Home  | Login  | Register  | Help  | Play 

A Basic Overview of Classes & Subraces & Non-Class Levelable Items

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Help and Support] >> AQ Guides >> A Basic Overview of Classes & Subraces & Non-Class Levelable Items
Page 1 of 512345>
Forum Login
Message << Older Topic   Newer Topic >>
3/22/2006 19:22:14   
Pae
Legendary Chomperofall


As there are more classes, the class system is becoming a bit more complex. So, the purpose of this brief guide is to keep the basic information about classes in one place. You'll find information about who the NPC trainer for the class is, where to find the trainer, required classes, level requirement for the quest, and level requirement(s) for the armor(s), as well as bits of other information. Encyclopedia is a great source of information for the more detailed aspects of class armors and quests. It's also part of a series of guides that'll be created for a new sticky in Crucial Forum Information. It won't be out for a long while...

Table of Contents
Classes FAQ [.1]
Order of Release [.2]
Classes Diagram [.3]
Introduction to Class-Specific Information [.4]
- - Format for Each Class Entry [.41]
Class-Specific Information (includes more detailed table of contents) [.5]

Sub-Races [.6] - Werewolf, Vampire, Werepyre

Non-class levelable items [.7] - Shapeshifting, Spellcrafting

How to Use It
Hit Ctrl+F if you're using a Windows OS (operating system) and Internet Explorer or Firefox. It might also work in other situations. If not, look through the Edit menu for something like 'Find...'. When the find dialouge, bar, or whatever else applies shows up, type in the corresponding search term, like '.1' without the single quotes ('). Why don't you see the markers in the content? They're hidden to make the guide look neater.


Frequently Asked Questions about Classes [.1]

What's the armor for?
The armor is the main reason to train in the class, since it's what gives you access to class abilities. As your character levels up in a class, your character either gains access to a new ability/boost, increased defense, or increased elemental resistance.

Help! I can't access my class skills!/The game says that I'm gaining skills, but I don't see any... why's that?
You need the armor of that class to be able to access the skills that you've gained. The reason for this is to have some balance, so that you can't use the abilities without the armor and can't hide behind armor with great defense while using a class ability.

Where can I find class armors?
Class armors can be found in the associated class armor shop available from the class trainer. Some shops will also have armors for other classes.

What are the requirements?
It varies from class to class; it's all included under the relevant class heading.

How do I level up in a class?
You need to complete quests for each NPC. Each completed quest increases your class level by one. It starts at 0 and ends at 10.

Note: Adventurers (free players) can train to level 10 in Assassin, DragonSlayer, Martial Artist, Ninja, Pirate, and the Tier 1 classes (Fighter, Mage, Rogue, Scholar) but can only access skills up to level five (inclusive) in each class. Guardians have access to all ten levels.

Most classes that require training in previous classes require level 5. Exceptions are noted next to the classes.

Why isn't my character page showing the class that I want it to?
You just need to find the trainer for that class and click on "Restore ___ Class" or start a quest, which will also restore it. However, it sometimes does not "stick". Nothing can be done about it. Once you have started training in a class, there is not a way to return to the Adventurer and Guardian classes.

Will I lose a class if I train in another one?
Nope. You'll keep all of the levels that you've trained in that class.

What happens when I become Level 10 in every class?
Nothing happens, other than having access to all abilities, assuming that the character is a Guardian. You also will not need to level up in a class (or classes!) if one ends up being a pre-requisite for future classes.

How do I delete/remove/untrain in a class?
For most clases, you can't. There also isn't any reason to, since training in a class does not negatively impact anything (other than perhaps updated content).
Note on losing Dracomancer levels: At end of the Into the Void! section of the Bradakhan's Arrival chain, you fight Bradakhan. During the fight, it is possible to lose Dracomancer levels. If you win the fight, you will regain them. If not (including future won rematches), you will permanently lose them.
Note on untraining Martial Artist levels: You must untrain in your current specialized path to select another; this drops you down to Level 5. However, you can access all abilities in another specialization by buying the armor of that specialization, which is accessible after you attain Level 10.
Note on untraining DragonSlayer: You have the option to untrain ALL DragonSlayer levels to see the updated content.

