First of all, the stat cap was raised to 250. You'll want to get 250 Str/Dex. The remaining points can be divided between End and Luck, depending on how confident you feel. You can also put them in Cha to enhance your pets/guests, seeing as you don't have any boosters.
I would suggest setting your no-drop element to energy, as we don't have any exceptional energy shields or weapons. Don't forget to align your Awe Weapon special if you did not do so yet!
For water I would suggest the Kindred sword with its chargable autohit. As an alternative, Pike Pike is an old standard FO weapon, dealing +25% damage at the expenseof taking +(25/1.4)% more. Also, it uses Cha in place of Luck, so benefits beastbuilds more than pure ones.
Mighty Blade of FP remains the best ice weapon due to its interactions with ice nukes. Definetely a keeper.
For fire, you'd want the Bloodzerker sword from the rare GGB. It's a new standard FO weapon, dealing and taking +15% damage. As an alternative, a beastbuild can use a Pzycho Sabre. It compresses a fire guest and has a combo attack that deals increased damage and slightly lowers monster MRM. A pure build can use Grakma weapon that makes an extra hit whenever you miss.
As you're using FP for ice, you'll need another weapon to compress harm. That's where the Gloom Glaive comes in. Earth/harm compression from the rare GGBs.
Alas, ll the best wind weapons tend to be permarare or premium. If you plan on a build with high Luck, wait until next week and grab Shamrock Sensu or Naginata for a boost to your LS rate. Otherwise, the Fujin spear works.
While 100-proc weapons are not something I would normally recommend, you can click on Morningstar Cross to make a double damage attack - and that boost stacks with Beast Form and Bloodzerker!
If your house has accumulated enough interest, I suggest replacing it and using the tokesn to buy Terror Eater. It's an unmatched weapon for werewolves, as the racial qc Snarl inflicts fear - which can then be consumed by the Terror Eater's skill. With both stacks of Snarl, Beast Form and CIT, you can deal up to 10k damage per turn! Alternatiely, Agony's Embrace is a new standard FO weapon from UR. If you lack tokens or GGBs, Nocturnal Knight Edge, suggested by LA, is still a useful weapon.
For the most part, you're good here. The meta emphasizes strong ele-comped skills that can be used after you stun the monster, and the game doesn't have anything (not permarare or premium) that's stronger than WKZ, Horo Show and Taladosian.
Angel of Souls is still good, as an hp-costing skill is highly spammable.
You'll eventually want to replace Samukematsuri with Bloodzerker when you get a UR, for +20% weapon damage and a fire-locked 2x damage toggle that can be combined with Morningstar Cross for another *2 damage. Until then, I would suggest using Rage Beast - werewolf elemental variant that compresses fire/wind.
Kindred is good to use against bosses, but most people don't like to spend time gathering charges for casual questing. I suggest putting it in your storgae until you need it and using WHEEL in it's place, for a water skill with elecomp to damage that can still be boosted by CIT.
In your last slot, I would suggest a utility armor such as Whispering Raiment for its initiative boost.
Once again, you're mostly ok here, though you'll need to change things around slightly for an energy no-drop.
Replace Taladosian shield with Fujin (for the Dex drive).
Morningstar for earth, as mentioned by LA.
Scarab Shell for light, as its toggle lowers monster MRM, thus increasing the accuracy of all your attacks.
Purple Rain and Moonwalker are the staples of the meta, so keep them.
If you get UR GGBs, Call Dunamis and Thernda are the first priorities by far for a pure builds. The guests deal no damage, but boost your damage output (melee and ranged respectively).
As noted by LA, Your Body is the best healing spell, as it uses Dex for stats, doesn't have *0.9 penalty and heals you based on monster's LightResist.
Catnip Senses are qc (good with Purple Rain) and give you Immobility Resistance.
Sisters of Mercy provide an omni-elemental EleShield for when the monster plans to unleash a nuke.
For your remaining slots, you can use the Void Dragon spell (harm nuke) or some of the Skill Scrolls as melee SPells.
Oh, and if you're a beastbuild, you'd benefit from some guest-calling spells. Otherwise, don't bother.
Presuming you're a pure build, the best pets for you would be the boosters, Dunamis and Thernda, but those are premium. In their absence, you'll want pets that have unique gimmicks or inflict effects against monster Cha (usually 0):
Underwyrmling is the only pet in the game that can harm monster sp - pretty useful if you want to prevent it from using those annoying nukes.
Fujin pet inflicts DefLoss (increasing your accuracy) against monster Cha.
Hammer Turret inflicts paralysis against monster Cha.
Lepre-Chan, the only f2p booster.
Kindred pet can give enough charges for your Kindred sword to autohit every turn.
Before Snugglefest goes rare, you should pick up Carnation and Lavender dolls, which inflict Control and Blond against monster Cha.
Essence Orb, Shadowfeeder and Love Potion are all crucial items for the meta.
Helm of Frostval Past is a useful nuke booster in that you can click on it for extra bth, then switch to a damage misc.
Sword Master Emblem and Ranger's Scope are old enough items to provide you with a multiplicative damage boost.
If you want a resistance misc, use Cyclops' Eye to cover all resistances in one slot.
For the remaining slot, I would suggest either Morningstar Helm (to counteract paralysis) or Bell Shell for a slight heal based on the damage you deal. If you have a spare Rare GGB, you can also try out Taladosian Pendant for a boost to your Snarl's Fear infliction.
Hope the info's useful and don't hesitate to ask if you have any questions!