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Sprite tut (Photoshop)

 
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3/28/2006 16:54:25   
_AcOlYtiC_
Member



< Message edited by _AcOlYtiC_ -- 3/28/2006 17:05:05 >
Post #: 1
3/28/2006 17:05:55   
.Passion//
Member

Too small..It's better now, It lookss nice!

< Message edited by .Passion// -- 3/28/2006 17:06:15 >
Post #: 2
3/28/2006 18:12:12   
Mr. Zarnac
Member
 

Wow, this is a great, simple tut. Could be easily used for any program except for the apply image part and the thing with the boxes, I might try it some time with PSP. =D
AQ  Post #: 3
3/28/2006 18:13:39   
_AcOlYtiC_
Member

yea that what i thought too
Post #: 4
3/28/2006 18:22:49   
.Heads
Banned


Any program exept the lens flare part for gimp. does a soft brush work too?
AQ  Post #: 5
3/28/2006 18:30:52   
_AcOlYtiC_
Member

yea, it doesnt matter what brush i guess...ash long as it looks good...
Post #: 6
3/28/2006 18:36:17   
.Heads
Banned


I like pokemon >.> <.<
Anyways, it's a well detailed tut. I'm impressed :D
AQ  Post #: 7
3/28/2006 18:41:36   
ianto
Member

I like any tutorial with an outcome that good, yet involves no photo filters. Gonna have to hunt down some more sprites.

Nice tut. Thanks for sharing.
AQ  Post #: 8
3/28/2006 19:17:53   
wu218
Member



outcome
=P
AQ  Post #: 9
3/28/2006 19:18:13   
Vee Kay
Member
 

pretty good, but im lost on the rectangles
AQ  Post #: 10
3/28/2006 19:21:35   
_AcOlYtiC_
Member

basicly u just take a part of your sig and move it into a box.
pretty good result
Post #: 11
3/28/2006 19:52:43   
skyboy59
Member

hm... not a bad tut... its just that its unoriginal >.> lol

which brush set did you use?
AQ  Post #: 12
3/28/2006 19:55:20   
_AcOlYtiC_
Member

to tell u the truth...i dont really know XD...u kinda forget when u reach a thousand brushes
Post #: 13
3/28/2006 20:01:13   
Mr. Zarnac
Member
 

<---w00tage for teh Metal :D

Keep in mind I made it with PSP. Please give feedback! :D
AQ  Post #: 14
3/28/2006 20:02:36   
_AcOlYtiC_
Member

its good. but c4d should stand out took much. it should blend into the background and slowly dissapear when going towards the edges
Post #: 15
3/28/2006 20:06:48   
skyboy59
Member

um...

aside from the other guy who called it a sprite sig.... ugh... why are you calling it a sprite sig lol

they are just tiny renders :/ it is like a normal sig lol... well... its how i make sigs anyways lol :/

sprite sig shoulud be sigs with animate sprites like this http://img.photobucket.com/albums/v375/skyboy59/large/sain2.gif except sig sized lol

i mean... you dont call a sig a render sig when you use a render right :P lol
AQ  Post #: 16
3/28/2006 20:43:17   
Memorex
Member

Sky, well the would be beeter question for TMD.

O well as usual i semi-tried your tut, to about step 12 and then i tapered off.

AQ DF MQ  Post #: 17
3/28/2006 20:53:30   
_AcOlYtiC_
Member

i likes...its pretty damn shmexy...u gotta teach me how to do line manips.

sky: yea, u better ask tmd, hes the tru "sprite" master...

btw, sprites are pretty much pixelated characters...
Post #: 18
3/28/2006 21:07:23   
.Fullmetal_Tmd
Member

uh...ask the person who made the first sprite tag lol...i'm just a pawn >.>
anways, nice tut aco, but you do know i have to kill you right?
...
j/k, j/k...or am i? *dun dun dunn*
Post #: 19
3/28/2006 23:52:42   
wolfythegreat
Member
 

quote:

ORIGINAL: _AcOlYtiC_

yea, it doesnt matter what brush i guess...ash long as it looks good...

did ne one get the fact that Aco said ash...as in ash catchum (not saying it was purposefull) but you know you ppl where talking aboot pokemon...i found it funny....this tut makes me want PS...:(
Post #: 20
3/29/2006 3:08:09   
Vee Kay
Member
 

i used this tut to make your gift, aco. :P
AQ  Post #: 21
3/29/2006 8:18:35   
.Passion//
Member

Post #: 22
3/29/2006 16:37:31   
Taylor R
Member

i am stuck on number 7
I use photoshop elements 3.0
I cant find exclusion, vivid light and linear burn
AQ  Post #: 23
3/29/2006 17:27:44   
_AcOlYtiC_
Member

not sure if elemnts have it...but for its its at the layer box. and at the top left hand corner of that layer box is a drop down...should be there...
Post #: 24
3/29/2006 17:48:28   
Taylor R
Member

ok I found it I will post the sig up when I finish elements doesn't have desaturate

< Message edited by Taylor R -- 3/29/2006 18:24:44 >
AQ  Post #: 25
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