What if I want to be another class?
All that you need to do is finish the class quests for the class that you want to be. Buy the corresponding armor to access the class abilities. You only need to complete the ones that you want to (including pre-requitsites for the desired class).

What if I don't want to be ___ class anymore?
You simply ignore the class quest and sell the corresponding armor.

How many classes can I train in?
You can train in any class you want. There is no limit.

How many classes are there?
17

Where can I find specific information about classes?
You can find guides about how to complete class quests under the Classes section of the Guides Index. Also, if you're only looking for information about the class, you'll find specific links to Encyclopedia articles under each class in the guide below.

Order of Release [.2]
Dragon Slayer
VampireSlayer
Mage
Fighter
Rogue
Ninja
Knight
Wizard
Dracomancer
Paladin
Necromancer
Beast Master
Pirate
Berserker
Scholar
Martial Artist
Assassin

Classes Diagram [.3]
The arrows point to a class that the source is a pre-requisite of. e.g. Mage is the sole pre-requisite of Wizard. More than two arrows pointing to a class means that there are multiple pre-requisites. e.g. Mage and Knight are both required for Paladin.

- Tier 1 (lightest blue): a class that does not require another class to begin training
- Tier 2 (next row): a class that requires at least one or more classes to be attained before being able to train in it (Ninja is an excpetion, so it is technically a Special class.)
- Tier 3 (next row): pre-reqs that have pre-reqs
- Special (darkest blue): a class that stands alone, does not require any other classes, and is not a class required by another



Now, onto the classes themselves... [.4]

For each class, you'll find information about the NPC trainer, quest location, class prerequisites, quest requirements (character level), and armor requirements (character level). Each screenshot of the class is shown at level 10 fighting the boss monster of the special mission for that class.

Make sure to familiarize yourself with basic locations as well. At the very least, know where the Travel button, The Inn (Yulgar's Inn), Mage Shop (Warlic's Shop), and Guardian Tower are located on the main town screen (BattleOn, the area when you first login).

Class locations on the Travel Map are marked with a cyan 'C' in middle of the button.

Beast Master Training Location | Scholar Training Location

To make things a bit easier to read and shorter, each section within the class will be denoted with symbols. This is the format that'll be used with the symbols in parentheses.

IMPORTANT NOTE: If you do not want to know who the final boss is, do not click on the class name, since that shows a screenshot of an armor of that class and the boss. The boss and boss name for Dragonslayer and Vampire Slayer are randomly selected from a list. You'll find out possible encounters and names by clicking on (Quest Information) under each class listing.

Format for Each Class Entry [.4b]
Class Name
NPC Trainer (?)
Quest Location (@)
Class Prerequisites (>) (Class level reqs are level 5, unless otherwise noted.)
Character Level Requirement for the Class Quest and Quest Information (&)
Class Armor (Character Level Requirement for the Armor) (#)
Additional Info, if there is any (*)

Possible Encyclopedia overdose ahead...

Sub-Table of Contents [.5]
Base [.B]
- - Fighter [.FT]
- - Mage [.MG]
- - Rogue [.RG]
- - Scholar [.SC]
Advanced [.A]
- - Assassin [.AS]
- - Beast Master [.BM]
- - Berserker [.BR]
- - Dragonslayer [.DS]
- - Knight [.KT]
- - Martial Artist [.MA]
- - Necromancer [.NC]
- - Ninja [.NJ]
- - Paladin [.PL]
- - Pirate [.PT]
- - Wizard [.WZ]
Special [.S]
- - Dracomancer [.DM]
- - VampireSlayer [.VS]
Trivia [.T]
More Martial Artist Info. [.MMA]
Required Stat Rolls [.RSR]
Primary Quest Objectives [.PQO]
Loading Screens [.LS]

