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Frost Harvester SC10

 
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5/22/2011 20:40:25   
Icy
Gone with the wind





Frost Harvester SC10

Name of Mecha in Series: Icicle Harvester SC2, Frost Harvester SC10, Ice Harvester SC16, Floe Harvester SC20, Iceberg Harvester SC24, Ice Shelf Harvester SC28, Hailstorm Harvester SC33, Ice Storm Harvester SC38, Avalanche Harvester SC43

Level: 10
Price: 30000 Credits
Sellback: 3000 Credits

Location: Ice Harvester Mecha Shop

HP: 269
EP: 135
EP Regen: 5

Resistances: Immobility: 70

Description: Replica of EbilCorp Ice Harvester mecha used to gather ice for manufacturing 3010 Holiday Z-Lushies. Even without the Dark Gift it is formidable! Scales up to level 15!
Image: Frost Harvester SC10

< Message edited by Icy -- 5/22/2011 22:19:41 >
MQ  Post #: 1
5/22/2011 20:42:13   
Icy
Gone with the wind


Shatter Shot F

Equip Slot: Front Arm
Damage: 32
Damage Type: Fire
Hits: 2
Energy: 15
Cooldown: 3
Bonuses: None
Special Effects:
  • Hit 1: Chance for a crit, chance for +10 defense for three turns
  • Hit 2: Chance for +10 bonus, doesn't wear off and stacks with itself/other weapons from the mecha
  • Chance for a third shot that stuns the enemy if it hits

    Combos: None

    Description: Launches a barrage of missiles.The first hit has high chance to deal critical damage and increase your defense and the second hit can improve your accuracy. May also fire an extra burst of missiles that will stun your enemy!
    Image: Attacking




    Shatter Shot B

    Equip Slot: Back Arm
    Damage: 32
    Damage Type: Fire
    Hits: 2
    Energy: 15
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • Hit 1: Chance for a crit, -15 bonus to the enemy for three turns
  • Hit 2: -50 defense to the enemy for three turns

    Combos: None

    Description: Launches a barrage of missiles that are sure to leave your enemy in tatters. Reduces your enemy accuracy and defense, and the first hit has a high chance to deal critical damage.
    Image: Attacking

    < Message edited by Icy -- 5/22/2011 20:48:12 >
  • MQ  Post #: 2
    5/22/2011 20:42:48   
    Icy
    Gone with the wind


    Ice Breaker

    Equip Slot: Front Shoulder
    Damage: 32
    Damage Type: Explosive
    Hits: 3
    Energy: 15
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • All hits have a high crit chance
  • Each hit gives +5 Bonus, doesn't wear off and stacks with itself/other weapons from the mecha

    Combos: None

    Description: This Ice Breaker's probably not the smoothest way to introduce yourself but it will deal heavy damage and increase your accuracy!
    Image: Attacking




    Ice Breaker

    Equip Slot: Back Shoulder
    Damage: 32
    Damage Type: Explosive
    Hits: 3
    Energy: 15
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • All hits have a high crit chance
  • Each hit gives +5 Defense, doesn't wear off and stacks with itself/other weapons from the mecha

    Combos: None

    Description: This Ice Breaker's probably not the smoothest way to introduce yourself but it will deal heavy damage and increase your defense.
    Image: Attacking
  • MQ  Post #: 3
    5/22/2011 20:43:47   
    Icy
    Gone with the wind


    Ice Harvester

    Equip Slot: Body
    Damage: 32
    Damage Type: None
    Hits: 2
    Energy: 15
    Cooldown: 5
    Bonuses: None
    Special Effects:
  • Hit 1: Chance for a crit, chance to give +10 defense for 5 turns
  • Hit 2: Chance to give +10 defense for 5 turns (stacks with the first hit), chance for +10 Bonus, doesn't wear off and stacks with itself/other weapons from the mecha

    Combos: None

    Description: The Dark Gift may be gone, but this laser is still quite effective!Contains proprietary EbilCorp Targeting software, which will study enemy movements and improve your accuracy with each use.Also capable of improving your defenses.
    Image: Attacking




    Signal Flare

    Equip Slot: Head
    Damage: 32
    Damage Type: Explosive
    Hits: 1
    Energy: 15
    Cooldown: 5
    Bonuses: None
    Special Effects:
  • Chance to deal 135% damage
  • Buff Over Time to Boost of +8 per turn for 5 turns

    Combos: None

    Description: Normally used for signaling reinforcements or to improve visibility, this signal flare also packs a real punch as a weapon!Has a high chance to deal extra damage and will improve your damage output over time as well.
    Image: Attacking
  • MQ  Post #: 4
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