 2, your turn, opponent 1 and so on.
This can bring more stability on 2v2 battles. I mean, if one of the 4 players dies then that team is in a huge disadvantage. 1 kill means almost a victory, just because its like a 1v1 where one player has 2 turns. When you have 1 turn the other team has 2. In this way, the team who lose 1 player will be in disadvantage but not in a huge hole. Why still in disadvantage? Because you have to beat 2 players, maybe you are facing a fair match talking about turns but you have to beat x2 health (both hp) and x2 skills (Your opponents can heal twice/can drain your enery twice/etc).
When one dies, you will be facing a disadvantage but match will not be lost yet. Everytime someone dies in 2v2 he/she automatically leaves the battle. That happen because the match is almost done.

Sometimes one dies just because of an unexpected critical or anything like that, its a shame because for being a bit unlucky battle is lost. With this change then it won't be lost at all. You can still have a small chance.
Moreover, this would give more strategy to 2v2 than going hard and looking for big damage. Now 2v2 is like attack with the most strong skill and heal if you are low. But what would you do if you could kill the player who is going in next turn but if you kill him, then the next turn will be of his partner. And that partner has multy ready to kill both of you. Then you would do another thing instead of killing.

I'd like to know what you think. It's a complex idea which change 2v2 system. In my opinion in changes it in a good way, 3 keys on this: balanced, stategy and fair.
Epic  Post #: 1
12/20/2018 8:02:45   
Satafou
Member

Your 1st idea i'm pretty sure the devs wouldn't be able to implement, as I imagine it would be quite difficult if not impossible to pull off.

Your 2nd idea just shows how little you play 2vs2, or at the very least your understanding of it. Which i'm not even going to bother going in depth about because these ideas won't ever be implemented regardless.
Post #: 2
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