Base [.B]
Fighter [.FT]
? Blackhawke
@ second floor of Yulgar's Inn (Click on Blackhawke -> Fighter Class Quests -> Basic Fighter training!)
> None
& 5 (second floor of Yulgar's Inn requires at least level 5) - Quest Information
# Fighter Armor (10)

Mage [.MG]
? Warlic
@ Warlic's Shop (Click on Warlic -> Mage Quests -> Mage Quest!)
> None
& None - Quest Information
# Mage Robes (10)

Rogue [.RG]
? Valencia
@ Travel Map -> Kroveport (northeast of BattleOn) OR Yulgar's Inn -> Robina Hood -> Rogue Class -> Go to Krovesport
> None
& 12 - Quest Information
# Rogue Outfit (10), Blarney Rogue Outfit (20), Blarney Rogue 2 (20), Blarney Rogue 3 (20)

Scholar [.SC]
? Nel
@ Travel Map -> Sail East -> Sail East -> Scholar Class Training
> None
& 10 - Quest Information
# Explorer's Outfit (10)


Advanced [.A]
Assassin [.AS]
? Shii & Wallo - 2 links
@ Travel Map -> Assassin
> Ninja (Level 10, req. Rogue) & Scholar
& 70 - Quest Information - link
# Whispering Raiment (70)
* Various skills have more selections (e.g. Finishing Blow), and it allowed dual wielding. You can also choose how the summoned guest will attack.
* First class to allow defying failed stat rolls with SP (after Level 2).

Beast Master [.BM]
? Vephoma
@ Travel Map -> Sail East -> Dark Jungle
> Fighter & Rogue
& 25 - Quest Information
# Feral Garb (25) & Primal Garb (40)

Berserker [.BR]
? Eselgee (SLG AKA Rolith)
@ Travel Map -> Berserker Class (center, top of the map)
> Fighter
& 35 - Quest Information
# Berserker Hides (30)

DragonSlayer [.DS] (FYI: old image, no L10 battle)
? Galanoth
@ Travel Map -> Dragonstone (southern section) -> Dragonslayer Class OR Guardian Tower -> Teleporter in the Teleporter Room
> Level 10 Fighter and Level 10 Scholar
& 5 - Quest Information
# DragonSlayer (5) & Elite Dragon Slayer (50), Golden DragonSlayer (50), Golden DragonSlayer Eclipse (55)

Knight [.KT]
? Tathlin
@ second floor of Yulgar's Inn (Click on Blackhawke -> Fighter Class Quests -> Knight training!)
> Fighter
& 5 - Quest Information
# Knight Armor (30)

Martial Artist[.MA]
Dragon's Breath, Fist of the Troll Club, Gogg Claw, & Slithering Sneak
? Dadric (Crouching Frogzard), Boog (Fist of the Troll Club), Drayson (Slithering Sneak), Lady Akai (Gogg Claw), & O-Ebi-Sama (Dragon's Claw)
@ Travel Map -> Martial Artist (eastnortheast of BattleOn)
> Fighter (Level 10)
& 30 - Quest Information
# White Gi (Crouching Frogzard, 30), Ancient Spirit Gi (Dragon's Breath, 50), Mountain Cudgel Gi (Fist of the Troll Club, 50), Serpent Fang Gi (Slithering Sneak, 50), & Swift Talon Gi (Gogg Claw, 50)
*Read more about Martial Artist under Miscellaneous -> More Martial Artist Info.

