We're now expected to have 250 points in several stats
But... You aren't.
You can run the same build you had before to similar effectiveness. The only difference is to run max damage, you need to sacrifice something. You can't run max damage then have 150 endurance.
How on earth is this game ever going to be more than (Purple Rain > Buff > Purple Rain > Nuke) if people freak out if they even feel they've been nerfed? The game is horrendously unbalanced and is in dire need of changes.
Pure builds assume 250 Main/250 END/250 LUK
Does it not strike you as even slightly wrong that the expected build you propose grants you the most damage and Over Triple the base Health Amount?
Expected Pure build without any changes
This gives you more BTH than was possible before, the absolute max damage you can Inflict, and even some durability.
Pure builds have absolutely nothing to complain about.
Beastmaster... is in a bind. Status effects being affected by Luck, yet pet accuracy being affected by Dexterity means that Beastmasters have an expected stat requirement of 4. Beastmasters don't need Max Player damage, because their whole thing is inflicting deliberating Status effects via their pets, but it also means a good build can't use ANY Endurance whatsoever. If there aren't any major chanages planned to items, the simplest way to fix this is to stop having Dexterity affect pet accuracy, which makes the least amount of sense (Beastmasters are already affected by their own attacks not being the most accurate). But if the staff plans on doing a sweep, then they may not have to change anything, but for now? You are very limited as far as Beastmaster builds go.
Ideally, a standard Beastmaster build should be:
If Dex stops affecting Pet Accuracy.
< Message edited by Branl -- 1/12/2019 10:36:05 >