Captain Rhubarb
Master Blaster
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What's New in Upgrade 32.5 Wow... where do I start... * All of the shops in the game now have a new "Extra Slots" section under your character's Inventory list. You can buy up to seven extra inventory storage slots for each category of item, at any shop. The cost is 200 Z-Tokens per slot. (works out to 25 slots for $20 if you buy tokens with cash) When we add real "houses" to the game later this year, the storage will expand to 7 more slots of each type, depending on how big your house is. Only your first 8 items in each category are usable in battle, like always. If you have 9 weapons, the 9th weapon will be "in storage" and not available during battle. We still have to keep the no-drop items fixed in the top position, but everything after that in the list is sortable. There are new Up/Down arrows next to the "Sell" button in the Inventory list. Use those to re-arrange your items. Sorting items can be a bit slow, you have to move items up or down, one at a time. The screen refreshes each time to make absolutely sure that the list on-screen matches what is in the database. (this helps make sure nothing gets lost!) The shop has a special feature, where if you sell an item, and then buy a new item in that same category before leaving the shop, the new item will be in the slot position of the item you just sold. So, you can sell, say, your old fire weapon, and then buy a new one, and the new one will be in the same slot. No need to re-sort everything. * The Attack menu has a few new skins. Click the diagonal bar to cycle between Attack menu skins. The menu placement is a little bit higher on the screen, but seems overall better aligned on the screen. I'll get some better artists to help make more skins in the near future. (my art skill level is somewhere between "crooked rectangle drawer" and "color blind finger painter" * The game engine is set to run animations about 8% faster than before. This will tend to speed up the animations, if your comptuer CPU can keep up. * The battle loading screen has a short extra delay and says "Ready", after the normal list of items shows as ready. This is to help make sure all the battle elements are really ready to go.
< Message edited by Captain Rhubarb -- 9/26/2006 16:53:12 >
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