AliceShiki
Helpful!
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Stat saving rolls start at a base of 50% chance of landing the status, then it gets that chance modified by the bonuses mentioned, I'll go over them one by one. Monster gets a +0 on its save: that's the base modifier that varies from item to item. A +0 means no changes, so the chance will still be 50%. If it was +20, then the chance would be 30% and if it was -20 it would mean 70% chance of landing the status. Level: That's the level difference between your item and the monster, though the final result is divided by 2. Your item is level 114, so it will have -3% of landing the status against level 120 monsters and a +4.5% chance against level 105 monsters. Major: That's the difference between [your relevant stat]/5 VS [the monster's relevant stat]/5. Capped at 20. Since your CHA is 0, you won't get any bonus here, but you can get disadvantages. Against a monster with 0 END this will not affect your chance of landing the freeze, but against a monster with 100+ END, you'll get -20% chance of landing it. Minor: That's the difference between [your relevant stat]/10 VS [the monster's relevant stat]/10. Capped at 10. Your LUK is 85, so you'll get a +8.5% chance of landing your status against 0 LUK enemies, -1.5% chance against enemies with 100 LUK, and -10% chance against enemies with 185+ LUK. So... For Nezujimbo, assuming you're facing a lv 120 mob with 0 END and 200 LUK, you'll get (I'll assume you hit both hits btw)... 25%*(2) * (50 + ((114-120)/2) + ((0-0)/5) + ((85-200)/10))% -> 50%* (50 -3 -10)% -> 50% * 37% -> 18.5% chance of landing the freeze. As you can see, trying to land status with pets/guests without CHA isn't very easy... And your chance would be even lower (8.5%) if your opponent had END. On the other hand, if you had 200 CHA your chance would be 28.5% against 0 END and 18.5% against 200 END. I hope this clarifies! ^^)/
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