eddyydde
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All you need to know about ShadowWalker of Time Table of contents (browse using CTRL+F/ Command+F) [QA] Questions and answers [SB] Stat builds [CA] Class abilities [BS] Battle strategies [ME] Matching equipment Questions and Answers [QA] What is ShadowWalker of Time? ShadowWalker of Time is a newly released Tier 3 Dragon Amulet class based around switching between movesets. How do I obtain/train it? ShadowWalker of Time can currently only be accessed by Dragon Amulet players for testing. What are the pros and cons of ShadowWalker of Time? ShadowWalker of Time seems to be a pretty powerful class provided you know how to use Umbra correctly. It has only a decent defense for a Tier 3 class, but it's offensive power is pretty great. High damage final moves as well as a good base attack contribute to ShadowWalker of Time being able to deal with most enemies How can I avoid the 39 turn cooldown on Eternity Ray? Since it persists through battles , it's unlikely that you'll be able to use it multiple times on most quests. However, the easiest way to remove the cooldown is to re-equip the armor, so you're basically limited to one Eternity Ray per quest. Stat Builds [SB] Although the persisting 39 turn cooldown on Eternity Ray may seem like it would make ShadowWalker of Time better at boss fights, I actually think ShadowWalker of Time is better at long quests. By having an incredibly powerful crit, attack, and multi, ShadowWalker of Time easily takes out most monsters in one turn. Then you get to the boss and use Eternity Ray to obliterate it. However, ShadowWalker of Time is certainly no slouch when it comes to fighting bosses, so it's fine to pick ShadowWalker of Time as your main class. Given that it's an offensive class, I think maxing out STR/INT/DEX would be wise. The mana costs are quite high, so I recommend taking quite a bit of wisdom, at least if you plan on doing lots of questing. And lastly, depending on your priorities, either END or LUK will work. Bosses Level 10 STR/INT/DEX: 35 WIS: 10 Level 20 STR/INT/DEX: 75 WIS: 20 Level 30 STR/INT/DEX: 115 WIS: 30 Level 40 STR/INT/DEX: 155 WIS: 40 Level 50 STR/INT/DEX: 195 WIS: 50 Level 60 STR/INT/DEX: 200 WIS: 50 END/LUK: 45 Level 70 STR/INT/DEX: 200 WIS: 50 END/LUK: 95 Level 80 STR/INT/DEX: 200 WIS: 50 END/LUK: 145 Quests Level 10 STR/INT/DEX: 30 WIS: 15 Level 20 STR/INT/DEX: 60 WIS: 30 LUK: 5 Level 30 STR/INT/DEX: 90 WIS: 45 END/LUK: 10 Level 40 STR/INT/DEX: 120 WIS: 60 END/LUK: 15 Level 50 STR/INT/DEX: 150 WIS: 75 END/LUK: 20 Level 60 STR/INT/DEX: 180 WIS: 90 END/LUK: 25 Level 70 STR/INT/DEX: 200 WIS: 105 END/LUK: 40 Level 80 STR/INT/DEX: 200 WIS: 120 END/LUK: 75 Class Abilities [CA] [image][/image] Shadow People +100% crit final attack! Builds shadow. Level/Quest/Items required: None Effect: Mana Cost: 20 Cooldown: 14 Element: As weapon Attack Type: As weapon This ability is your go to for most small monsters, since it's usable on turn 1. [image][/image] Doomsday Clock Stuns Enemy for two turns. Builds shadow. Level/Quest/Items required: None Effect: Mana Cost: 30 Cooldown: 14 Element: As weapon Attack Type: As weapon A below average stun, but it's the only defensive move that builds shadow so it's incredibly important. [image][/image] Decay Decay your foe's healing. Builds shadow. Level/Quest/Items required: None Effect: Mana Cost: 31 Cooldown: 6 Element: As weapon Attack Type: As weapon Most enemies don't heal and this move doesn't seem to do much damage, so it's pretty situational [image][/image] Shade Spikes Hit all enemies. Builds shadow. Level/Quest/Items required: None Effect: Mana Cost: 35 Cooldown: 1 Element: As weapon Attack Type: As weapon Pretty great multi-move. Has high damage and low cooldown. It does more than the regular attack so it's useful even in solo fights. Only problem is it has a high mana cost [image][/image] Consume the Shadows Consume built up shadows to heal! Level/Quest/Items required: None Effect: Mana Cost: 45 Cooldown: 29 Element: N/A Attack Type: N/A A huge heal that heals based on the amount of shadows you've built up. It's great for when you don't want to switch to Umbral Form but also don't want to waste turns by not building or using shadow. [image][/image] Velo de la Sombra Consume all shadows to shield for 3 turns. Level/Quest/Items required: None Effect: Mana Cost: 15 Cooldown: 9 Element: N/A Attack Type: N/A Shields pretty well but doesn't benefit from higher shadow consumption. Best used either as a panic move or when you have no shadows. [image][/image] Antumbra End Umbral Form Early! Level/Quest/Items required: None Effect: Mana Cost: 10 Cooldown: 0 Element: N/A Attack Type: N/A Switching back doesn't make you lose turns, but it does consume all the shadow you still had in Umbral form. Use how you see fit. [image][/image] Attack Level/Quest/Items required: None Effect: Mana Cost: 0 Cooldown: 0 Element: Health/As weapon Attack Type: As Weapon [image][/image] Umbra Hide in shadows and attack Level/Quest/Items required: None Effect: Mana Cost: 10 Cooldown: 2 Element: N/A Attack Type: N/A The core of ShadowWalker of Time's playstyle, switching to Umbral Form is obviously very important. The Umbral moves tend to be more powerful but more aggressive so it's not always the best idea to go for maximum Umbral turns. Especially since activating Umbral Form doesn't take up your turn, but does reduce your cooldowns by 1. [image][/image] Penumbra Crit damage up! Level/Quest/Items required: None Effect: Mana Cost: 15 Cooldown: 5 Element: N/A Attack Type: N/A Not the highest damage increase as it only affects crits by a small amount, making it only worth it if you follow up with Shadow People or Eternity Ray [image][/image] Chronic Lock Lock for 2 turns. Level/Quest/Items required: None Effect: Mana Cost: 30 Cooldown: 14 Element: As weapon Attack Type: As weapon Another below average stun, but this one is usable in Umbral Form. Use whenever necessary. [image][/image] Phantom Hit 3 hits of 75% damage Level/Quest/Items required: None Effect: Mana Cost: 10 Cooldown: 1 Element: As weapon Attack Type: As weapon This is a solid, low cooldown move with decent damage. It is a huge part of ShadowWalker of Time's damage per turn [image][/image] Gear of Time Sunder your foe's resistances Level/Quest/Items required: None Effect: Mana Cost: 20 Cooldown: 4 Element: As weapon Attack Type: As weapon An incredible -50 to All, it's a huge power boost, and the more powerful the resistances, the more powerful the next attacks will be. [image][/image] Impaling Hands Rend time for damage and a DoT Level/Quest/Items required: None Effect: Mana Cost: 20 Cooldown: 4 Element: As weapon Attack Type: As weapon A good multi-hit move. Average cooldown, above average damage, decent DoT. [image][/image] Eternity Ray Call down the power of shadows! Level/Quest/Items required: None Effect: Mana Cost: 25 Cooldown: 39 Element: As weapon Attack Type: As weapon ShadowWalker of Time's most powerful skill, the cooldown persists through battles but can be easily reset outside of quests, meaning you only get to use this once per quest. It is best used after Penumbra or Gear of Time
< Message edited by eddyydde -- 11/6/2017 3:29:06 >
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