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Infuriated Skelapunk

 
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11/9/2010 20:40:17   
Icy
Gone with the wind




Infuriated Skelapunk

Name of Mecha in Series (By Increasing Level): Indignant Skelapunk, Angry Skelapunk, Irate Skelapunk, Outraged Skelapunk, Maddened Skelapunk, Livid Skelapunk, Furious Skelapunk, Incensed Skelapunk, Infuriated Skelapunk

Level: 45
Price: 540000 Credits
Sellback: 54000 Credits

Location: Mogloween 2010 Salvage Mecha shop

HP: 622
EP: 612
EP Regen: 23

Resistances:
  • 90 Immobility

    Description: Evil Jim's groupies are bad to the bone. Star Captain Exclusive: Head attack boosts damage, and Back Arm Lightning special (target's enemy energy). SC-Only: Scales to L49.
    Image: Infuriated Skelapunk

    < Message edited by Icy -- 11/11/2010 15:11:26 >
  • MQ  Post #: 1
    11/9/2010 20:44:14   
    Icy
    Gone with the wind


    Conflagration

    Equip Slot: Front Arm
    Damage Type: Fire
    Damage: 71-77
    Hits: 3
    Energy: 68
    Cooldown: 3
    Bonuses: None
    Special Effects:
    Chance for 1x HP DoT (1.5x HP DoT for Star Captains)
    Chance for 1x EP DoT (1.5x EP DoT for Star Captains)
    Last hit has a chance for Evil flames burn away X Energy!, Removes X from the enemy's Energy: X is equal to the damage of the last hit.

    Combos: None

    Description: Burn away your enemy's health and energy with these flames! Some energy will be burned up immediately on contact and the extreme will continue to burn away health and energy over time.
    Image: Attack Image




    Havoc-Wreaker

    Equip Slot: Back Arm
    Damage Type: Plasma
    Damage: 71-77
    Hits: 2
    Energy: 68
    Cooldown: 3
    Bonuses: None
    Special Effects:
    Chance for an extra hit of damage.
    Star Captain Exclusive: Extra hit has Lightning Blast Corrupts Energy Cells! X EP Lost!, removes X from the enemy's Energy: X is equal to the damage they took on that hit.

    Combos: None

    Description: Modeled after the signature weapon of a famed skeletal villain! Chance for an extra shot. Star Captain Exclusive: if this extra shot of lightning connects, it also deals damage to enemy EP equal to the HP damage they took.
    Image: Attack Image

    ~*Thanks to UltimaKomoto for original posts!*~
    MQ  Post #: 2
    11/9/2010 20:46:50   
    Icy
    Gone with the wind


    Destructo-Launcher

    Equip Slot: Front/Back Shoulder
    Damage Type: Explosive
    Damage: 71-77
    Hits: 2
    Energy: 68
    Cooldown: 2
    Bonuses: None
    Special Effects:
    Successful second hit has Dark Laser Grows More Powerful!, increases the damage dealt by the next Destructo-Launcher use. Effect is shared between both shoulders

    Combos: None

    Description: Highly-damaging close-range launcher! Successful hit can increase the damage of your next Destructo-Launcher attacks!
    Image: Attack Image

    ~*Thanks to UltimaKomoto for original post!*~
    MQ  Post #: 3
    11/9/2010 20:48:31   
    Icy
    Gone with the wind


    Vile Blade


    Equip Slot: Body
    Damage Type: None
    Damage: 71-77
    Hits: 3
    Energy: 68
    Cooldown: 5
    Bonuses: None
    Special Effects:
    Increase Damage per hit.
    First Hit can lower enemy Defense by -30 (-12 a turn for Star Captains) for 5 turns. (Cursed Sword Slashes Defenses!)
    Second Hit can lower enemy Damage by -15 (-10 a turn for Star Captains) for 5 turns (Cursed Sword Slashes Defense And Damage)
    Third hit has a chance for Critical Hit

    Combos: None

    Description: This cursed sword will leave them begging for your mercy! Slashes away enemy defenses while cutting into enemy's damage-dealing capabilities.
    Image: Attack Image




    Ensorcelling Glare


    Equip Slot: Head
    Damage Type: Dark
    Damage: 71-77
    Hits: 1
    Energy: 68
    Cooldown: 5
    Bonuses: None
    Special Effects:
    Chance for Evil Spell! Enemy Accuracy Lowered, which lowers enemy Bonus by -25 (-10 a turn for Star Captains) for 5 turns.
    Star Captain Exclusive: 25% Extra Damage. Also has Star Captain Boost! Damage Increased, increases your Boost by +15 for 5 turns. On Shadowscythe-type enemies, the effect becomes +25 Boost for 99 turns.

    Combos: None

    Description: Cast your evil spell upon the enemy with a dark glare, causing their accuracy to drop! SC Exclusive: This spell will also increase your damage, with an extra bonus against Shadowscythe enemies!
    Image: Attack Image


    ~*Thanks to UltimaKomoto for original post!*~

    < Message edited by Icy -- 11/9/2010 20:50:03 >
    MQ  Post #: 4
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