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RE: Let the Soul Reaping Begin

 
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3/1/2026 17:44:32   
Animenut1
Member

quote:

there's gear that are exceptions to that and in such cases a theme is forsaken for the purpose of filling a gap. Look at fungibushi the obviously samurai themed armor that was granted magic capabilities.


1) Fungiboshi is only a meta armor due to a lack of better options. It's got good resistances for three elements, two of which have effectively no better options. Claiming that Fungiboshi being given magic to fill a gap is an example of why themes should be ignored ignores the actual issue that Wind and Light are underepresented armor elements for mages. Literally ANY dedicated Light armor with a built-in Light skill would be a valid replacement for Fungiboshi. Does it fill a gap? Yes. But the real issue is that there's a gap that needs filling and Fungiboshi is the only reasonable, available option. If the point being made is "Theme can be ignored for the sake of making an armor viable", then Fungiboshi is a bad example because Fungiboshi's viability is solely due to lack of better options. Winning a race with no competitors isn't proving your athleticism, after all.

2) That said, unless I'm mistaken, Mythical Warrior is a warrior armor. Because of how the game works, technically any armor can be used for warrior or mage purposes as long as you have the stats to back it up, but spellcaster armors tend to have spell support, a spellcaster lean, or a spell built in, and as far as I'm aware, Mythical Warrior has none of those. It's....also....called "Warrior" lol So. That means the armor will have to compete with other Warrior Light armors like Paladin, Ultimon, Rubicon Legate, Hexbound Solar Core, Fiend of Light, and, to a lesser degree, White Knight. Despite the latter's skill not being compatible with a STR build, it's still better than a basic Light armor with a heal, regardless of stat investment. Unless Mythical Warrior has built-in Light attack to make its damage viable, or the SP cost of its heal is DIRT cheap to make it spammable, there's really no way for it to compete with even White Knight, the "worst" viable Light armor for Warriors.

P.S. Samurai monsters have magic attacks in the game. There's a Light-element samurai monster that spams his strong Light spell until he runs out of MP. A samurai armor with magic isn't breaking any themes.

< Message edited by Animenut1 -- 3/1/2026 17:49:45 >
Post #: 26
3/5/2026 18:43:29   
dizzle
Member
 

I also agree that tying heals to END is counter-intuitive. Having 6,000HP when the games mobs are designed with the basic assumption that the player actually has *half* of that amount, on top of the standard of getting a completely full heal every 2 turns while questing, on top of the massive power discrepancy between mobs and the player, you almost never need to heal *at all* with max END. If you find yourself constantly in need of heals with max END that is an issue with your play style plain and simple and shows that you’re straying from the games standard assumptions. This is not an issue in and of itself, but all items and direction of item creation use a set of standard assumptions when being designed. In other words, needing constant heals as a tank player with max END doesn’t inherently mean you’re playing wrong, but it means that you’re not playing the game the way you’re assumed to be playing (whether you’re not using proper ele resists, or spamming EO, or spamming buffs etc)

I don’t think that tying heals to END is a mistake, but I don’t think it needs to be necessary at all times or some new standard, and I can see why you could argue for mythical warriors heal to use mainstat instead of END. If we want to stick to theme truly then the heal skill would *have* to scale with either STR or DEX (or LUK) since mythical warrior is actually a 0 END mob. It’s also not inherently a tank armor because it makes you take in more damage to deal more damage via the Fully Offensive lean, the exact opposite concept that a tank build uses at face value.

I don’t really have a dog in this fight, but my preference would be to let mythical warrior use mainstat so that it becomes not just usable, but viable for *all* builds, not just warriors and not just END invested chars. It’s a limited raffle armor that has only come around a few times in limited fashion each time. I don’t see any reason to gatekeep its heal skill behind any particular stat or playstyle at all, especially since it’s not even that good to begin with *EDIT* (I feel I can say this confidently as I have used the armor extensively after getting it from the last raffle a couple years back) and because the infinity spam you used to be able do with the heal skill got nerfed. I’m open to being convinced otherwise though, I haven’t thought about it extensively tbh because it seems unnecessary but there’s probably some perspectives and scenarios I’m not thinking of right now.

< Message edited by dizzle -- 3/5/2026 19:05:09 >
AQ  Post #: 27
3/5/2026 18:55:12   
CH4OT1C!
Member

I don't wish to restart this debate; it has already been discussed at length. I shall simply reiterate that:
1). END currently provides far more HP than it should.
2). When this was previously raised, the notion of scaling heals on END was tied with reducing the amount of extra HP END provides.
I believe these points should address the 'inconsistencies' raised here.
AQ  Post #: 28
3/5/2026 21:36:59   
Aura Knight
Member

This was brought up because of a versatility issue. For a game that seems to attempt accommodating all build types with the released gear, it's confusing why this armor feels restricted into a very specific type. The endurance stat has several flaws but that isn't the main point. The problem with having a limited use case on an armor offered as a promotional style reward is there's a lack of hype in wanting it. The potential rarity can't justify an armor being worth the chase especially if it can't compete within its own element. And with the skill now limited to once a turn it lost the only minor advantage it had.

AQ DF AQW  Post #: 29
3/10/2026 8:16:05   
Mystical Warrior
Helpful!


It wasn't stated specifically in the info sub, with the change to its built-in skill, but did they at least buff the potency of the heal to a standard heal spell? Since originally it was half as effective of an actual heal spell due to it being quick cast. So clarification would be nice on that regard too
AQ DF AQW  Post #: 30
3/10/2026 12:59:16   
Dardiel
Member

^ It is still quick-cast, it's just capped at once per turn now which has no value adjustment balance-wise

For the larger discussion going on - all in favor of Stat Revamp 2 raise your hand
Post #: 31
3/14/2026 19:24:19   
Bu Kek Siansu
Member
 

http://forums2.battleon.com/f/fb.asp?m=22425500
quote:

2/26/2026 23:03:50

Is it the first day's Mythical Warrior Armor Raffle Contest?


Can I have confirmation on this? Thanks in advance.



This is for someone who needs some extra days during a contest like this
because of limited-days to Log in and play the game for some good reasons.

After Logged in, killed a monster, Logged out,
then purchased one of the Z-Token Packages,
Re-Logged in, killed a monster, Logged out,
would it be counted as +1 extra day or? Thanks in advance.



< Message edited by Bu Kek Siansu -- 3/14/2026 19:27:33 >
Post #: 32
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