Necromancer [.NC]
? Kaley Obsidia
@ Travel Map -> Obsidia's Lair (south of Granemor)
> Wizard (req. Mage)
& 38 - Quest Information
# Necromancer Cloak (38) & Obsidian Cloak (50)

Ninja [.NJ]
? Elizabeth
@ Travel Map -> Ninjutsu Temple (northeastern section)
> Rogue (Level 10)
& 35 - Quest Information
# Shinobi Shozoku (32)

Paladin [.PL]
? Artix von Krieger
@ Travel Map -> Paladin Order (center, northeast of BattleOn)
> Mage & Knight (req. Fighter)
& 38 - Quest Information
# Holy Armor (38) & Golden Holy Armor (50)

Pirate [.PT]
? Rhubarb
@ Travel Map -> Pirate's Cove (northeast of 'Sail West')
> Fighter & Rogue
& 25 - Quest Information
# Swashbuckler's Raiment (25) & Sea Scurge (25)

Wizard [.WZ]
? Jackel Sano
@ Warlic's Shop (Click on Warlic -> Mage Quests -> Wizard Quest!)
> Mage
& None - Quest Information
# Blue Wizard Robe & Red Wizard Robe (30), Dark Wizard Robe & Spring Wizard Robe (35), Blood Wizard Robe & White Wizard Robe (40), Pyromancer's Robe (40)


Special [.S]
Dracomancer [.DM]
? Cyrus
@ Travel Map -> Dragonspine (northern section)
> None
& 15 - Quest Information
# Dracomancer Armor (20)

VampireSlayer [.VS]
? Vampire Slayer E
@ Travel Map -> Darkovia Forest (northwestern section) -> Vampire Slayer "E" OR Guardian Tower -> Teleporter in the Teleporter Room
> None
& 5 - Quest Information
# Vampire Slayer (10) & NightHunter Vampire Slayer (50)


Miscellaneous [.T]
More Martial Artist Info.[.MMA]
Firsts
- level 10 training (in Fighter) pre-requisite
- multiple different paths (specialization after level 5)
- required untraining (anything above level 5, exclusive) to train in other specialized paths - abilities accessible by buying the applicable armor after reaching L10 in Martial Artist
- doesn't end with a boss (Martial Artist Tournament)

Condensed Extra Info.
Format: NPC - Style - Style Focus - Required Armor - Location (all accessed via Martial Artist in Travel Map)
- Dadric - Crouching Frogzard - generic - White Gi - hidden temple in the mountains
- Drayson - Slithering Sneak - defense - Serpent Fang Gi - Skraeling Desert
- O-Ebi-Sama, Dragon's Breath - offense & defense - Ancient Spirit Gi - Dragonspine Mountains
- Lady Akai - Gogg Claw - offense, less defense - Swift Talon Gi - Frozen Northlands
- Boog - Fist of the Troll Club - offense, more damage w/ decreased accuracy - Mountain Cudgel Gi - Augerthorne Forest

Required Stat Rolls (sorted by order of release)[.RSR]
- Dragon Slayer - Charisma, Dexterity, Endurance, Intelligence, Luck (all depends on which options are selected)
- VampireSlayer - Luck
- Mage - Intellect
- Fighter - Strength
- Rogue - Luck
- Ninja - Dexterity
- Knight - Charisma (to attain Level 1), Strength
- Wizard - Intellect
- Dracomancer - Intellect
- Paladin - Intellect (to attain Level 1), Strength
- Necromancer - Intelligence
- Beast Master - Charisma
- Pirate - Charisma (to attain Level 1), Dexterity (for part of attaining Level 1 and the rest of the stat rolls)
- Berserker - Strength
- Scholar - Intelligence, Charisma (once in ninth quest, which still uses an ending INT roll)
- Martial Artist - Strength (Crouching Frogzard, Fist of the Troll Club, Gogg Claw), Dexterity (Slithering Sneak), Charisma (Dragon's Breath)
- Assassin - Charisma, Dexterity, Luck, and less Strength and Intelligence

