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Guardian Rock LobZard

 
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1/21/2011 18:57:22   
  Scakk
Beyond



Guardian Rock LobZard

«Water pet for Beastmasters. Has a rare and powerful secondary attack that can Daze.»

Also see Rock LobZard.

Level: 42
Power Level: 47
CHA Level: 45
Price: 1,350 1,928 153
Sellback: 675 964 76
Location: Limited Time Shop The Great Zard Hunt!

Element: Water
Training Difficulty: 39

ATTACK RATES
Rate at 0 CHA: 48%
Rate at 39 CHA: 67%
Rate at 105 CHA: 100%

ATTACK #1
Hits: 2
Type: Melee
Element: Water
Damage: 3-10 plus 130.9% Stats each
BTH: 11 plus Stats each
Rate: 90% (When attacking)

ATTACK #2
Hits: 3
Type: Melee
Element: Water
Damage: 5-15 plus 195.5% Stats each
BTH: 1 plus Stats each
Rate: 10% (When attacking)
Effect: If any of the hits connect, the pet will attempt to Daze* the monster for 2 turns, with 10% + [HitsConnected]*10% chance of not acting each round. The monster gets a bonus of +20 to its save**. Monster categories "undead", "golem", "robot", "mecha" and "incorporeal" are immune*** to this, and the monster may also have an effect that makes it immune****.
    Level: 47 vs MonsterLevel
    Major: YourCHA vs MonsterEND
    Minor: YourLUK vs MonsterLUK
*The giant rocks have your foe seeing stars!
**Your foe shakes its head and clears its vision.
***Undead and automata are immune to this ability.
****Your opponent is immune to Daze effects.

DESCRIPTION
First discovered by weatherseed, this rare watergoing zard from the shallows carries some great big rocks!



Numbers from Vivi. Image from Balu. Location update thanks to stratuscone. Correction thanks to Xrai.



Analysis

"Beastmaster pet attack" stands for a standard attack of a Beastmaster pet at Power Level 47, which is 8-24 plus 308% Stats, with 11 BTH.

Attack #1

Starts off as a Beastmaster pet attack.
  • The attack does 85% damage to compensate for the more powerful Attack #2.
  • With two equally strong hits, each hit does 50% damage.

Attack #2

Starts off as a Beastmaster pet attack.
  • The attack does 168% damage, after taking the dazing effect and the weaker Attack #1 into account.
  • Each hit takes -10 BTH and deals *85/75 damage to compensate.
  • With three equally strong hits, each hit does *1/3 damage.


< Message edited by Koree -- 9/14/2012 10:13:25 >
AQW  Post #: 1
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