Scakk
Beyond
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Rock LobZard «Water pet for Beastmasters. Has a rare and powerful secondary attack that can Daze.» Also see Guardian Rock LobZard. Level: 135 Power Level: 145 CHA Level: 142 Price: 8,155 11,650 Z-Tokens Sellback: 7,339 10,485 Z-Tokens for the first 48 hours, then 4,077 5,825 Z-Tokens Location: Limited Time Shop The Great Zard Hunt! Element: Water Training Difficulty: 134 ATTACK RATES Rate at 0 CHA: 0% Rate at 134 CHA: 67% Rate at 200 CHA: 100% ATTACK #1 Hits: 2 Type: Melee Element: Water Damage: 14-43 plus 337% Stats each BTH: 36 plus Stats each Rate: 90% (When attacking) ATTACK #2 Hits: 3 Type: Melee Element: Water Damage: 21-63 plus 503.3% Stats each BTH: 26 plus Stats each Rate: 10% (When attacking) Effect: If any of the hits connect, the pet will attempt to Daze* the monster for 2 turns, with 10% + [HitsConnected]*10% chance of not acting each round. The monster gets a bonus of +20 to its save**. Monster categories "undead", "golem", "robot", "mecha" and "incorporeal" are immune*** to this, and the monster may also have an effect that makes it immune****.Level: 145 vs MonsterLevel Major: YourCHA vs MonsterEND Minor: YourLUK vs MonsterLUK *The giant rocks have your foe seeing stars! **Your foe shakes its head and clears its vision. ***Undead and automata are immune to this ability. ****Your opponent is immune to Daze effects. DESCRIPTION First discovered by weatherseed, this rare watergoing zard from the shallows carries some great big rocks! Numbers from Vivi. Image from Balu. Location update thanks to stratuscone. Correction thanks to Xrai. Analysis "Beastmaster pet attack" stands for a standard attack of a Beastmaster pet at Power Level 145, which is 33-100 plus 793% Stats, with 36 BTH. Attack #1 Starts off as a Beastmaster pet attack.- The attack does 85% damage to compensate for the more powerful Attack #2.
- With two equally strong hits, each hit does 50% damage.
Attack #2 Starts off as a Beastmaster pet attack.- The attack does 168% damage, after taking the dazing effect and the weaker Attack #1 into account.
- Each hit takes -10 BTH and deals *85/75 damage to compensate.
- With three equally strong hits, each hit does *1/3 damage.
< Message edited by Msyu -- 12/15/2012 12:22:07 >
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