Primary Quest Objectives (sorted by order of release)[.PQO]
- Dragon Slayer - (now multiple) dragon slaying, taming a draykwing, studying a secret, improving your armor, and binding a Fire Dragon to your will
- VampireSlayer - Defeat a vampire.
- Mage - Find a magical relic.
- Fighter - Challenge a famous warrior.
- Rogue - Defeat the most infamous Rogue in a part of town.
- Ninja - Find a Ninjutsu Jadeshard.
- Knight - Battle through the ranks.
- Wizard - Find a Kenn.
- Dracomancer - Take a Spirit Quest (to attain Level 1). Protect the eggs of a Dragon Weyr (hatchery).
- Paladin - Find a Scroll of Faith.
- Necromancer - Find an Orb of Darkness.
- Beast Master - Save Wandy (to attain Level 1). Guide Wandy and find beasts to help defeat the Tyrant King.
- Pirate - Searh Krakathan Island for Captain Sharktooth's hidden treasure and return it to the Red Betty. (There are a couple subplots.)
- Berserker - Defeat Eselgee (to attain Level 1). Help Eselgee seek revenge against certain monsters.
- Scholar - Study creatures.
- Martial Artist - Find the school (to attain level 1 and 6). Make (applicable area) safe from bandits (to attain levels 2-5 and 7-10).
- Assassin - Assassination tasks unique to each level, which follows a storyline.

Loading Screens (sorted by order of release)[.LS]
Dragon Slayer
VampireSlayer
Mage
Fighter
Rogue
Ninja
Knight
Wizard
Dracomancer
Paladin
Necromancer
Beast Master
Pirate
Berserker
Scholar
Martial Artist
Assassin


Subraces [.6]
Where do I change my subrace?
All subraces are located in 'Darkovia Forest.' It can be found in the northwest of the Travel Map.

How many subraces are there?
3 - Vampire, Werewolf, Werepyre (can only be one at a time)

How do I change my Subrace?
Play through The Cure.

What does a subrace do?
Each has its own exclusive items. Lycan (Lycan) and Vampire (Vamp) armors become more powerful for the respective subrace as level increases (10 max); Werepyre Form does not receive a buff for being a Werepyre. For Lycan and Vampire, there are also weapons and temporary guests that do not receive a buff from being either class.

It will turn other subraces hostile towards you. e.g. If you become a Werewolf, you will no longer be able to access Vampire Castle and vice versa. Vampires and Werewolves can always access 'The Secret' (Werepyre location). Werepyres (combination of Werewolf and Vampire) cannot acces either Vampire Castle or Werewolf Lair.

What are the requirements?
You need to have access to Darkovia Forest, which requires Level 5. For Werepyre, you must also be a Guardian.

Werewolf
- Werewolf Lair, must 'Accept the Curse'
- WereKing (trainer)
- Quest Info & Equipment (Werewolf Gear)
- Armor: Lycan
- Weapons: Basic LycanBow, Feral LycanBow, Lycan Slasher, Lycan Magic Slasher, Lycan Slasher, Royal LycanBow
- Guest: Brightwolf
- Leveling involves STR & DEX rolls

Vampire
- Vampire Castle, must 'Become a Vampire'
- Safiria (trainer)
- Quest Info & Equipment (Vampire Gear)
- Armor: Vamp
- Weapons: Basic VampSpear, Sharpened VampSpear, Blood Blade (40), Fire Blood Blade, Blood Blade (70), Royal VampSpear
- Guest: Vampire Firebat
- Leveling involves INT & DEX rolls.

Werepyre
- The Secret, must 'Become a Werepyre' (after some fighting and dialouge)
- WolfWing (no levelling, though)
- Quest Info
- Armor: Werepyre Form
- No leveling.


Non-class levelable items [.7]
What's this section for?
It's for items that can be leveled but are not classes.

Shapeshift - Spell
- Map Travel -> Travel East -> Shapeshifter Training
- Quest for and unlock a new spell every 5-10 battles.
- When you unlock one, you'll see a "___ Form is yours!" message.
- Casting the spell brings up a menu for you to select a form.
- Click the link above for more info.

