Luna_moonraider
Member
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Anti nerfs. i hate nerfs just buff the other 2 classes. remove super useless charge for blood mage and replace any other skill and change the skill tree to make hybrid tier 1 or 2 skill. look wat happen when the devs start nerfing every1 becomes unhappy and another oped class will surface and this cycle will just continue it is called the money cycle. make every class have their oped build like back in beta. merc had their str build,bh had their str builds and mages had their heal loop. ok back to topic. here is what a blood mage new skill tree should look like: Tier 1: field medic, fireball, hybrid armor/defense mat or reflex boost Tier 2: plasma cannon, blood-lust, overload Tier 3: berzerker, intimidate,plasma rain Tier 4: Assimilation, Field commander/ any other useful skill because sc sux and the devs still wont admit that sc is super crap,deadly aim links of each skill remains the same. positions of overload and plasma rain swapped. here is what a tactical merc new skill tree should look like: Tier 1: Field medic, double strike, hybrid armor Tier 2: Maul, blood shield, frenzy Tier 3: smoke,Surgical strike , Artillery strike Tier 4: reroute,atom smasher, poison grenade yes i think technician should be replaced with with blood shield as hybrid armor is more then enuf to cover up for the lack in defenses. reroute to be shifted to tier 4 and smoke shifts to tier 3 and links with maul. surgical move to tier 3 and links with reroute, poison grenade and atom smasher. skill tree of cyber hunter is reasonable. only thing which need changing is just static charge should be changed into a passive or they should add in another passive to help cyber hunter.
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