Spellcraft Series - Spell
Least Spellcraft, Lesser Spellcraft, Spellcraft, Spellcraft Z, and Greater Spellcraft, True Spellcraft
- BattleOn -> Mage Shop -> SPELLCRAFT!
- In order to use a spell, you must have a spell compenents for that spell. When you need more, visit Warlic to be sent to the location for more components.
- You'll fight a small number of monsters (3 or a few more, not sure about exact number) of the applicable element.
- Obtaining a component will display a "You found a ___!" message.
- Each component will allow you three charges (casts). Guardians have a 50% chance of not using a charge, if the component is fully charged.
- There is no benefit for collecting multiples of the same component at a time. If you have already used at least one charge, it'll replenish it.
- Choosing to search for components of a different spell will REPLACE the old spell.
- If you have run out of components, you'll be refunded the cost of the cast.
- Charges are saved on the character. So, you can log out and log in without worrying about losing information.
- Check the links for more detail.

< Message edited by Pae -- 1/27/2010 6:25:16 >
AQ DF MQ  Post #: 1
3/22/2006 21:03:30   
strongman999
Member

Very nice and very helpful. It will help other people understand the class system a whole lot better.
AQ  Post #: 2
3/22/2006 21:34:43   
Aerowarrior
Warrior of Aero...


Very helpful guide here, there isn't really anywhere on the forum with all of this collected class information.

Also, what about a list for the items available in the class shops?

If it's not something that you'd like to spend your time on, I'd be happy to pm you the lists in code form for your guide.

EDIT: good idea, I just suggested in the appropriate thread that a shop list should be added in the quest entry.

< Message edited by aerowarrior1 -- 3/23/2006 0:28:19 >
AQ DF MQ  Post #: 3
3/23/2006 0:16:38   
Pae
Legendary Chomperofall


Thanks.

um... not too sure where I could cram stuff about the class shop into XD. One other big problem with that is that some tend to change quite a bit >.> . I guess that I could add a $ thing for the shop. It'd add a bit too much unnecessary length, though. I'm thinking that it'd be better (and more useful overall) to add a list of items in class shops to the corresponding class quest article in Encyclopedia, since many mention the options available from the trainer.

Edit: put in the .gif for the Rogue loading screen

< Message edited by Pae -- 3/23/2006 0:37:23 >
AQ DF MQ  Post #: 4
3/23/2006 0:20:14   
aNyThInG
Member
 

Very nice guide. Links to the encyclopedia make things easy for new members to look through. http://img.photobucket.com/albums/v231/paebgcgdy/Guides/Classes/LS/Rogue.jpg Pae I notice that this picture is small.. You might want to redo it I guess. Anyway this guide is great with a few of examples.
AQ  Post #: 5
3/23/2006 20:21:11   
Shadow Phoenix
Member

Thank goodness! We desperately needed this. Now I have somewhere to direct all those Q&A lost souls confused about classes! Where would we be without Pae?
DF  Post #: 6
3/30/2006 13:00:44   
Duckyhunter
Member

I am fairly sure that the Dracomancer class requires some experience as a mage, and would therefore technically be defined as an advanced class.

_____________________________

- The Duckyhunter
Post #: 7
3/30/2006 17:15:07   
Pae
Legendary Chomperofall


Duckyhunter, it doesn't require Mage. It never did.
AQ DF MQ  Post #: 8
4/4/2006 7:41:07   
Kolo234
Banned

 

Hmm.. Wouldn't Ninja be special? Basically because you don't need any requirements to do the class?
Post #: 9
4/4/2006 8:55:11   
the_nell_87
Member

I thought you needed level 5 rogue to do ninja?
AQ DF  Post #: 10
4/4/2006 13:15:00   
juliebriggs
Member
 

Simple and helpful guide.

I wonder if there is a case for discussing the different class armor abilities and the monsters and battle strategies for each class.

In Q/A is it worth laboring the point about how dice rolls work and that in general there is 4 monsters but only 3 full heals.

EDIT: looking further I see that much of that detail can be seen by following the links - very good and efficient!

< Message edited by juliebriggs -- 4/4/2006 13:17:15 >
AQ  Post #: 11
4/4/2006 15:03:35   
Pae
Legendary Chomperofall


Ninja is technically a Special class, but it was meant to be an Advanced one. It doesn't require any classes, but if it did, Rogue would likely be one of them.
AQ DF MQ  Post #: 12
5/1/2006 21:17:51   
DwD
Member
 

wow now i understand things :P
AQ  Post #: 13
5/5/2006 4:37:49   
Verriax The Immaculate
Member

wow dude u are like really helpful to other people ur like an automatic helper XD man i'm onli 1 more class lvl (dracomancer) ti'll i got lvl 10 class aswell XD
AQ  Post #: 14
5/5/2006 6:47:43   
deathwolf669
Member

Dude this is great info I'm glad you did it as it has helpped me out loads
AQ  Post #: 15
5/5/2006 21:20:41   
Ras
Member

A very handy guide... I like how it shows what the bosses are... I better start making preparations...

_____________________________


Dire Speed
AQ DF  Post #: 16
5/24/2006 4:28:28   
AngryChocobo
Member
 

good guide, but I have a question what does gaining levels in a class do besides qualify me for higher classes?

also there should be a martial artist advanced class, since Blackehawk says here is one
AQ  Post #: 17
5/30/2006 0:02:04   
Pae
Legendary Chomperofall


You unlock abilities for that class, if you have the armor. Some people also use it as bragging rights, but that's about it.

There is not yet a martial artists advanced class available in game.
AQ DF MQ  Post #: 18
5/30/2006 8:48:45   
Crynsos
Member

Maybe you should add "Very Advanced Classes", like Paladins and Necro´s, you don´t need only one class at Level 5 to train in these, you need 3 classes at Level 5 for Paladin/Necro...
DF  Post #: 19
5/30/2006 8:53:57   
Shadow Phoenix
Member

One slight problem- you've got Blood Wizard Robe down twice, once each at levels 35 and 40. The level 35 0ne should be changed to Dark Wizard Robe.
DF  Post #: 20
6/4/2006 4:41:22   
Pae
Legendary Chomperofall


Crynsos: It goes by what's official
Shadow Phoenix: Nice catch, thanks.
AQ DF MQ  Post #: 21
6/17/2006 11:05:19   
Terrastos
Member
 

Quick question from a relative newcomer. I busted my @ss to get all those mage spells, and now I can't use them unless I'm wearing the mage robes. The Wizard skills are much better, but I'd kill for access to those mage spells along with the Wizard attacks. Any way to do this without changing armor back and forth?
AQ  Post #: 22
6/17/2006 15:04:02   
Imuet
Member


quote:

ORIGINAL: Terrastos

Quick question from a relative newcomer. I busted my @ss to get all those mage spells, and now I can't use them unless I'm wearing the mage robes. The Wizard skills are much better, but I'd kill for access to those mage spells along with the Wizard attacks. Any way to do this without changing armor back and forth?


No.
Post #: 23
6/19/2006 17:04:26   
Roast Beef
Banned!


For the dracomancer quests, you actually guard a dragon hatchery, not go on a spirit quest. You only go on the quest the first time to prove to Cyrus you are worthy of his training
AQ  Post #: 24
9/12/2006 12:39:12   
Shivas_Rage
Member

I have a newbie class question. There are 11 classes but you can only hold 8 armors. I want to train in all 11 classes. My question would be if I train in all 11 classes but have to sell armors so i can hold all 8 or 7 with the guardian armor would I still be leveled in that class if I had to sell or would I have to redo the class all over again.
AQ  Post #: 25
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Help and Support] >> AQ Guides >> A Basic Overview of Classes & Subraces & Non-Class Levelable Items
Page 1 of 512345>
Jump to:





Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2009 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "ArchKnight", "BattleOn.com", "AdventureQuest Worlds", "WarpForce.com", "Artix Entertainment", "Artix"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY | Forum Home


Forum Software © ASPPlayground.NET Advanced Edition